The game is being played on a standard world, pangea map with medium water coverage. There are roaming barbarians, and normal/temperate/4 billion years are the earth conditions. We are the mighty Egyptians, and we consider all other "civilizations" evil scum who are to be destroyed. We will never enter into negotiations with them.
All victory conditions are enabled. Respawning of AI players is disabled, and culturally-linked start locations are enabled. We have seven rivals, all of whom are random. Naturally, Civ-specific abilities are enabled (does anyone play with this rule disabled?)
4000BC - We start next to a river, with flood plains to our east and enriched grassland to our west. I move the worker to the east, hoping to find bonus food resources; he sees none, but does see a source of incense, two spaces away from where our capital will now be. I start researching pottery, at max science. Thebes starts building a warrior. There are no bonus resources in sight, after the founding of Thebes, but there is a village to our north, just outside the borders of Thebes.
3950BC - our worker starts irrigating the flood plains.
3900BC - bleah
3850BC - the worker has finished irrigating. I set Thebes to work the floodplains, and tell the worker to build a road.
3800BC - blah
3750BC - the worker finishes building the road. After some consideration, I send him North to investigate the village, seeing that the warrior won't be complete until the turn after the village is entered. We have no military yet, so the village can't contain barbarians. Additionally, since we don't have more than the average number of cities yet, and don't have a settler, or one in production, there is a change we could get a settler from the village. Whether this is a worthwhile move or not is debatable, but since we already had a worked flood plain, I decided to go for it.
3700BC - the worker investigates the village, and it is indeed a friendly tribe who agrees to join us! Excellent. Of course, we haven't done any real exploration yet, so I don't know where to put him. I send him west along the river, to try to find a site to settle.
3650BC - the warrior in Thebes is completed. I send him south to a hill. We see a river with cattle to the south! There is also another village to the east. The settler is redirected south to the cattle.
3600BC - Thebes grows, and I was expecting to have to take up the luxury rate, but I forgot that the first two citizens are content on monarch. Seems rather easy compared to what I'm now used to, but I know that this game will be anything but easy soon enough!
3550BC - the worker has made it back to Thebes and starts irrigating the second floodplain
3500BC - the borders of Thebes expand. The settler is now one square away from the intended city site.
3450BC - the settler moves onto the city site. There will be a little overlap with Thebes, but it's still a great site. Thebes completes its second warrior. He is sent to do a teensy bit of exploring, before he is called back to act as MP when Thebes grows. The worker completes irrigating the second floodplains, and Thebes is set to work it. Pottery is one turn away, and Thebes will be set to building a granary.
3400BC - we discover Pottery. Thebes is set to build a granary, which is scheduled to take 59 turns, considering its current production (it only gets the city center shield, the other two citizens are working on floodplains). Naturally it will be getting more citizens, and hence more production, soon. Whether to build a settler or granary at this stage is a bit of a toss-up I feel. since we already got a settler from the village, I think granary is a better option. Memphis is founded, and starts building a warrior.
3350BC - after finishing building the road on the floodplain, the worker moves to hook up the incense. Mining/roading the enriched grassland is also important, but I decide upon the incense to free up our warriors for a bit of exploring early on.
3300BC - Thebes grows to size 3, and luxury rate is set to 10%; I decided to keep our warrior exploring rather than send him back for MP duty.. Warrior in the south heads towards a village to investigate.
3250BC - The Samarians were nice enough to give us 25 gold pieces. A warrior heads back to Thebes, since it's going to be size 4 soon.
3200BC - The incense is hooked up, and the warrior arrives back in Thebes. Luxury rate back to 0%; science to 100%.
3150BC - Memphis builds a warrior. It's set to build a granary next. worker starts mining near Thebes. More exploring. There's lots of desert to our South. Haven't explored much to our North, but looks like there's lots of forest, and there's a mountain range to our West.
3100BC - I find the site for our next city. South-East of Memphis there is a flood plain with wheat.
3050BC - Thebes grows to size 4. There is also a forest with game near that wheated floodplain.
3000BC - another river is sighted to the west. There is also a village there. The worker finishes building the mine and is set to building a road.
We are looking in pretty good shape in 3000BC. No contact has yet been made (a good thing I think!) and we have two cities, in good locations. Intelligence is a bit low, with one very good further city site being identified, but no other good sites being known. We also have to start thinking about building some defenses, since we don't want any of our cities being knocked over on first contact. Once the granary is done, Thebes is going to be a settler/worker factory, growing at a fabulous rate. Memphis could be too, but I think we should make it a military production center, since we need one early on. I think war chariots can be heavily underrated; they only cost as much as an archer, and yet provide so much more. If we can hook up a source of horses early, we could even go for a bit of an early conquest gambit.
ok, 10 turns each from here on in; but that's flexible - go for fewer if there are difficult decisions you want to pass on to another leader, and go for up to 15 if you really feel the need. It's going to get pretty gruelling pretty quick though
1. Sirp <--- Just batted
2. Meldor <--- UP NOW
3. Maple <---- on deck
4. Juliennew
5. Gunning1
remember, you must have the latest patch (released today) to play. If you can't play, let us know asap. 24 hours to post "I got it", and a further 48 to play; but sooner is always better
