SP1 turnlog 1475AD
Open the save, and my, what a nice amount of money we hoard! Spending time!
goals:
Use the money for upgrades.
Build a invasional might, who's first job will be to finish the Babs.
pre-turn
Upgrade Musket in Oil Springs, Grand River and Handyaugusta and a Pike in Spacium.

Press enter.
IT
Irritating Egypt bombardments, no damage.
Spanish Rifle attacks ... and dies, the three hurt units move to neutral turf to heal.
Antium Galleon -> Cav
Spacium walls -> worker
Syracuse 'duct -> Cav
1480AD - turn 1:
Lots of Worker turns, typical for this stage in the game.
13/14 Knight Army vs 4/4 Longbow: wins at the cost of 1 hp.
Move a settler plus defenses to a spot near the Dyes.
IT
Successful bombardment by Egypt.
Nicomedia and Artaxata riot, sorry.
Hispalis Cav -> Rifle
Viroconium Ironclad -> Ironclad
No attacks from the AI.
1485AD - turn 2:
Found the new city, start Walls.
Near Ambition:
4/4 Cav vs 4/4 Bab Archer: wins 3/4 left.
4/4 Cav vs 4/4 Bab Archer: wins 3/4 left.
18/18 cav Army vs 4/4 Bab Archer: wins 16/18 left.
Move 1 canon to St Regis to hurt the bombarding Egyptian vessels.
Move a new Cav to the cannon stack near Babylon.
Check F1 ...

and press enter
IT
The spanish troops aim for Ambition again.
Veii Galleon -> Rifle
I want a pillaging Army in the Greek/Egypt/Ottoman continent, Sipahi...
Cumea Ironclad -> Rifle
Ambition Worker -> Worker
Pompeii Cav -> Cav
Greek start Universal Suffrage.
1490AD - turn 3:
Near Babylon:
5/5 Cav vs 4/4 Archer: wins 3/5 left.
Way to go Space, I also forgot the cannons can not move on the mountain. Never mind, I move the stack on the right side of the river to be able to start bombarding next turn.
Medicine due in 1, but I can't move back the slider.
Long live rails, move the cannons from Londinum to Ambition. I'm curious whether the Spanish Rifles will move into range now, press enter...
IT
.. they do move in range.

The spanish attack the Rifle on hill who protects the workers. One Cav is killed, one retreats. I had to move the Army because the Spanish cultural border expanded.
research: Medicine -> Sci Meth
Rome Cav -> Cav
Artaxata Market -> Cav
Eburacum Worker -> Worker
Egypt and Ottoman start Suffrage.
1495AD - turn 4:
Extensive Bombardment of Babylon has the following results: 2 of the at least 3 (1 vet, 2 reg) defending Rifles are hurt, Barracks destroyed and down from size 10 to 9.
2 Cavs kill 2 Bab Archers.
17/18 Knight Army vs 4/4 Bab Rifle: wins 13/18 left.
Kill 4 Spanish Rifles with no loss.
Move slider for Sci Meth in 5 @ -56gpt.
IT
Bombardments are getting worse.
Spanish attack the Rifle again to no avail.
Allegheny Cav -> Cav
Neapolis Cav -> Cav
Byzantium Cannon -> Cannon
Ravenna Cav -> Cav
1500AD - turn 5:
Bombard Babylon down to size 5, time to attack!

12/17 Cav Army vs 3/3 Rifle: wins 5hp left.
14/14 Knight Army vs 3/3 Rifle: wins 7hp left.
5/5 Cav vs 3/4 Rifle: wins 2hp left.
4/4 Cav vs 2/2 Rifle: wins 2hp left.
5/5 Cav vs 2/2 Rifle: redlines but wins.
4/4 Cav vs 2/3 Rfile: wins 2hp left.
5/5 Cav vs 2/3 Rfile: wins unscratched.
4/4 Rifle vs 3/3 Archer: Rifle wins and promotes to 4/5.
4/4 Rifle vs 3/4 Archer: Rifle wins and promotes to 3/5 and takes the city (Shakespeare's and Sistine).
No losses, get out the champagne!
![Party [party] [party]](/images/smilies/partytime.gif)
We have double the culture of Babylon so I keep the city.
Kill the last Spanish Rifle near Ambition, to make way for the cannons.
Kill Bab Rifle next to Spacium
Move the new troops to the Spanish bottleneck, we now have a very defendable position.
We have secured the area around Babylon and can start filling it with new cities.