Preturn: Do a few minor adjustments. Accidentally hit enter before I finish so some 1 hp enemy units live.
IBT: Hmmm... I hope this isn't a usual between turns. We lose around 8 infantry from attacking cavalry and Sapahi. Egypt especially shows up with several cavalry (and gets pretty lucky as well). There are also 13 Greek and 11 Egyptian infantry to deal with. The Ottomans also get lucky and nearly take out our worker stacks.
1792 AD: Bombardment gets infantry to almost all 2 hp and we have sufficient units to kill them losing 2 tanks (with many injured).
Attack and keep Pharsalos (for the incense mostly).
Build some more towns to lower unit costs
MM HandyAugusta to building a tank a day (a tank a day keep the Sapahi away)
Raise Science to 80% due in 4. Initially we are at -152 gold, but I reduce it to -88 with my town building and MM'ing and joining workers into towns. I want to get Airports sooner rather than later. It is so convenient compared to boating them.
IBT: Some attacks kill a single Infantry. Nothing like the previous turn.
Build some settlers on the home continent
1784 AD:
HandyAugusta is going to be my "Tank Storage" town.
Istanbul is fully disconnected.
Decide we don't really need any workers on the home continent other than free foreign ones. Join a whole bunch into towns so gold is now -39 gpt at 80% science
Change all towns away from workers - we definitely don't need them. Notice a bunch ot totally corrupt towns on market places. I switch these away as well. I change most of these towns to wealth to generate 1 more gpt each. The game will end before the build anything.
Now at -24 gpt...ah, what the heck - change pretty much all the hopelessly corrupt towns to wealth (unless it wastes a lot of shields). We are now at +2 gpt for a total gain of 217 gpt over 2 turns ago. Unit costs have gone from 148 to 91 gpt including the fact I have been making tanks.
Ok, now that I am done fiddling with the towns I end the turn.
IBT: Only a few attacks and some bombardment. The artillery has greatly reduced the amount of bombardment. No units lost.
1796 AD:
Bombard and raze Izmit (no losses)
Bombard and attack Istanbul. Miscalculate and a healthy Cav army loses to an injured infantry (3hp), but also get a leader to make up for it - build a TANK ARMY

... err make that 2 leaders and 2 tank armies.
Take Istanbul. I forget to check what wonders it has other than the great wall so I take it and then immediately abandon it. I lose 2 more tanks taking it.
Raze Adana without loss of units
Note we only care about Thebes (Pyramids) and Sparta (Leo's)
An elite infantry loses vs a 1hp cavalry
Take and keep Sparta losing 3 tanks.
Merge in a few more workers, do a few more switches to wealth. Gold up to 71 gpt!
Some workers seem automated which is really confusing. I basically start aborting all worker tasks on the home continent to try to fix this.
IBT: Some minor attacks. Coastal bombardment is becoming minimal
Quell many resisters in Sparta which causes it to riot.
1798 AD:
Raze another Ottoman town (I forgot to note the name before destruction - its SE of Uskadar.
My artillary has arrived next to Uskadar.
Start sending troops toward Mycenae
Dial down science to 70% 172 gpt. Unit costs are down to 41.
IBT:
Oops some workers clearing pollution were too close to the border and get borked.
We enter the modern Era! We have flight!
1800 AD:
Bombard and and raze Uskadar losing no units.
Attack and raze Mycenae losing a tank.
Notes:
Switched a bunch of cities to airports. On the other continent, I used a worker to build an airport. I hope it works the same as city airports in that it can receive troops. All our tanks (26) are stored in Handyaugusta. It will take more than 1 turn to cross.
I tried to leave units awake (just hit space). There may still be automated workers. They are buggers to track down. The main worker stack is near Rome. I hit space on one so the next player will notice the worker stack.
We have 81 tanks, 85 artillery, 10 armies, 11 destroyers, 102 Infantry, and 27 cavalry. Also 14 workers remain unmerged. Army support cost for our 369 units is 21 gpt. I built a number of towns (and got others above size 6),
Don't forget we will want the transports to take out the islands. I started sending them around.
My guess is that this was my last turn in the game.
I MM's fusion to be built in 8 turns. If the number jumps up, just turn taxmen into scientists.
Handyaugusta is building a palace as a prebuild! Don't forget to switch it to UN!!
The far side:
The Save