Here it comes:
(1) 1475 BC - Memphis builds Barracks, set to settler. Elephantine completes War Chariot.
(2) 1450 BC - Maths found, go for Writing @ 100% (-2 per turn, 219 left)
(3) 1425 BC - Romans found Cumae - there was no way to get to the settler before

Barbarians near Veii - maybe they attack successfully and we can grab it.
(4) 1400 BC - Thebes builds settler, headed straight west to the coast to found city near iron. Barbs Horsie looses against Veii defender, no chance to grab the city. Instead move south.
(5) 1375 BC - Barbs near Cumae, pop hut and get 50 Gold.
(5) 1350 BC - Barb Horseman brings Cumaes only defender down to 1 HP. Our Chariot dies against Warrior, but Warrior destroys Cumae. Will probably
die to Warrior though.

disperse Barb camp and get 25 Gold.
Cultural bounders and city of Delphi appear on map in the southwest. Will stay away as long as possible to avoid contact adn war declaration.
(6) 1325 BC - our Warrior in Cumaes place dies as expected

Elephantine finishes Chariot, set to settler then Barracks. Chariot moved towards Rome to disrupt building roads and maybe pillage roads.
(7) 1300 BC - Memphis settler --> Chariot, settler to Pi-R. to wait one turn for escort Warrior. Romans move worker into Rome.
Chariot kills Spearman in Rome without HP loss - GA!
(8) 1275 BC - Writing found, literature in 8 @ 100% (in case of leader I want to be ready to rush Great Lib). Escort for settler ready early due to GA, moce south.
I do not believe in luck, thus pillage roads on silks instead of attack into Rome.
(9) 1250 BC - Byblos founded, there is iron near Roman territory, need to block them from it!!!!!! Chariot near Rome moved to avoid Archer and lure him onto grassland.
(10) 1225 BC - Alexandria Archer --> Barracks, Giza Spearman --> Barracks. FP now possible. Pillage roads near Rome.
(11) 1200 BC - Memphis War Chariot --> Chariot, Heliopolis Barracks --> Spearman. Elephantine settler --> BArracks, Pi-Ram. Warrior --> Temple
Found El-Amarna, 2nd Chariot near Rome, disperse Camp for Gold. Will try to brin Chariots to Rome and take it or Veii.
(12) 1175 BC - two Roman archers in the open, both attacked, then move back from Rome with 1 HP lost on one Chariot. Giza connected, Hieranconpolis founded (stupid place, but need town there to block Greece).
(13) 1150 BC - try to lure Roman Warrior away from mountains near Rome, rest Chariots to heal.
(14) 1125 BC - Byblos Warrior, set to Barracks, Memphis Chariot, another ordered. Attack Roman Warrior, unit withdraws without inflicting damage.
(15) 1100 BC - Rome wants to talk

Lit found, Mysti in 4 @ 60% and +12, Thebes finishes Barrakcs, micromanaged to produce Spear at no growth.
Move troops, so Rome is surrounded and Vei threatened again. Will keep Romans from expanding.
(16) 1075 BC - moves.
(17) 1050 BC - Thebes 2nd Spear, stays, Chariot ordered. Memphsi Chariot, Spear ordered (cover settler). Barb Horseman dies against Veii. Roman road plundered.
(18) 1025 BC - El-Amarna Spear --> Barracks, Heliopolis Spear (stays) --> Chariot. 1 Roman Archer killed, two others near Veii will have to be caught once out of woods (they go norht) - Chariots on the way. Barbs west of Rome, 1 Warr 1 Horse
(19) 1000 BC - Ele Barracks, Spearman ordered, Pi_ram. Temple, Barracks
ordered, Thebes Chariot, same ordered, survive Barba attack, Abydos
founded, Spearman ordered. Philosophy in 4 @ 80% +-0
(20) 975 BC - Chariot flies from Archer attack - there are now two Archers
in and one near Veii. Third Roman town in the east - borders seen + camp. Kill Roman Warrior on Game.
General things: why did I squander the GA? I thought there was no choice but to contain Rome if possible. oitherwise, we will have two enemies next door with defenders with 3 (Legs and Hoplites) - and we need to kill one now.