Space-1: War While Waiting

@Handy: Thank you, you're a real gent. :)

@Greebley: I'm so sorry... ;) But what is one more addiction to a civfanatic? :D When it comes to searching islands I reserve the freedom to hand over the game to one of you guys...
 
My guess though is there is no "secret base" and you should have no trouble. I actually looked for non-ocean during my turn for this possiblity and explored some of the darkness.

I would rush a transport and bring a worker in case the 8 tanks are not enough (if the worker makes an airport that is infinite tanks :hammer: ), though given that they are island towns, I suspect they will be enough.
 
Yes, exactly....
AND....?
I'm slightly less polite than the esteemed Karasu. ;)
 
Tease! :D


Ted
 
That would be my second choice.
My first choice would be that Beagle 2 landed on a yet undiscovered one island tile, having been upgraded by martians, and proceeded to obliterate us with ICBMs.

My third choice would be that she couldn't find the ship carrying the Ottoman settler..... which would be my fault 'coz I forgot to mention it. :blush:
 
goal:
Win! :)

pre-turn:
Rushed Transport in Birka for the Ottoman islands.
Rushed Transport in New Antium for the Egyptian island.
Move the empty Army to the 'Airport town'. :)

Press enter.

IT:
Egypt takes out 1 of our Infs and 2 Tanks (one elite) and lose 1 Tank in the process.

1812AD - turn 1:
Try El-Almarna but it has to wait for our arties.
Capture Abydos, 2 Tanks upgrade to Elite.
Capture Heliopolis, 1 of the Armies redlines. We own the lighthouse now....
Razed Bolu, the island city. It took 3 Tanks. Leave the captured worker to plant a nice forest on the ruins. The others go south to assist the new Tanks loaded in the Nicopolis Transport.

Take out the Barb camp just for the heck of it.

Bust some seafog... ;)

Leave confident that the 2nd continent will be free of other civs next turn. The island cities will take a bit longer, but our boats are on their way.

IT:
Egypt puts up a good fight. Thebes(Pyramids) flips back and Sparta(Leo's) is taken with 1 Cav (against elite Inf). And they have put down three! new cities.
The ottoman sink one of our ships.

1814AD - turn 2:
Re-take and raze Thebes.
Bomb El-Almara to size 4.
Raze Hieranconpolis.
Raze El-Almara.

Sink an Egyptian Transport.

Raze Argos...
SP1-Greece-gone.JPG


Raze the 3 new Egyptian cities.

Land 8 Tanks on the middle Ottoman island, sink an Ottoman Transport.

Even aggresive settling doesn't get me to that last city, next turn it doesn't stand a chance.

IT:
Egypt still manages a Cav, capturing workers.
Ottoman Ironclads sink a destroyer.
A barbarian warrior attacks our elite Inf. :eek: :)

1816AD - turn 3:
Raze Giza, the continent is liberated. [dance]
The Tanks don't make a dent in Ankara's defense, will collect a worker.
Land Tanks on the soutern island near Denizil.
Land Tanks and Army near Asyut.

IT:
Zzzz

1818AD - turn 4:
Raze Denizil, the Tanks re-board.
Check the diplo screen for hidden cities... there are none, phew.

IT:
Zzzz

1820AD - turn 5:
Asyut razed...
SP1-Egypt-gone.JPG


to be continued...
 
I want to thank you all for an educational but most of all fun game. :worship:

[plug]
...And now for something completely different: Keep posted for Space-2, this will be a C3C game as the Dutch, details will follow soon.
[/plug]
 
Well played Space & everyone else...

from a "NO Iron :eek:" hole to world conquerors :D


Ted
 
Originally posted by mad-bax
That would be my second choice.
My first choice would be that Beagle 2 landed on a yet undiscovered one island tile...

:lol:

But don't mention Beagle 2, please... :rolleyes:

Originally posted by mad-bax
My third choice would be that she couldn't find the ship carrying the Ottoman settler..... which would be my fault 'coz I forgot to mention it. :blush: [/B]

:rotfl: :rotfl:
 
Yes, Bye Bye PTW. Conquests here I come...

Nice game everyone. I did worry about the settler on a boat though...
 
Sorry to have gotten you worried Mad, I didn't just want to say "oh, I won, details later". I'd say a win was inevitable.

I really tried to get it done within 5 turns, but the Ottoman sunk a key Transport for which I should've had arranged protection. If I had left behind a Tank on the Northern island and had taken the free worker, it would have been 5 turns exactly.

The score isn't superhigh, but is anyone interested in the last autosave? You could also try to get it done in less turns of course... :p
 
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