futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
There are a few ways one can go about running an espionage economy (EE). Generating GSpies and infiltrating. Settling GSpies and using another one for Scotland Yard in this city. Teching to techs that unlock spy specialist buildings and running a bunch of spies in one or more cities.
I usually almost completely ignore espionage. I generally don't find it to be particularly useful/necessary. I play monarch/normal/big and small and right now am playing with random leaders. If the game goes well I normally have a tech lead by the renaissance and give up the game shortly thereafter once I know the game is winnable.
However, after reading a bit about running an EE here I thought I would try a game where I devoted considerable attention to it. Here is how it went...
I picked Liz and started out with a nice high-food coastal city. I put moai and oxford here. I also built the GW and focused exclusively on generating GSpies. The only other civ on my continent was Korea. I was able to box him in pretty good and was able to build about 15 cities peacefully and am now in the process of settling islands. I could probably tech peacefully for the win or else go for domination using redcoats, etc.
The interesting thing about this game was that I used the first 4 GSpies for scotland yards in my first 4 cities all of which were primarily commerce cities. After alphabet/currency I shut off science and turned up espionage and directed it all at Korea and stole techs until we were at parity (and then whenever he teched something I didn't have). After that, I used galleys to ferry spies to Russia where I stole techs until I was at parity and after she teched a few techs I didn't have.
From there I turned science back up because the AI was teching too slowly. I reached liberalism first taking economics for the GM as I could see that Russia was teching nationalism, which I stole.
The really interesting thing about this game is now that my first four cities' cottages have really matured whenever I shut down science and crank up espionage I have A LOT, A LOT of espionage points. Although this allows me to steal pretty much any tech I want, I am also thinking that once I have redcoats and spies and nationhood I will be able to seriously overrun anyone since I will easily have enough espionage points to drop the defenses of every city in their empire and then let redcoats do the rest. If necessary, I can also send my army of spies to do any of their other abilities, such as destroying terrain improvements of military resources, etc. etc.
Basically, I was surprised to find myself swimming in espionage points whenever I crank up the slider. Whoever I focus this on becomes easy prey and I can definitely see it as a powerful weapon.
Is it necessary? No, I think I could win this particular game without ever touching espionage. However, I definitely think it is useful, quite helpful for warmongering while being able to stay at tech parity, and has a nice synergy with the nationhood civic...
I usually almost completely ignore espionage. I generally don't find it to be particularly useful/necessary. I play monarch/normal/big and small and right now am playing with random leaders. If the game goes well I normally have a tech lead by the renaissance and give up the game shortly thereafter once I know the game is winnable.
However, after reading a bit about running an EE here I thought I would try a game where I devoted considerable attention to it. Here is how it went...
I picked Liz and started out with a nice high-food coastal city. I put moai and oxford here. I also built the GW and focused exclusively on generating GSpies. The only other civ on my continent was Korea. I was able to box him in pretty good and was able to build about 15 cities peacefully and am now in the process of settling islands. I could probably tech peacefully for the win or else go for domination using redcoats, etc.
The interesting thing about this game was that I used the first 4 GSpies for scotland yards in my first 4 cities all of which were primarily commerce cities. After alphabet/currency I shut off science and turned up espionage and directed it all at Korea and stole techs until we were at parity (and then whenever he teched something I didn't have). After that, I used galleys to ferry spies to Russia where I stole techs until I was at parity and after she teched a few techs I didn't have.
From there I turned science back up because the AI was teching too slowly. I reached liberalism first taking economics for the GM as I could see that Russia was teching nationalism, which I stole.
The really interesting thing about this game is now that my first four cities' cottages have really matured whenever I shut down science and crank up espionage I have A LOT, A LOT of espionage points. Although this allows me to steal pretty much any tech I want, I am also thinking that once I have redcoats and spies and nationhood I will be able to seriously overrun anyone since I will easily have enough espionage points to drop the defenses of every city in their empire and then let redcoats do the rest. If necessary, I can also send my army of spies to do any of their other abilities, such as destroying terrain improvements of military resources, etc. etc.
Basically, I was surprised to find myself swimming in espionage points whenever I crank up the slider. Whoever I focus this on becomes easy prey and I can definitely see it as a powerful weapon.
Is it necessary? No, I think I could win this particular game without ever touching espionage. However, I definitely think it is useful, quite helpful for warmongering while being able to stay at tech parity, and has a nice synergy with the nationhood civic...