Charaztec was delighted to see the fruits of the efforts of the Green Army and
its bold leaders, with great strides on the front vs the yellow chicken lady,
and with the Pyramids due so soon. He vowed to increase the ability of the Army
to wage more war. with Egypt not done, and with THREE other strong foes now around,
and little Carthage holding the Oracle, we would need to be able to have yet MORE
Jagged Warriors to meet our objectives!
Not only that, we are the culture champions on the planet, and top in score. The
next largest in power are Korea, Zulu and Babylon.
As it stands now, chicken lady will give all 3 visible techs and one city for peace.
It's unfortunate we don't have Writing as that opens up many more techs. I have a feeling
though, that if we take one more city she'll offer one more, so a *little* more push
seems useful. We shall use the units on hand, and turn our homeland toward establishing
a first ring of cities that shall flourish under the Pyramids.
[0] -1025: Temple in Memphis is whipped. Chicken city's should have been, but with 7
turn to go naturally I'll let it finish. Teo would waste too much on its current
jag, so it swaps to spear, goes high growth to hit 10spt soon. At size 7 and in reach
of 10spt, I won't put it on settler duty. Tlatl swaps to settler.
[1] -1000: The glorious Pyramids complete!

Charazteca smiles at the hard-
working Carthaginian citizen who helped. Soon he shall be assimililated to our ways.
Babs swap to Lighthouse, the others all let their shields waste!

We defeat two stray yellow archers, and plop our SOD next to Heliopolis.
IBT An archer attacks from Helio, and we deftly retreat.
[2] -975: A loose archer is taken down. We hit Helio in 'reverse' order.
Reg jag takes off 1 elite hp and dies. Vet jag takes off 1hp and retreats.
Vet jag defeats a reg yellow spear. Vet jag retreats doing no dmg.
Ouch, vet jag dies, no dmg, promotes. Yay, vet jag KILLS this newly vet spear.
Vet jag redlines the elite then dies. Vet dies. Elite wins.
There are now two left, archer and the 1hp elite. We have just TWo attackers left!???
But I've saved the elites... one beats the archer, the other loses 3hp... and wins!
Heliopolis is ours!

One worker is captured, and due to earlier whipping,
it's conveniently size 1. We've now severed their empire and two and have a clear
path to China and Zululand. Cleo will give us all three techs, and her two size
one cities, Pi-Rameses and Giza. We need to use the pointy stick for tech, and
we can get NO more tech than this without writing, so we'll grant this peace.
She also throws in her WM. Our treasury is 666. Is someone calling us a warmonger?!
Heliopolis is renamed Heliolaunchpad, as it is the gateway to the East.
We see now her only other tech is map making. Carthage has MM and CoL,
Korea has just map making... and a worker for sale. Again, in a move in favor
of antinationalism, Charaztec buys this worker for 103g. I was going to use gpt,
but thought it better to leave our options for war open. Our WM then sells around
for almost 200g (!) IBT We get the FP msg.
[3] -950: Jags take out a horse barb and warr barb. Settler heads for the river cow site.
[4] -925: Corruption at Teo hurts, just as it seems we would hit 10spt at size 8, one
more shield is wasted, leaving 9 of 12. One more mine should do it, in 3 turns.
we see an Egyptian stack of *4* spears, all regs, heading (I hope) to Pi-Ram.
[5] -900: Another settler heads east of Tlat, NW of Teo, for a desert tile with
two flood plains. It's NOT on river, but will be used for a settler or worker farm.
[6] -875: The Yellow SOD HAS STEPPED UP NEXT TO MEMPHIS!! They are immeadiately told
to get out... you CHICKENS!!
"As you wish oh great one, we will return home now." Bach-bach-ba-GAWK!!!
In any case, we slide a few units over, and put 3 elites in striking range of
their capital, Elephantine.
Texcoco, aka the settler farm from now til eternity, is founded with two cows in
range, on a river, fueled by the power of the pyramids. The iron hill is also in
it's boundaries.
[7] -850: The Yellow SOD steps on our land again. Don't they know we're defiant!
GET OFF!! Come on you turkeys, I want to see the chicken dance!! Ba-GAWK!!
Her response??? Cluck cluck!! Yessir, right away sir, we go home now!
[8] -825: Tlaxcala floods is founded. We do the chicken dance a THIRD time outside
of Memphis. A third time, she clucks and goes home.
[9] -800: Chicken dance number four, cluck number four.
Settler from Teo heads for the choke point. I debate taking country to the
North, but think it would be ok for others to settle there and use the pointy stick!
The flood plains river spot NE of Carthage was another choice, but one too far away.
Perhaps our next leader might like it? The hills three tiles north of Tlaxcala Floods
looks good too, as a strong defense point, snagging iron and dyes. One tile further
is probably better, snagging the second dye, still on a hill.
A fine worker is bought from Carthage. (Last one we got from them was led home,
of course, by a pointy stick) Hrmm, Babylon has one too. Each of these cost about
115g. It's nice to have no research or tech costs. We still have 600g in the bank.
[10] -775: Chicken dance anyone? Please refuse Cleo, you just paraded two workers right
in front of my city! Ba-GAWK! She goes home again. Calixtlahuaca is founded but
renamed Calixtlahuca Chokepoint. Barb camp cleared SW of capital. I send a settler
to that very site, as it will be a nice low corruption first ring city.
[11] -750/730: Temples whipped in Alexandria, Heliopolis Launchpad.
The trend of being off a turn or two continues. It's at the *beginning* of 730BC.
I had to see if they would do a 7th chicken dance in my presence

Also, I wanted to be reconfigure Teo with its mine done this turn - it goes back
using the wheat and still pulls 10spt.
Charazeca's final act... renaming Giza to Gizards, and in honor of the chicken
dance, Memphis to Memphis Mambo.
BTW, if you're wondering why the wars have stopped, they haven't. But we only had a
relative trickle of jags, far from home, against civs now large enough to field
a spear per turn against us. We re-tool, get more cities capable of churning our
little friends out, and soon enough we should see a *carpet* of jags across our land!
Our capital has been at 15spt, so I've felt compelled to get a few horses out. It
just now kicked out a settler, back down to size 7, so it should probably try for
high food and 10spt, and alternate settler and jag or spear.
Save file SP7 730BC
Good luck to our next leader, whoever that may be...
Charis