SP1 - Always War, with extra restrictions

It is there, I just had to deal with too many units on long gotos that were left over...:nono:

Please do not use gotos that extend past the end of your turn. If you do leave a goto past the end of your turn, let the next person know were they are, were they are going and why. That way they can decide what to do about it. In this case, I had several troops that I thought I could use to take out a Chinese city move in the opposite direction than what I would have moved them. I stopped at that point (it was late last night) and have been thinking if it would be best to reload or just take the hit from the gotos putting units out of place from where I would have like them to go.
 
I'll try not to do it again. I guess since I played so few turns, I was expecting to play more, so I put quite a few on go-to orders.
 
I will leave for a holiday tomorrow, back Monday evening in a week.

If you can simply push me back in the rooster until i come back I'd be obliged.
 
So do you have the report, or are you still trying to stop all of those go to orders?;)
 
730 AD (Pre-turn)
Rush a couple of swords to help with the Chinese. Rush pikes for defense. We have towns with archers and warriors for their only defense. The Greeks drop off an archer.

740 AD (1)
Troop movement to bring troops to bare on the Chinese city.

750 AD (2)
Finally track down last unit on goto. Chinese drop off two Riders at Athribis. I hope our Pike and Archer can Keep them out. Greek archer pikes off 1 hp sword that was left hanging at the Greek capital.

760 AD (3)
Kill Chinese archer and spear. Get archer that killed sword and archer near Kahun. Use GL Ramses to move palace to Edfu. Kill Greek horse with elite sword but no GL. One rider kills our chariot and the other takes out our pike leaving an archer to defend Athribis.

770 AD (4)
Shuffle troops around, manage to get pike to Athribis. Use archer to damage nearest Rider. First Knight is on the way. Hoplefully we won't lose too much before we can contain them. Spear at Kahun defends against the Rider and makes it retreat. Rider with two HP manages to kill the second pike at Athribis and take the city.

780 AD (5)
Kill one spear at Tientsin. One HP rider attacks killer spear at Kahun and is dispatched.

790 AD(6)
Kill two more spears at Tientsin still more to go.

800 AD (7)
Our first knight takes out the injured rider at Athribis and the town is ours once again. As a bonus, a galley was sunk in port. Withdraw to heal at Tientsin. Kill two Greek horsemen and a Hopilite.

810 AD (8)
Troop movement and healing. Greek archer picks off a sword.

820 AD (9)
Pick off the offending archer, more healing.

830 AD (10)
Chinese archer picks off sword.

840 AD (11)
Lose a sword and horseman to spears in Tientsin.

850 AD (12)
Kill two greek Horsemen The RnG God likes me not this time as I lose three knights to bows.

860 AD (13)
Kill two chinese archers, but our knight is repeled by a simple spear. The chinese land another Rider with a swordsman next to Athribis again. The greeks ship a settler across and found a city on our coast. It won't last long.

870 AD (14)
Move another pike towards Athribis and a sword to try and pick off something. Finally kill the deadly spear in Tientsin and there is at least one more. Sword kills off one pike, rider goes after the sword and kills it, but we don't lose the city.

880 AD (15)
Move another pike into Athribis maybe it will hold one more turn. Our spear holds off the sword. The rider kills a spear.

890 AD (16)
A knight picks off the rider. Kill off two Greek Longbows and a Horseman.

900 AD (17)
Troop movement. Interestingly, there are Chinese swords in Greek territory. We get Gunpowder and go for Theology.

910 AD (18)
Kill a spear in Tientsin. How many stupid spears can they have in there?

920 AD (19)
Finally! I kill two more spears in Tientsin and raze it! I see a blue border across from were Tientsin stood. Another heathen empire to destroy. Delphi is once again razed but a spear is on the lose. Kill Greek Hopi and steal a settler.

930 AD (20)
I missed the riot in Edfu, sorry. I have founded 4 new cities and upgraded all warriors and some spears. We can now build muskets so the upgrade costs a lot more.

Settler at Antium is meant for the former Tientsin spot. The knight should stay until the city is built. Keep building more attack units. rotate the cities building infrastructure.

SP1 930 AD Saved Game
 
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