Pre Turn (1425 AD)
To Dos
Begin building a fleet to transport our troops across the ocean. Raze Ellipi so out ARMY can heal in neutral territory. Then bottle up Spain so they have to use ships to invade our homeland.
Begin to move an ARMY towards Spain to Pillage.
Raze 1 or 2 babylonian cities.
Viroconium switch from Cav to Ironclad due in 2. Can build one every 10 turns after that. There is already a harbor in Viroconium.
Cumae Switch to Galleon due in 4. We can build one every 7 turns, but it will take a while to go around to the Syracuse Lugdunum area.
Veii switch to harbor due in 1, after that we can build an Ironclad every 8 turns
Switch Ravenna to bank
Its going to take a while to get our navy ready.
Decide Ill rely on Ted 7 Greebley to have MMd before me and N Pike to MM behind me.

I have a hunch they are more detail oriented than I am.
WOW look at all that gold we have!
IBT
Babylonian cav. kills Roman musket near Uruk.
Egypt lands musket & Cav next to St Regis. Veii - harbor Ironclad
Jerusalem market - bank
Turn 1 1430 AD
There is only one musket in St Regis, and Nicomedia is empty. Must be cav somewhere near St Regis, there they are.
Send cav to kill musket
Send cav to kill cav.
Send two armies toward Spain. One ARMY to hold the choke point, and one to pillage.
Bombard Akkad. Get the market & library, but no hits on population or the Rifles.
Bomb rifles near Akkad
Red Line rifle kills a cav

Cav kills Rifle
Cav kills Rifle
Cav kills Rifle
Cav kills Rifle
IBT
Not sure what Im supposed to do with the settler from Hareid. He is on some poor desert land N of St Regis. Either way this will not lose the game, but Ill send him south & save him to build in Fertile Babylonian territory. If he builds a city on a river that gets over size 7 we can draft units to disband elsewhere.
We get Nationalism
Select Electricity (per Teds Scientific Method path recommendation) in 8 turns losing 2 GPT
Hispalis market cav
Viroconium Ironclad Ironclad
Lugdunum cannon cannon
Molde library aqueduct
Eburacum worker worker
Turn 2 1435 AD
Move workers
Bomb Akkad to pop 7. There are only 3 yellow lined rifles in the city, so I attack
Kill 3 rifles and
raze Akkad Capture a cannon + 1 worker for a total of 4 slaves.
ARMY moves closer to the Spanish choke Point. Would be nice to get workers over there to build a fortress.
Think Ill march cannon & ARMY to Asher. It will take 5 turns to get there.
Uruk & Samarra are not important cities. We can get them later.
IBT
Two Babylonian cavalry die in suicide attacks on Musket on a fortress.
Lots of Spanish Cavalry slip though the choke point. They made it by 1 turn

Northern Ambition worker worker
Byzantium - cannon cannon
Brundisium FP bank cav
Palmyra cav cav
Niagara Falls cav Bank
Turn 3 1440 AD
Rails reach Rome.
Sweet the cav from Palmyra gets to the front in 1 turn.
The Armies reach Ellipi. They now hold two squares choking the Spanish. Next turn one will take the choke point hill, and one will begin the pillage.
A bunch of Spanish cav moved into the fog, probably on the way to Northern Ambition.
Electricity in 7 and earning 0 GPT
IBT
Egypt drops more cav off near St Regis.
Rome cav cav
Nicomedia riots (sorry). Switch Rifle to market.
Cumae galleon galleon
Neapolis cav cav
Artaxata courthouse market
Stockholm worker courthouse
Pisae courthouse aqueduct
Seleucia market aqueduct
Turn 4 1445 AD
Lots of Babylonian Longbows out of the Fog.
Kill bow near northern Ambition
Kill bow
Kill bow
2 cav kill 2 Egyptian cav near St Regis
Rails reach from Antium to Northern Ambition now.
We take the Spanish Choke Point

Roads from Nineveh to Babylon are cut.
Bummer, the Galleon cant move from Cumae to Viroconium because of a Greek Frigate up there. Ill flip flop the builds so the Ironclads are build in Cumae & Galleons in Viroconium. Sorry about that, should have known better. Does give me an idea though. Once rails get to Pisae, we can move cannon from Northern Ambition to Pisae to hit ships rounding our northern point, then kill them with an Ironclad out of Pisae. Since we are not invading for a while, Ill move our Ironclad to Pisae.
It is a pleasure to move cavalry in 1 turn to the ARMY SOD marching towards Ashur.
IBT
Spanish cavalry attacks. They kill a musket fortified on a hill, and a cav S of Pikehonorum. Our muskets killed 5 of them.
Pompeii cav cav
Birka temple courthouse
Egypt drops Musket, cav & MI off near St Regis. I think we need more units + a couple cannon in St Regis. We need to get rails over there so we can effectively move units in and out to kill AI drop offs. Our cav in St Regis is still healing so Ill borrow cavs from the SOD.
Turn 5 1450 AD
Kill musket (regular) near St. Regis
Egypt bombards St. Regis.
Elite cav dies attacking veteran cav near St Regis

Cav kills cav
Cav kills MI
There are 3 cav now in St Regis healing + 1 cannon on the way. Id leave the cav there & get 5 cannon total to up our kill ratio. Ive got rails built to within 1 tile of St. Regis. I can now move a couple of cannon from Northern Ambition to St. Regis.
Rails go all the way to Pisae now. There is one worker railing the northernmost tip of our empire. The Ironclad arrives in Pisae where he can hunt wayward vessels that stray to within 1 tile (cannon range) of our Northern coast. Hunt if you can bomb to red-line, then kill.
Ellipi There is only a musket displayed. It is so far into Babylonian Territory, I m thinking it is not very well defended. Im going to attack in the hopes I can let our cav army heal in the neutral territory that will exist after the raze.
Cav Army kills musket + spear & razes the city. I sent the worker to the choke point hill. He can start building a fortress. The bad news is the hill is in Spanish territory, good news is you can heal 1 tile N of the hill, or begin to pillage immediately. Id heal a little first. If you think this was a dumb play, please let me know [ in a nice way

].
Summary stuff
We are the proud owners of 1 Ironclad + 2 galleons. See my notes above about hunting AIs from Pisae with cannon + the Ironclad until we are ready to invade the next continent.
There is a galleon stuck in Cumae. The ironclad being built can escort it around our northern point.
The "Settler I didnt know what to do with" is N of Northern Ambition.
I sent some cannon to St Regis. Egypt sent seven units there during my turns.
Big stack of cannon & cav are 2 turns away from Ashur.
I would ignore the units around the SOD & drive to Ashur. Let the units attack & die on our fortified positions.
Musket SE of N Ambition is intended for the mountain to his W where the 2 cav are.
Huge stack of workers are under the Cav ARMY near Northern ambition building a railroad. Cav can get to the front in 1 turn now.
There are a couple of workers building rails near Lutetia on the plains so it can get more food to grow. You will have several workers free to rail as you desire because the rail connecting the FP & capital cores to the front is done.
Handyaugusta would have rioted when it was set to grow in 2 turns. I MMs to put citizens on mountains instead of flood plains. Handyaugusta will now grow in 10 turns, and needs three mines on the mountains. It has plenty of food. (I missed this opportunity to MM earlier sorry).
We hold the Spanish choke point
Here is the save, picture is in the next post down.
Save Rome 1450 AD