SP7 - The Pointy Stick Aztecs OPEN PTW 1.21f (Emperor)

This looks like fun and great progress too. I guess you answered that guy who claimed Jags were a terrible UU a few weeks back :lol:.

I don't "got it" but I probably will play a turn later on today at some point.
 
im with grim jack on lacking exp. What amazes me is how fast this goes! you really dont need any techs, just conquest victory before pike!
 
No one else wants to run the Mean Green Machine for a bit? Well, then I will play another 10 and repost the save tonight.


So,

Got It.
 
PzVG dusts off the Azteca ruler's green jacket and slips it on. Perusing the notes in the throne room, he shares the thought that the arrogant Korean should be tought some respect at the end of a pointy stick.

As soon as our brave Jaguars can clear a path through this Egyptian wench' s land we will exhort peace from her and prepare to mass for some re-education of the Koreans. The city of Namp'o with its incense fields looks as though it will sever as a target.

Before leaving the capital for the front lines, he allows himself a moment to gaze at the spectacular Pyramids which were started by the famous ruler Charaztec. They will be nearing completion soon, workers toil night and day on them, and will stand as a testament to his rule. But enough wistfulness, .... to the front !


IBT - PzVG fires the chicken city's clown (the real name of the town is somewhat indecipherable to him, it must have been dreamt up during a drunken victory celeration). Even though their hometown is named after barnyard fowl, no slacking is allowed....workers must work.

Shaka of the Zulu appears for a conference. Ah, a worthy foe. Perhaps he will prove more troublesome than the skinny wench or the bearded buffoon. Shaka offers to sell our choice of HBR or Writing for 70 or 90 gold respectively. We decline as we are liable to get these through the use of our pointy sticks soon.

For this set of turns I planned on trying to take Helipolis to open a path to the Koreans and then getting as much as possible in a peace deal with Cleo. Our Jags would then move on to Korea and try to put a dent into our third neighbor. On the homefront, workers would be stiving to complete the great intra-region road, speeding the movement of troops, and would also be building mines to edge the Pyramids closer to completion.

An Egyptian warrior menaces our road crew near Chicken-Thbes.

1275 BC (1): An elite jag dispatches the warrior. We move some jags and workers.

IBT - We finish a mine near our glorious capital which is now pulling 17 spt net. Pyramids drops to eta 9.

1250 BC (2): Teo- jag > jag. Move jags, workers building more road.

IBT - nada

1225 BC (3): more jags toward the frontline.

IBT - 2 Egypt warriors move toward Memphis from the south. Large stack of Jags in Chicken-Thbes.

Carthage builds Oracle. Zulu/Babs/Korea cascade to Pyramids. Hurry Tenoch, hurry :o

1175 BC (4): Assault stack of 12 vet/elite jags move adjacent to Helipolis.

IBT - Egypt warrior attacks Memphis and redlines, but kills a vet Jag. Egypt archer moves in open ground next to our assault stack.

1150 BC (5): Teo- jag > jag. The assault on Helipolis is underway:

Elite jag v reg spear: dies, does 1 dmg
Vet v reg (fresh) spear: retreats, does 0
Vet v reg spear: dies, redlines spear
Vet v reg (fresh, so no. 3) spear: retreats, does 1
Elite v 2/3 reg spear: retreats, does 0
Vet v 2/3 reg spear: dies, redlines spear, spear promotes
Elite v 2/4 vet spear: retreat, does 0
Vet v 2/4 vet spear: retreat, does 0
Vet v 2/4 vet spear: retreats, does 0
Vet v 2/4 vet spear: dies, redlines spear, spear promotes to elite

The skinny broad's troops have their dander up it seems as we fail to kill a single spear. The attack is called off. The last two jags use their moves to kill the archer in the open (success) and to provide a fresh defender for our wounded stack which backs up one. We refuse to say we were repulsed, but the attack will stall a bit now while we regroup. :eek:

IBT - Egyptian warrior attacks Memphis but dies.

1125 BC (6): Kill off the other warrior near Memphis, Jag goes to elite. Assault stack retreats to Chicken-Thbes.

IBT- Teo: jag > jag.

1100 BC (7): Reinforcements filter toward Egypt.

IBT - Tlat: jag > jag.

1075 BC (8): Move reinforcements.

IBT- Teo: jag > jag.

1050 BC (9): troop movement.

IBT - 2 Egypt archers move towards Memphis from the south. Carthage rebuilds Theveste.

1025 BC (10): movement only. Some workers are ready for new tasks.


PzVG was irritated that the Jag advance stalled under his 2nd reign. The fall of Heliopolis was expected, so seeing it still in Egyptian hands was dissapointing. Yet all news was not bad, as soon Azteca would have the Pyramids working for them and more jags were on the way to the front.


Well, that does it for this 10. Heliopolis holding out was upseting. I thought the 12 Jags I sent it's way would be enough. There were no walls there. I held three jags back in Memphis to fend off the warriors moving on that front. Otherwise I moved in on Helipolis as soon as everyone was healed and the nearest reinforcements reached the line.

We just couldn't seem to get a break on the no. generator. On the plus side, the Pyramids is ours as it has only 1 turn left to go :love:

Nice move on that Charis, as with the cascade we may well have missed it without those merged workers. The Great Road is complete now as well, which will speed the flow of troops back and forth. The latest wave of reinforcements put around 13 jags near Chicken-Thbes and 4 around Memphis.

We have contact with everyone now. I didn't buy any techs as we can still get some from Cleo for peace and we were mostly wanting to build jags/ the pyramids this turn. Whoever goes next will have to decide whether to settle with Cleo or take another shot at Helipolis. I wanted Helio to get to Korea so that we could bop him on the head for 'jag style points' and maybe claim that incense patch.

Carthage is starting to come back a bit as Theveste was rebuilt as I noted. Cleo is doing nothing but building units to try and hold on. With the road done, troops will get to the Egytian front that much faster if we want to continue. Our two captured towns are starting to suffer from 'war v the motherland', but they are fairly corrupt and just working on temples anyway.

There is still a huge amount of unclaimed land in our home area. We could get peace and what we can from Egypt and concentrate on epanding, or even oscillate back onto Carthage. The peace with Carthage can be renogotiated as well. I will be interested to see what the next player decides to do. We are in a dominant position compared to our two closest neighbors still, especially with the Pyramids coming online next turn.

Don't forget the 2 archers lurking toward Memphis. They will go in the open to approach it probably. Good luck to the next leader.



1025 Save
 
gargh! The Aztec Jaguars have to 'regroup and rally' for the first time. 12 vet jags vs 3 reg spears gives us around 90% chance of winning too! Very disappointing that we didn't, but....sometimes these things happen. Certainly not your fault PzVG, just the silly RNG giving us a hard time.

Now of course, they will have elite and vet spears in the city, which will make it harder to take.

Although, since the spears would have been badly damaged, are you sure you couldn't have pressed the attack, taking out one or two spears on that turn, and then kept attacking (possibly with fresh reinforcements) next turn, against some still-wounded spears?

I really don't know what the exact situation was, but just a thought :)

Anyhow, we only lost 4 jags in the exchange. Not even equivalent to one gallic! (This is my most major use of Jags, so I'm comparing results to other unique units). Look at a failed attack with MWs, or Gallics, or especially Immortals, and see how many shields-worth you lose!

The Pyramids? My mouth is watering! And my vote is definitely to have a small regrouping, and then push on to take Heliopolis. The mighty Aztecs will NOT be repulsed by the skinny wench. Any who think that the loss of a few jaguar warriors would deter us have underestimated the measure of our resolve.

We will prevail, and then we will go on to attack that arrogant man from Korea.

It would probably be a good idea to expand a little though. Now Tenoch is freed up from building the Pyramids, we can build many settlers AND many jags, at the same time! A jag a turn from Tenoch, if it chooses to. Imagine that, a Jag a turn, rushing along the great road to the east. We will have 20 jags massed in no time at all!

Alternatively, we could choose not to expand for a while longer, and then send *two* jags a turn to the east.

Anyhow, these decisions will be left to the next great Despot of the Aztecs! Who wants to step up and take the challenge?

-Sirp.
 
Sirp,

We started with 8 vets and 4 elite jags vs. the 3 regular spears. I stopped the attack after 10 with 1 healthy vet and 1 healthy Elite left unmoved. At that point there was a 2/5 elite, a 2/3 regular and a 1/3 regular spear remaining.

So we had to do 5 more damage with our 2 remaining jags to take the town that turn. The only units I had in range for an attack the next turn were a regular jag I left behind in Chicken-Thbes and the 2 jags in Memphis which had 2 warriors on its door still. The road was not quite done yet, so troops were still 'trickling' over as they had to go through that woods.

The archer was sitting there beside us as well at Helio. Throw in that I didnt know if another unit would run in from the fog and I thought it was time to cut our losses and preserve the wounded stack. If we could have gotten a kill on any of the early fights that round it would likely have changed the whole outcome. :(

Believe me I wanted that town to go down bad. We could have gotten a couple techs, and more towns in peace and had the door to Korea open; would have been perfect timing.

As you said though, it didn't set us back too much as the army is still growing and we can mount another assault soon. The way the combat rolls went, Helio had 1 elite and 2 regular spears in it when I pulled back. Now that the road is done, we can just bring over a stack of jags nearly at once (instead of having to trickle through that woods) that makes it nearly impossible to lose the fight for that town next time.

Throw in the Pyramids finishing up and I guess we can't complain really ;)
 
PzVG: Oh, ok, that sounds reasonable. If two of the spearmen still had two hitpoints then the chances of getting kills would be greatly diminished. I wasn't really questioning your decision to call off the attack, just thinking out loud about the possibilities.

It's kind of ironic how when you get a spearman down to 1 hitpoint is then they are the most 'dangerous', since you can no longer retreat from them, isn't it?

Anyhow, the main problem in my mind isn't our losses, but that we've given Cleo an elite spear to play with. (Initially reading your report I thought it was more than that, I'm glad it's just one elite spear).

I certainly don't think you did anything wrong on your turn. We've been doing the same thing all along - taking a stack of 10-12 jags to a city to attack it - and it's been working wonders so far.

It's a very minor setback on our conquests! The thin, pale, cowardly wench will feel our wrath! I'm hoping you're the one who gets the pleasure of finishing her off, PzVG :)

Of course, increasing our stack sizes from 12 -> 20 jags would really guarantee success :)

So, whose up next? Surely there is a brutal, warmongering despot who is ready to lead the Aztecs?

-Sirp.
 
Mmm. Tastes like chicken! :lol:

Now, when you capture a city with a university, what are you going to rename it? Purdue?

:lol: :rotfl: :lol:

Yeah yeah, I know, you can't capture universities. At least you can capture the sorority house with all the cornish game hens, though. :lol: Mmm. Now to figure out which I like better: breasts, thighs, or being hen-pecked for, erm, cornish poultry jokes. :lol:


- Sirian
 
Charaztec was delighted to see the fruits of the efforts of the Green Army and
its bold leaders, with great strides on the front vs the yellow chicken lady,
and with the Pyramids due so soon. He vowed to increase the ability of the Army
to wage more war. with Egypt not done, and with THREE other strong foes now around,
and little Carthage holding the Oracle, we would need to be able to have yet MORE
Jagged Warriors to meet our objectives!

Not only that, we are the culture champions on the planet, and top in score. The
next largest in power are Korea, Zulu and Babylon.

As it stands now, chicken lady will give all 3 visible techs and one city for peace.
It's unfortunate we don't have Writing as that opens up many more techs. I have a feeling
though, that if we take one more city she'll offer one more, so a *little* more push
seems useful. We shall use the units on hand, and turn our homeland toward establishing
a first ring of cities that shall flourish under the Pyramids.

[0] -1025: Temple in Memphis is whipped. Chicken city's should have been, but with 7
turn to go naturally I'll let it finish. Teo would waste too much on its current
jag, so it swaps to spear, goes high growth to hit 10spt soon. At size 7 and in reach
of 10spt, I won't put it on settler duty. Tlatl swaps to settler.

[1] -1000: The glorious Pyramids complete! :hammer: Charazteca smiles at the hard-
working Carthaginian citizen who helped. Soon he shall be assimililated to our ways.
Babs swap to Lighthouse, the others all let their shields waste! :lol:
We defeat two stray yellow archers, and plop our SOD next to Heliopolis.

IBT An archer attacks from Helio, and we deftly retreat.

[2] -975: A loose archer is taken down. We hit Helio in 'reverse' order.
Reg jag takes off 1 elite hp and dies. Vet jag takes off 1hp and retreats.
Vet jag defeats a reg yellow spear. Vet jag retreats doing no dmg.
Ouch, vet jag dies, no dmg, promotes. Yay, vet jag KILLS this newly vet spear.
Vet jag redlines the elite then dies. Vet dies. Elite wins.
There are now two left, archer and the 1hp elite. We have just TWo attackers left!???
But I've saved the elites... one beats the archer, the other loses 3hp... and wins!
Heliopolis is ours! :hammer: One worker is captured, and due to earlier whipping,
it's conveniently size 1. We've now severed their empire and two and have a clear
path to China and Zululand. Cleo will give us all three techs, and her two size
one cities, Pi-Rameses and Giza. We need to use the pointy stick for tech, and
we can get NO more tech than this without writing, so we'll grant this peace.
She also throws in her WM. Our treasury is 666. Is someone calling us a warmonger?!

Heliopolis is renamed Heliolaunchpad, as it is the gateway to the East.
We see now her only other tech is map making. Carthage has MM and CoL,
Korea has just map making... and a worker for sale. Again, in a move in favor
of antinationalism, Charaztec buys this worker for 103g. I was going to use gpt,
but thought it better to leave our options for war open. Our WM then sells around
for almost 200g (!) IBT We get the FP msg. :P

[3] -950: Jags take out a horse barb and warr barb. Settler heads for the river cow site.
[4] -925: Corruption at Teo hurts, just as it seems we would hit 10spt at size 8, one
more shield is wasted, leaving 9 of 12. One more mine should do it, in 3 turns.
we see an Egyptian stack of *4* spears, all regs, heading (I hope) to Pi-Ram.

[5] -900: Another settler heads east of Tlat, NW of Teo, for a desert tile with
two flood plains. It's NOT on river, but will be used for a settler or worker farm.
[6] -875: The Yellow SOD HAS STEPPED UP NEXT TO MEMPHIS!! They are immeadiately told
to get out... you CHICKENS!!

"As you wish oh great one, we will return home now." Bach-bach-ba-GAWK!!!

In any case, we slide a few units over, and put 3 elites in striking range of
their capital, Elephantine.

Texcoco, aka the settler farm from now til eternity, is founded with two cows in
range, on a river, fueled by the power of the pyramids. The iron hill is also in
it's boundaries.

[7] -850: The Yellow SOD steps on our land again. Don't they know we're defiant!
GET OFF!! Come on you turkeys, I want to see the chicken dance!! Ba-GAWK!!

Her response??? Cluck cluck!! Yessir, right away sir, we go home now! :lol:


[8] -825: Tlaxcala floods is founded. We do the chicken dance a THIRD time outside
of Memphis. A third time, she clucks and goes home.


[9] -800: Chicken dance number four, cluck number four.

Settler from Teo heads for the choke point. I debate taking country to the
North, but think it would be ok for others to settle there and use the pointy stick!
The flood plains river spot NE of Carthage was another choice, but one too far away.
Perhaps our next leader might like it? The hills three tiles north of Tlaxcala Floods
looks good too, as a strong defense point, snagging iron and dyes. One tile further
is probably better, snagging the second dye, still on a hill.
A fine worker is bought from Carthage. (Last one we got from them was led home,
of course, by a pointy stick) Hrmm, Babylon has one too. Each of these cost about
115g. It's nice to have no research or tech costs. We still have 600g in the bank.

[10] -775: Chicken dance anyone? Please refuse Cleo, you just paraded two workers right
in front of my city! Ba-GAWK! She goes home again. Calixtlahuaca is founded but
renamed Calixtlahuca Chokepoint. Barb camp cleared SW of capital. I send a settler
to that very site, as it will be a nice low corruption first ring city.

[11] -750/730: Temples whipped in Alexandria, Heliopolis Launchpad.

The trend of being off a turn or two continues. It's at the *beginning* of 730BC.
I had to see if they would do a 7th chicken dance in my presence :P
Also, I wanted to be reconfigure Teo with its mine done this turn - it goes back
using the wheat and still pulls 10spt.

Charazeca's final act... renaming Giza to Gizards, and in honor of the chicken
dance, Memphis to Memphis Mambo.

BTW, if you're wondering why the wars have stopped, they haven't. But we only had a
relative trickle of jags, far from home, against civs now large enough to field
a spear per turn against us. We re-tool, get more cities capable of churning our
little friends out, and soon enough we should see a *carpet* of jags across our land!
Our capital has been at 15spt, so I've felt compelled to get a few horses out. It
just now kicked out a settler, back down to size 7, so it should probably try for
high food and 10spt, and alternate settler and jag or spear.


SP7-Aztecs-730bc.jpg


Save file SP7 730BC

Good luck to our next leader, whoever that may be...
Charis
 
The general by the name of Lee shall command the troops.
 
730 BC (Pre-turn) - There is nothing much to change.

710 BC - Well Egypt comes again, but I have no interest in playing the chicken dance.
We have other fish to fry - hint, his initials are WK.

690 BC - Corner claiming city is built.
(I) Babylon builds the Great Lighthouse, like that is going to let them leave this rock. :lol:

650 BC - :hmm: Should Korea start getting nervous? We are up to 6 jags on the hill by Namp'o.

610 BC (I) - Korea bothers to establish an embassy with us. Sorry Wang, but our relations are about to go south.
We need to research some new techs, as massive barbarian hordes have arrived.

590 BC - We ask Korea to supply any of the technology to live another 20 turns. They refuse, and war begins.
The lone horseman proves useless and dies taking just 1 hp off the spearman.
Namp'o eats a few jags before it ceases to exist.

550 BC (I) Foolish Carthage allies with the evil Koreans. :crazyeye:
ARGGGGGGGGGGG - Teno riots because of the Carthage citizen whining about the war.

530 BC (I) - The rules variant requires refusing demands so we have to refuse the Zulu.
Thank you Shaka for backing down. Fighting 3 civs at once would have been brutal.

470 BC - Korea tries to rebuild Nmap'o. They simply give us 2 free workers.
The RnG is weird again as horseman can't kill spearman, but single jag takes off all hp.
The assault on Chenju begins. It has a total of ONE spearman, which a horseman actually manages to kill!
The better news is it comes with 2 workers inside.
We kill an archer protecting a 3rd worker.

Egypt fears us so much that they agree to give us Philosophy, wm and $18 for another 20 turns of peace.

Summary - Ok, I went over by a couple of turns. However, I came to do some warmongering!

The settler is to claim incense, and we have workers moving to connect it.
The city name should be "smells nice".
There are worker that are connecting the spices.

Carthage has been a no show so far, but all new troops are massing near his borders.

Bonk Korea real good, as it looks like they have no horses or iron.

http://www.civfanatics.net/uploads4/SP7-470BC.zip
 
We had a lot of jaguar warriors...we still do, but the time to make swordsmen may be approaching.

We're still at war with WK and H. Cleo's got troops in our lands, but I think she's headed for someone else. Up to the next person what to do.

Highlights of Arathorn's reign:
450 capture of Wonsan with 2 workers. Great year for jags -- total Korean casualties were 3 spears and 2 archers. Total Aztec casualties -- one jag. Hammer also paid us WM and 6 gold for peace.

550 capture of Seoul. Not a single Aztec unit retreated, meaning casualties were high. But we had ample troops on hand.
We also razed Theveste on the Carthage front. The numidians fought well, but we retreated VERY well on that front.
WK still won't even give 3 techs for peace. Maybe we should hook up iron, upgrade some units and give him a new unit to fear? I still didn't hook any iron up.
Oh, and Hammurabi started Sun Tzu's war academy...
290 capture of P'yongang, the old new Korean capital. WK still won't give much for peace. Major bummer.

No Great Leaders. I really wanted to rush FP in Chicken-land. Egypt put a couple cities in OUR lands, so Cleo will have to feel our wrath soon. And the Zulus are going to build a city to cut off our Korean acquisitions. I just couldn't get settlers over there fast enough.

And, and be warned that a lot of Carthages cities are on hills. 3 defense units on hills are not fun to try and kill. Maybe pillage them into the ground and get peace. Ending the alliance between Carthage and Korea might help us get more peace techs, too.

We are up to two luxuries connected (from zero), with more semi-close and not too far from being connected.

The next leader whoever he (she?) may be will find the game at

http://www.civfanatics.net/uploads4/SP7-270bc.zip

(Sorry this took so long -- got "convinced" I needed to cook supper!)

Arathorn
 
Wow, the game is humming along again, with two turns in short order!

A bold strike Lee, well executed to hit Korea! :hammer:
Good job increasing the worker supply too. I was hoping Korea might get a bonk soon, as they're 'top dog' besides us.

> ARGGGGGGGGGGG - Teno riots because of the Carthage citizen whining about the war.

:lol: I thought this might come one. Assimilation takes more than 20-30 turns apparently. Still, a small price for the 'mids.

Arathorn, glad you hopped in -- the Green Machine can use your talents! Good job getting the lux especially.

While you're probably right that swords *are* more effective, and with low expenditures we have the cash for it, I agree with Sirp that it would be fun to see JUST HOW MUCH we can push things with Jags not swords, with a few horses for Nume-Hill cities.

At a minimum I would love to see us win "Jag-wars" with *every* civ on the planet, claiming tech from each. If we even reach Feudalism, an MDI mass upgrade would end the game quickly. The way things are going, it's quite likely a pre-Gunpowder domination is in our grasp.

Who gonna lead us now ?! :hammer:

Charis
 
Originally posted by Charis


Arathorn, glad you hopped in -- the Green Machine can use your talents! Good job getting the lux especially.

Charis


:confused:
OK, Arathon got them hooked up.
However, the ball was rolling during my turns.
I had workers next to spices.
I was roading and had a settler moving toward incense.


I wonder if we can extract another tech from Egypt for simply leaving them alone for 20 turns. :lol:
 
(IT) 270BC: Whoa, we are really steaming along here. This arrogant Korean man certainly doesn't want to give much for peace considering the size of our pointy-stick!

I change Pyongyang from spearman -> barracks. We need somewhere in the area for our troops to heal!

Texaco Settler Station changed from barracks -> settler. We still want to expand much more.

It is noted that although the Babylonians may know how to build these 'pikemen' in theory, they do not seem to have a source of iron with which they might do it in practice.

(1) 250BC: I attack a carthaginian archer in the forest who emerged with a horse, and we lose 4-0, and he promotes! What's with that?

On the Korean front, I attack a regular Korean archer with a vet horse and WE win 3-0 and promote. That's more like it!

Our troops in P'yongyang are now all fully rested from the barracks build!

(2) 230BC: The Carthaginians found the city of Sabratha, to the east of Carthage. I think we need to raze it and found our own city there. Thankfully it's not on hills, unlike most of their other cities.

An impudent blue archer attacks our Elite Jaguar warrior on hills! Our Elite Jaguar decides that the fight is not opportune at this time, and repositions himself onto some other hills. The archer is made to pay dearly for daring to attack us, and is slaughtered by one of our veteran Jags.

The city of Pusan puts up some stiff resistance before falling to our last attacker. I was holding the horsemen off until spears are injured to attack, for a surer kill. I figure that the most dangerous time for a jag to attack is when a spearman is redlined.

I send jags east using the 'relay' technique: a jag will go to a town garrisoned by another jag. That fresh jag will go east to another town garrisoned by another jag, and so forth.

(3) 210BC: We see a Zulu impi slaughter two of the pale wench's chariots. We are massing our troops for attacks on both fronts.

(4) 190BC: Still massing for those attacks!

(5) 170BC: The pale wench really is a Loser with a capital 'L'; she loses another war chariot to the same impi.

We attack Sabratha: It takes three Jag attacks and retreats to take one point of the defending Numidian, but when it does we can see that there's only one numid in the city.

Two more jag attacks and the city is gone.

(6) 150BC: The time has come to attack Hyangsan: it is taken with the loss of 2 jags for 2 spears.

Peace discussions take place with the arrogant man from Korea. We take Construction, Polytheism, and some gold (8), and his world map, for peace.

Then we talk with the man from Carthage. We take all his technologies that we know of (Code of Laws, Maps, Currency) and his world map.

Now the Koreans and the Babylonians are the only ones who have knowledge that we don't. They know about 'Monotheism', 'Feudalism', and a way to run your country differently called 'Monarchy'.

We get troops ready to attack the Egyptian wench again. We are also building a Great Road to the north to the Babylonians who we may have to poke a little to get them to give us technologies.

I build an embassy in Babylon so that we can investigate their cities before we start poking. Babylon is guarded by 4 spearmen and 2 bowmen.

(7) 130BC: Egypt and Babylon sign an alliance against Carthage.

Temple whipped in Atzcapotzalco: will get dyes in range.

(8) 110BC: Moving troops north. Getting settler ready to settle city near Carthage. Massing troops for when our peace treaty with Cleo expires.

(9) 90BC: It is decided that Tenoch can take a break from producing horsemen for a little while to build a marketplace.

A city is founded very close to a zulu city to make sure we have a passage to Korea.

(10) 70BC: We renegotiate this 'peace treaty' with the Egyptian woman. She will not give us her cities for peace! Outrageous!

Our military advisor tells us we should destroy them. Good man! We promote him. We take her capital and get 4 new slave workers.

Our forces are marching toward the Babylonians. They must be quaking in their shoes by now. They will inevitably get a Golden Age at some point, so we have to hit them so hard it doesn't matter.

Shaka does have Feudalism now, so he can feel the pointy stick too. He also does have a source of iron. Attacking the Zulu will be harder, of course, since they have those annoying Impi, AND are militaristic so attacking with Jags will be more likely to gain them hitpoints than lose them hitpoints in some cases. But all must feel the pointy stick! Let us cause them much pain.

Good luck to the next ruler.

-Sirp.

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