Dancing Hoskuld
Deity
@DH,... So maybe think about removing that bit of info from the event. Other wise works for me.
JosEPh![]()
What if we just disabled the messaging on them entirely for now? Let the landscape go about its business without indication otherwise?
That is exactly what I was trying to do. There is a message in the Event Trigger/Event itself then more in the Python. Not only that but both the event and the python centre the map on the event. I messed the code up when I confused the player and plot objects. Of course I also simplified the code a bit. I was putting all the messaging inside a test to see if the player was human and could see the plot. That would stop the main problem but not the bit that annoys me, which was not getting a message about a volcano that I could see.