Hurricane
Sleeping Dragon
- Joined
- Dec 6, 2001
- Messages
- 1,197
Originally posted by Marzipan
A change I would like to see is to have a minimum amount of time to get a tech up and running if you obtain it in a trade. This could be adjusted if you have more or less universities or libraries than some base value. For example I think the pace of technological growth would be more realistic if you have to wait 4 turns after obtaining a tech in a trade before you are credited with having that tech and can then move on to the next advance. While you are waiting for that time to elapse, the pace of advances you are doing the research in yourself should be unchanged though. Then you could also say that if a player has at least 3 libraries, you get the traded tech in 3 turns, and if you also have at least 3 universities, you get the traded tech in 2 turns. Could we have this change Firaxis?![]()
Originally posted by Moulton
Wouldn't the obvious thing to do here be to make the AI value it's techs the same way the human player would? I'm not going to trade technology to a potential enemy (and everyone is a potential enemy) which might give them the ability to match my military or industrial capabilities. Shouldn't the AI think the same way?
Too complicated. Changes like these would require heavy beta testing, and we all know Firaxis won´t do that. If they´d just put something like this in, I´m sure everybody would cry for a v1.19 patch.
The solution is, IMHO, pretty simple. Just lower the tech devaluation, perhaps to a maximum 50% discount. Also, reduce the value of world maps, especially those that have little new information to show. I think this would solve the problem pretty neatly.