SOR01 - Special OCC

If we are full set on getting a culture win, then we should turn off research now. That way it will be harder for the other AIs to research into Fission. ( Not that likely anyway. )

As to warfare, doing a naval invasion of our own ought to be doable in a couple of turns, as long as the AI does not have tanks. ( I assume we do have a coupld of artilleries )

Grimjack
 
I agree. We don't need much more research. Lets build an invasion force to in case we need it (e.g. they invade one of two big continents).
An invasion on the aztecs continent would nail all his troops to this point and would prevent further territory gain. Together with an world wide alliance the azteces should not be able to get much ground in the remaining turns.
 
Sor01, cruising to victory ?

I will concentrate on getting an respectable force of units going.

We are at size 21, and starving, so I pop a worker. ( We also have two pollutions, thats why we are starving. )
I will let the combustion research complete before switching off research. This will slow down any AIs trying to go for research.
We make 105 cpt, and have 15222. some 45 turns to go then.
WE HAVE NO ARTILLERY!!!. I will fix this. Human players have two main advantages: workers and artillery.

I switch off research, and we now have 146 gpt income.

We make 76 spt, and artillery costs 80. I spend 80 gold rushing a worker every turn, and then switch to artillery, letting me complete the artillery in one turn instead of two.

1700 Korea declares on Babylon. Babylon is in trouble, as Aztecs have their oil. We now haev five artilleries, so I take the time to build a bank. The same worker trick rush helps shave a turn off of Bank as well.
Bank raises our income to 211 gpt.

1710 Henry of Portugal comes and asks politely if we want to share the secrets of Industrialization. Of course we grant them their request.
In a touch of pity I grant Refining to Babylon, making him on tech par with the rest of the world.

1720 After Stock exchange completes, I start the Intelligence agency. It may shave a turn off of the victory date. Our income soars to 280 gpt.

1750 India joins the dogpile against Babylon. We complete Intelligence Agency. I have made the worker rush trick to egt us an artillery in the next turn.
We are at 17266 culture, and this was my last turn.

I want to thank you for the game. It has been fun, and enlightening. I usually go much more heavy on military in the beginning, so I never get such a tech lead.
I would suggest Sören takes the final 5 turns after next player. Feels weird to have a SG where the starter did not participate in the playing, just the advising :)


Grimjack

Here there be a save
 
Pardon the interruption here, but I have a message for a player...

AndrewN, you're way overdue in the "RBC13K - Fatimids" game. That's an open succession game and you posted six days ago that you were taking the game.

If you've done it and forgot to post, please post your notes and save file. If you've not yet played it and cannot do so in the next 8 hours, please retract your 'got it' in the RBC13K thread.

BTW, in an open game "got it" means "I'm downloading and playing it now", not "I hope to get to it sometime this weekend".

We now return to our regularly scheduled program! :hammer:
Charis
 
Funny you mention it Grimjack, I thought I would take the last turns myself.

I know it's strange for me not to play. The reason I was doing so is because, at the time, I had school going on, which took up almost all of my time. However, since last week, I was (and am still on) break, which allowed me to start commenting more and maybe (if you guys don't mind) take the last turns.
 
Soren: go ahead and play now...barring a miracle this game is won...enjoy the last 25, you won't be doing much more than pressing enter anyway :).
 
Inereted Turn (1750 AD) Analysis:

According to my calculations, there will be 25 more turns until we reach our 20k cultural victory.

The only thing we can really do now is to build a defensive military. We should also watch out for the Aztects, who at the present situation have 40% of the land and 51% of the land. I don't think they will reach a domination vicotry within 25 turns, but it is possible.

The Aztecs, allied with Korea and India (our next-door neighbor), is at war with and only with Babylon, which, for now, is its chance to get bigger -- something we don't want.

I'm not sure what to do, if anything, about it. Babylon is very weak, with only 7 cities. We can, for instance, get a ROP with them and block the Aztecs (will this make the aztecs, india, and korea mad at me?), or we can simply make war with Babylon, so that the Aztecs can't capture those cities, for we would, then gift them to another civ, but not raze for they can settle the land. (According to F8, we are equally powerful as Babylon). At this point, I'm not sure what, if anything, we should do regarding the Aztec Problem. I suppose it depends on what happeneds. THe suspense is killing me!

We have a decent amount of money (10276) for which we won't have a problem with, and we are making (at 0% science) 285 per turn :queen: . We can, if we wanted to, go for Mass Production and the Motorized Transport tank: , but that will take us circa 20 turns, by which time we will be aproacing a vicory anyway. Thus, I will keep it at 0% (Perhaps we might need the money for trade deals).

Currently, an artilery is being build, which is good for defense. We
have 13 infantry in our city, and three out of the city. We also have 2 knights and 6 artilery (excluding the one that will apear next turn) in the city.

We have 4 fortified workers, who are ready to clear any pollution that will apear. One or two will be ready to build, if nessesary (in other words, if we are attacked), a radio tower(s), which will provide 25% extra defense. I think we should, just in case, create forts, even barracdes, and send a few infantry there.

That is if we are attacked by our neighbor India. We also must defend ourselfs from a possible invasion from sea. I don't think -- in fact, I am almost certain -- that nobody has marines, so it is enough for us to place units on the coast. For this reason (aren't I smart?), I send our fortified workers (who aren't doing anything, anyway) to be on the coast -- they deserve a nice day on the beach!. SInce they are not doing anything anyway, they are building forts just in case, but if pollution strikes, I will cancel their orders and clear it. I also send a few infantry and knights out of the city to prolong any attack by India.

The only thing I can do now is press Enter.


1752 AD:
- Babylon and Aztecs sign a peace treaty. Yay! The Aztects are not at war with anybody else (thus far, at least), meaning they can't expand much.
- Korea offers Territory map for our map plus our combustion. We don't need their map, but they are annoyed and we don't want them to fight us, so I just...whoops -- accidentaly clicked "I want to offer my own proposal," so I just gave them 50 gold as a token of goodwill. They become polite. (The original deal is NOT active). (does this process, by the way, have any influce our our repultation?)
- We build Artillery. I switch building to another artilery, which takes two turn -- ARGGGG -- we are only 4 shields away from making that 1 turn, which makes me mad! And rushing takes 640 gold! I'm really tired, so instead of figuring out what to do, I just let it do its thing. The Artilery if fortified.

1754 AD:
- Nothing

1756 AD:
- Inida dn Aztecs sign MP pact
- We build Artillery, I switch to Infanry. The Artillery is fortified. I
will wait to do our expensive (600-700 gold) rushing till the last
turns, just in case something arrives that needs money.

1758 AD:
- Our workers (4 of 'em) build forts. I send them to build more forts -- will build two in two turns.

1760 AD:
- I build infantry and send it out to our borders. I build another one.
- I check up on the Aztecs - same as before - they won't get a
domination vicotry, that's for sure.
- I look at the Diplo screen, and everybody exept the Aztecs and
Portugal are Smiling at me. FOr portugal, I don't care, since they only have two cities anyway. As for the Aztecs, (they are now caucius) I want to give them an insentive not to go to war with me, so I make a deal: they give us 400 gold, we give them 30 gold per turn. They remain caucious.

1762 AD:
- Two forts complete, send workers to build barraces on the same tiles.

1764 AD:
- Aztecs threaten us, they want radio. :( I cave. They become POlite. I become Annoyed. :lol:
- We build Infantry. I go for artillery. I rush it, since we have enough

money.
- I send the infantry and another out.

1766 AD:
- Finished artilery. I go out an build another....STUPID, STUPID, STUPID ME -- WHY DON'T i COVERT SOME THE ONE TAXMAN AND A SEA SQUARE TO A CIVIL ENIGEER, WHICH WILL GIVE US ENOUGH SHIELDS TO BUILD EVERYTING IN 1 TURN...HEY, THEY DON'T WORK! WHY AREN'T THEY WORKING????????!!!!!! :mad: Anyway,
I'm back were I was.
- Our workers build barricades, I sent them out to buikld more forts.

1768 AD:
- I send an infantry out (don't worry, we have plenty in the city).
Nothing else.

1770 AD:
- We build artilery. I build and rush another one.

1772 AD:
- We build artilery. I build and rush another one.

1774 AD:
- Korea is annoyed at so, so I give them 100 gold as a present. They become polite. Everyone is attracted to us. :) :love:

1776 AD:
- Aztecs declare war on the portugese. Even if they finish them off, which they will, their two cities will not contribute to a domination vicotry anyway, so it's not big deal. (they are at 43% population and 52 land, they won't win.)
- We build artileery, I order an Infantry to be build.
- we get pollution

1778 AD:
- India declares war on Portugale
- THe aztecs have killed the portugese.
- We lost our supply of gems.

1780 AD:
- we build Infantry, I order and rush another.

1782 AD:
- we build infantry, I order another
- workers clear pollution, they create more forts and barracades
- I want to make a deal with india to give them an incentive not to attack me, a gold for gold per turn, but they don't have anything, so I just gift them with 2 gold (I know, I'm cheap).

1784 AD:
- Uh oh, the Aztecs declare war on the Koreans. However, they are on seperate islanda, so I both pretty large, so it will take some time for the Aztecs to grow. It's something to look out for, but I doubt it will influced our victory.

1786 AD:
- India declares war on Korea.
- We build Infantry, I rush an artilry
- Workers complete forts, go for barrades

1768 AD:
- Babylon and Korea signed a peace treaty (they were at it, but nothing happened)
- We build Artilery, I go for Infantry, sicne we will win soon and don't need the gold, I will rush it.
- I give India 1 gold per turn

1770 AD:
- India and Babylon sighned a peace treaty (they too were at it, and nothing, in turns of conquiring, happened.)
- We build Infantry, I rush another one

1772 AD:
- workers finish barrades, they do more
- Finished Infantry, I rushed another

1774 AD:
- finished Infantury, I rush artilery
- workers do their thing, in this turn and in the future (I don't want to have to mention this again).

1776 AD:
- I build and rush another artiliry

1796 AD (I wasn't keeping track of the years up to now, just adding 2 per turn. I, however, recorded all the turns.):
- I build and rushed andothe artillery
- we will almost win, and don't have a problem with money, so I gift Gandhi 30 per turn. He's Gracious. He will certainly not attack me.

1798 AD:
- We Won!!! [dance] [dance] [dance]

I also have the save, but don't know how to upload it. DOes anybody want it?
 

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[dance] We have won :band:

Finished artilery. I go out an build another....STUPID, STUPID, STUPID ME -- WHY DON'T i COVERT SOME THE ONE TAXMAN AND A SEA SQUARE TO A CIVIL ENIGEER, WHICH WILL GIVE US ENOUGH SHIELDS TO BUILD EVERYTING IN 1 TURN...HEY, THEY DON'T WORK! WHY AREN'T THEY WORKING????????!!!!!! Anyway,
I'm back were I was.

guess why the're called CIVIL engineer ;)

Thanx for the game :D
 
fun game, well done everyone on a very comfortable victory...I have no doubt that we could have won by space or diplomatic too, very good effort :thumbsup:
 
As to upload, there is a button right at the bottom of the forum, called 'Upload File'

Then you can post a link using the 'URL' button when composing.
The link ought to look like 'http://www.civfanatics.net/uploads7/sor01_win.sav" or some such, depending on what you named your savegame.

As to engineers, they do not help out with military units ;)
Grimjack
 
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