Space-1: War While Waiting

Good progress Handy :thumbsup:


Ted
 
Well played, Handy.

NP: you're UP.

There *is* a MM opportunity around Handyaugusta, to get the IW 4 turns earlier.

Should we start a Palace pre-build in Brundisum? I think we have a good chance on ToE.
 
Thanks Space & Ted. I felt like the RNG was a little unkind to us on those turns. AI won some battles they were major underdogs in. I figure we are owed a leader next set.

Space - How can we get IW 4 turns earlier than I left it in the save? Please, as they say in the south, "school me" for future reference. :)

I was also wondering about the palace pre-build for TOE. I forgot to mentioned it in my closing summary comments. I believe we should start.
 
Pre-build sounds a sensible plan - if we can make the ToE, Hoover (Handyaugusta?) slingshot then the end game will be much less tedious :)


Ted
 
Got it. Good work, Handy.:goodjob:
 
Originally posted by handy900
...

Space - How can we get IW 4 turns earlier than I left it in the save? Please, as they say in the south, "school me" for future reference. :)

...

You can 'borrow' a mined mountain from Brundisum (by shifting worked tiles there). When MM-ing it's always good to look at the surrounding cities too, ones that share tiles that is. :)
 
I agree that the TOE pre-build should start, even though we will probably get a couple of leaders before then.

This game is in pretty good shape guys.
 
1450 (0): I MM Handyaugusta as suggested.

I switch Nicomedia from marketplace to courthouse--a more useful build for a second-ring city, I think.

I wake up some cav units, including a cav army, and move them next to Uruk.

I upgrade ten musketmen to riflemen.

Our knight army near Nineveh picks off a Bab longbowman.

IT: No attacks.

Tarentum courthouse --> marketplace.


1455 (1): Our cav army destroys two regular riflemen in Uruk...and that turns out to be the whole garrison. We raze the city.

We pick off two Bab cav between Northern's Ambition and Ashur, for no loss.

IT: One Spanish cav attacks one of our riflemen, redlines, and retreats.


1460 (2): Our cannon-heavy SoD moves next to Ashur.

We pick off two Bab longbows which have moved next to our rail lines. The first of these victories produces the GL Claudius. I briefly consider hoarding him to rush Theory of Evolution, but given that we're about fifteen war turns away from Scientific Method, this probably wouldn't be rational. I have him form the Army of Claudius, which I leave empty, in Rome.

IT: No attacks.


1465 (3): Our 21-cannon bombardment of Ashur proves reasonably useful, knocking four HP off riflemen, though the city only falls to size eight. We then defeat the garrison of three riflemen for the loss of one cav, and raze the city for a total haul of five workers (since we capture two).

We defeat a Bab longbowman near the ruins of Ashur and generate the GL Anthony. I suspect that the objectively correct play would again be to form an army, but this time I'll err on the side of caution and save him for ToE, or at least for discussion by the full team.

We pick off the (still) redlined Spanish cav from two interturns previously, and a Bab longbowman next to our rail lines.

IT: No attacks.

The Egyptians manage a fairly competent amphibious landing, by AI standards, as a rifleman, two cav, and an MDI come ashore next to Pike-honorum. They're on a tile we can bombard with railed-in cannon, though.


1470 (4): We bombard and destroy the Egyptian stack of four, and a Bab rifleman next to our rail lines.

We found Spacium on the ruins of Ashur.

I upgrade another six musketmen to riflemen.

IT: The Spanish move four riflemen and a cav next to Londinium.

Electricity --> Medicine, due in four turns at 50% and 155 gpt, since everyone else has it.

Ravenna bank --> cav, Palmyra cav --> bank.


1475 (5): I attack Ur (perhaps impatiently), with the presence of three knight/cav armies meant to compensate for the lack of artillery preparation. We defeat the garrison of four riflemen at the cost of three cav, and raze the town for a total of nine workers, including captures.

We take and raze Samarra, making the first attack with a cav army and defeating the garrison of two riflemen for no loss.

We pick off a Bab longbow outside the ruins of Samarra, and one near Northern's Ambition.

We bombard and destroy a Spanish musketman outside NA, but lose a cav in the process.

We bombard and destroy the Spanish cav outside Londinium (which didn't enter the same square as the riflemen, idiotically), but the four riflemen will have to wait, due to mediocre bombardment results.

We defeat a Bab longbowman near Spacium.

Romans 29, enemies 5 this round.

Four elite victories generated two Great Leaders.
 
I've started a palace prebuild, presumably for Hoover, in Brundisium. The slight food shortage there is intentional, to let us squeeze more shields out of the city.

Our cannon SoD advancing on Babylon (which can't move onto the mountain, of course) doesn't contain much cavalry at the moment. The idea is that the cav will join the stack when it moves next to Babylon, to keep our position flexible until then. We have cav reserves in Nicomedia and Londinium.

I'm leaving you with a lot of depleted cav units, so don't feel obliged to make the attack on Babylon until you're sure you're ready.

All the goodies are in Rome--the GL, the empty army, and the settlers.

All the action this round, as regards enemy naval landings and bombardments, was around St. Regis. We could switch to (and rush) an ironclad there, and then destroy redlined Egyptian naval units as described by Handy.

We'll fairly soon have four galleons available to carry a pillaging force across to the other continent, with an escort of four ironclads, which should be safe enough. The problem, as others of you have said or implied, that we won't be able to build the necessary explorers for the pillaging force until we detour to Navigation on the tech path, and that will have to wait until we get Medicine, Scientific Method, and probably Industrialization as well.

Most of our size-twelve cities have substantial, useless food surpluses. We should be aware that replacing some of these cities' irrigated tiles with mines may be more useful than just railing every tile in their radii. And we should keep our workers in stacks large enough to complete their tasks in one turn--this hasn't been one of our strong points so far. ;)
 
Alas, Babylon:

SP1-1475AD.JPG
 
Babylon looking threadbare :D

Good stuff NP :thumbsup:


Ted
 
SP1 turnlog 1475AD

Open the save, and my, what a nice amount of money we hoard! Spending time! ;)

goals:
Use the money for upgrades.
Build a invasional might, who's first job will be to finish the Babs.

pre-turn
Upgrade Musket in Oil Springs, Grand River and Handyaugusta and a Pike in Spacium. :)
Press enter.

IT
Irritating Egypt bombardments, no damage.
Spanish Rifle attacks ... and dies, the three hurt units move to neutral turf to heal.
Antium Galleon -> Cav
Spacium walls -> worker
Syracuse 'duct -> Cav

1480AD - turn 1:
Lots of Worker turns, typical for this stage in the game.
13/14 Knight Army vs 4/4 Longbow: wins at the cost of 1 hp.
Move a settler plus defenses to a spot near the Dyes.

IT
Successful bombardment by Egypt.
Nicomedia and Artaxata riot, sorry.
Hispalis Cav -> Rifle
Viroconium Ironclad -> Ironclad
No attacks from the AI.

1485AD - turn 2:
Found the new city, start Walls.
Near Ambition:
4/4 Cav vs 4/4 Bab Archer: wins 3/4 left.
4/4 Cav vs 4/4 Bab Archer: wins 3/4 left.
18/18 cav Army vs 4/4 Bab Archer: wins 16/18 left.
Move 1 canon to St Regis to hurt the bombarding Egyptian vessels.
Move a new Cav to the cannon stack near Babylon.
Check F1 ... :rolleyes: and press enter

IT
The spanish troops aim for Ambition again.
Veii Galleon -> Rifle I want a pillaging Army in the Greek/Egypt/Ottoman continent, Sipahi...
Cumea Ironclad -> Rifle
Ambition Worker -> Worker
Pompeii Cav -> Cav
Greek start Universal Suffrage.

1490AD - turn 3:
Near Babylon:
5/5 Cav vs 4/4 Archer: wins 3/5 left. Way to go Space, I also forgot the cannons can not move on the mountain. Never mind, I move the stack on the right side of the river to be able to start bombarding next turn.
Medicine due in 1, but I can't move back the slider.
Long live rails, move the cannons from Londinum to Ambition. I'm curious whether the Spanish Rifles will move into range now, press enter...

IT
.. they do move in range. :)
The spanish attack the Rifle on hill who protects the workers. One Cav is killed, one retreats. I had to move the Army because the Spanish cultural border expanded.
research: Medicine -> Sci Meth
Rome Cav -> Cav
Artaxata Market -> Cav
Eburacum Worker -> Worker
Egypt and Ottoman start Suffrage.

1495AD - turn 4:
Extensive Bombardment of Babylon has the following results: 2 of the at least 3 (1 vet, 2 reg) defending Rifles are hurt, Barracks destroyed and down from size 10 to 9.
2 Cavs kill 2 Bab Archers.
17/18 Knight Army vs 4/4 Bab Rifle: wins 13/18 left.
Kill 4 Spanish Rifles with no loss.
Move slider for Sci Meth in 5 @ -56gpt.

IT
Bombardments are getting worse.
Spanish attack the Rifle again to no avail.
Allegheny Cav -> Cav
Neapolis Cav -> Cav
Byzantium Cannon -> Cannon
Ravenna Cav -> Cav

1500AD - turn 5:
Bombard Babylon down to size 5, time to attack! :)
12/17 Cav Army vs 3/3 Rifle: wins 5hp left.
14/14 Knight Army vs 3/3 Rifle: wins 7hp left.
5/5 Cav vs 3/4 Rifle: wins 2hp left.
4/4 Cav vs 2/2 Rifle: wins 2hp left.
5/5 Cav vs 2/2 Rifle: redlines but wins.
4/4 Cav vs 2/3 Rfile: wins 2hp left.
5/5 Cav vs 2/3 Rfile: wins unscratched.
4/4 Rifle vs 3/3 Archer: Rifle wins and promotes to 4/5.
4/4 Rifle vs 3/4 Archer: Rifle wins and promotes to 3/5 and takes the city (Shakespeare's and Sistine).
No losses, get out the champagne! [party]
We have double the culture of Babylon so I keep the city.

Kill the last Spanish Rifle near Ambition, to make way for the cannons.
Kill Bab Rifle next to Spacium
Move the new troops to the Spanish bottleneck, we now have a very defendable position.
We have secured the area around Babylon and can start filling it with new cities.
 
Babs on toast for supper :) :goodjob:


Ted
 
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