1325AD: Pre-turn
Killed the MDI with the army, and then another just because I could.
Elite Cav vs redlined MDI wins.
IBT:
Spanish start smiths
Massive barb uprising. Ooh we are behind in tech.
Some attacks, but nothing much.
1330AD:
Knight army kills MDI
Cavalry army kills 2 bab cav.
vet cav kills vet cav
Bombard then kill bab musket with longbow capturing settler.
Do the same to another musket
cav kills musket.
longbow kills MDI
cav kills MDI
There are a couple of straggling enemy units around but I can't get to them. We need more units to start attacking I feel.
IBT:
16 barbs attack Hareid. They all die, though one did take 3HP off a fortified Elite musket in a walled town.
Learn Economics, research physics
1335AD: Hurry Smiths.
I think I'll stop listing every single battle, and just be a little more descriptive.
Northerns ambition has attracted some attention. The Spanish and Babs are going for it.
I'm trying to road some jungle into Babylon for the canon.
We can research in 4 turns and make 89gpt net without Smiths.
IBT:
We get Smiths. Massive cascade ending in Ottomans getting Newtons.
A cavalry gets killed IBT. The first loss this round.
1340AD:
I hurry a couple of settlers and regroup the troops to try to push back our line a little. Still feel short of units. The cavalry/knight army is being completely ignored by the bab cavalry and is pillaging with impunity, as is the spear army. I have run tests with this before. I have never been able to get the AI to attack one of my armies unless it posesses an army itself. Then it will atack and with a variety of units. This is only anecdotal from half a dozen maps though.
IBT:
Spanish complete Bachs. That'll come in handy.
The cascade leads to the Greeks getting Magellans.
1345AD:
A very quiet turn, but probably important. Lots of troop and worker movement, but only 3 or 4 attacks with no losses.The Spanish dropped a spear off in ex-scandanavia, but it died.
IBT:
Wow. The AI lurve Northerns Ambition. Maybe it's because I've got 9 workers roading the mountain. No losses. No leaders either.
1350AD:
I'm getting concerned about my lack of progress. All the infrastructure builds means we are light on units, and I am facing riflemen now. Also we lack workers and roading the jungle takes time.
IBT:
Egyptians want to talk. No
Several attacks, we win them all, though a few cavalry are redlined.
Learn Physics research magnetism in 4
Nicomedia library - Musket
Grand River library - worker
Allegheny market - cavalry
Pike-honorum walls - worker
1355AD:
Finally get roads done to the frontline. What now?
Its Either Uruk or Akkad.
IBT:
The Greeks want an audience. No
We lose an Elite cav fortified on a mountain. Perhaps the risk of this kind of loss is not as low as I imagined. We win the other couple of battles.
Hispalis musket - market
Syracuse caravel - caravel
Palmyra uni - cavalry
1360AD:
At last I get the city on the hill.
Found Londinium - walls
IBT:
We los a vet cav. I am building muskets to protect them honest.
Spanish request an audience.
Rome bank - cavalry
Cumae uni - cavalry
1365AD:
Lots of battles and I generate a leader.
IBT:
Lose a musket in Northern ambition, which I suddenly realise is our most southerly town.
Veii cavalry - cavalry
Tarentum library - court
1370AD:
Fairly quiet. Switched Brundisium to cav and hurried. Will put military academy in it next turn.
IBT:
Sneaky Egyptians attack with a cav they landed under the fog of war. Nice play

to the AI. Didn't work though.
Lost yet another cav on the mountain SW of northern ambition. When I finish I'll say a bit about this.
Pisae library - duct
Ravenna cavalry - cavalry
Brundisium cavalry - Military academy.
Jerusalem Aqueduct - Musket
Egyptians build a city amongst us
1375AD:
I put a city in near the Egyptian city.
Generate another leader with a knight which I upgrade to cav on the same turn.
End turn notes.
This was a poor set of turns. My excuse is that we were a bit heavy on the infrastructure builds and so I didn't have enough units to press an attack against rifles.
A fortress will complete on the hill west of Londinium at which point the Western flank will be secure.
The thing that needs to change is Northens ambition.
The road that is circled on the mountain must be pillaged post haste. The Babylonians are putting cav on there from where they can attack the city or workers and just generally pose a threat. If you bombard them down to one hp and take them out with cav, the next turn they just turn up with cav and kill our unit. It's a bad situation, but I didn't work out what was going on until the second time it happened.
Since we can run 4 turn research I think we should. I see no reason to take navigation yet, I would just go steam and then on to scientific method.
We have a leader which I see little reason to save. May as well build a cav army. Two cav armies a knight army and a dozen canon in a stack with other units should be able to take out the Babs fairly quickly.
Remember there is an Egyptian city on our western coast.
Here is where the action is.
Here is the
>>baton<<