Space-1: War While Waiting

This team is why I love Civ. Most of us have played several SG's together and they have all been great.
 
Absolutely


Ted
 
Ehm... don't I feel a bit rusty... But this team is just too wonderful to bash me for some silly moves :D



Pre-turn
I am sure everything is just the way it should be.

I just hurry Acqueduct in Molde and Temple in Bergen, Worker in Agrippina and Babylon.

I look at our beautiful stack of cannons before pressing Enter...


IT - I think I will switch off animations...
The Spanish haveInfantry
Babylon: worker - temple
Bergen: Temple - worker
Antium: galleon - coastal fortress
Stockholm: worker - Aqueduct
Pisae: Aqueduct - cannon
Viroconium: Galleon - coastal fortress
Agrippina: worker - cannon
Molde: Aqueduct - cannon


Turn 1 - 1555 AD
Workers build railroads
Our ships move towards Ottoman lands. They don't seem to have horses, do they? :D

Army of Anthony pillages road around Madrid
Elite Cavalry kills Spanish Vet Cavalry unscathed.
Our cannons slowly move south.

Rush settler in Caesarea


IT - Caesarea: settler - Granary
Hareid: worker - temple


Turn 2 - 1560 AD

Hurried Temple in Nineveh and Courthouse in Birka

Workers work
The pillaging force has landed

Ops. Four yellow cavalry units on our land (close to Babylon). They are disposed of, with a Roman veteran Cavalry promoted to elite.


IT - We discover Repleacable Parts. Go for Corporation, due in 6 turns at 80% science.
Nineveh: Temple - coastal fortress
Birka: courthouse - Artillery (prebuild for c.f.)
Cyrene: worker - Granary


Turn 3 - 1565 AD
The pillaging stack will move towards the Ottoman capital destroying everything along the way. I love it! :devil2:
Hurried Settler in Pike-honorum


IT - Northern's Ambition: Worker - worker
Tyrus: worker - temple
Pike-honorum: settler - temple
Stavanger: worker - temple
Viroconium: coastal fortress - cavalry


Turn 4 - 1570 AD
Moved two Artilleries to Verona
Attack on Seville: start bombarding (I love this too... ;) )

Expeditionary force in Ottoman lands: Sipahi spotted and killed by a cavalry. More pillaging.


IT - The Egyptians must really dislike the area around Nineveh...
Rome: factory - Artillery
Tarentum: cavalry - infantry
Antium: fortress - worker
Neapolis: factory - worker
Odense: settler - temple
Eridu: worker - temple
Lutetia: rifleman - courthouse
Eburacum: worker - temple


Turn 5 - 1575 AD
Switched Viroconium to worker
Had to move research down a notch: Corporation due in 4 now at 70%

Attack on Seville. Bombardment not too effective, but Cavalry attack is successful without losses. In spite of the Colossus being there, I decide to raze the city. We capture three workers; two settlers are coming towards the area.

Pillaging in Ottoman lands goes on. The stack is fortified, so don't forget it!

I tried to focus on workers and border expansion where it seemed necessary. I don't know if we want to massively produce more Cavalry or try to wait for tanks (looks like a long wait, though), so I didn't build much in the way of armies.
It also looks like we are a bit short on research and cash. I was tempted to order some Libraries and Banks in a few cities, but they didn't look too effective so I let that go too. Of course, you can change all my builds mercilessly.

Glad to be back...

The Thing


BTW, I am in a bit of a hurry as I'll have to be in Noordwijk tonight for a meeting at Estec tomorrow... Ciao, Space!
 
Preturn:

One initial note: Keeping back some cannons to damage ships that are bombarding us is probably not a bad way to go.
Oh, I see one. I upgrade it to artillery as well

I upgrade 2 pikemen to Infantry.
I do a shift-U upgrade to upgrade all Rifles to Infantry (23) for 460 and spend most of our cash.

Upgrade Costs:

I check archers - they would be 400 to upgrade.
Roman Legions are 360 to upgrade.
Muskets are 280 to upgrade.
MDI's are 400 to upgrade
Pikes are 480 to upgrade.

These costs are only for units within cities, though most probably are.

I upgrade an Elite* MDI I see - Berserker Tranquizer to gorrilla. It Ooks and throws sticks.

Change a few builds in corrupt cities. For example, Haried doesn't need a temple - it doesn't really need a border expansion - even for domination purposes. I will switch to worker I think.

I MM Lutetia and the surrounding tiles. It had no decent shield tiles and was thus not built up at all. I gave it some so maybe we can make a real town out of it.

General Comment on workers: Some of our core is still unimproved. Some workers don't appear to be doing work as important as getting our core to max efficiency. Connecting towns makes sense but don't bother with things like irrigating or building un-needed roads. Note that some may be due to damage to due to bombardment. It seems alot of the unimproved land is coastal.

Hmm... A second rubber that is non-coastal. I think I may hook that up.

Handyaugusta has unimproved lands near it. Since every improvement is worth more due to the iron works, I will be concentrating workers on this... Ok, if I move Brundisium citizens off the mountains, I can give them to Handyaugusta and it doesn't need to use unimproved mountains and finishes the factory a turn early.

I see the army is cutting the Ottomans off from their rubber supply. Very clever :)

Aside from some minor worker stuff, our empire seems in good shape! I leave most things as they are.

IBT: Various attacks. With animation off, it is hard to tell where we are being bombarded. I am going to turn them on again for my own sake. I don't want to suddenly realize I am going to lose a lux or something.

Nicomedia: Market->Settler (Its size 12 and very fast growing).
Neapolis: Worker->Harbor (it is now working more water squares when I gave Latetia some of its squares.
Spacium: Worker->Worker
Virconium: Worker->Factory (note to self: we need more mines in our core - we have huge surpluses of food in some cities)

1580 AD: Turn on the preferences. I included the music because I usually don't play in silence. I will try to remember to turn it off but I may forget. Just turn it off if I do.

Bombard and kill a Spanish rifle. Start work on extending the road south.

Upgrade Finally a Leader and a Musket. Note that I am upgrading to a very few guerrilla to free up the cavalry so we don't need to use them to defend against enemy landings. Vs landings we don't need the speed 3 of the Cavalry.

Build Mediolanum

I strip some cities of units to take over to the other continent. We may need to build up defenders again.

IBT: Well I messed up. I forgot the Ottomans have an attack 8 unit. I discovered that the computer WILL attack a cavalry army with four units in it with an attack 8 unit. We survived the Ottoman attack (our army had 1hp), but then the Egyptians finished it off. I will have to make sure the knight army remains under the rifle army at all times.
Total losses:
1 Cav army, about 3-4 Cavalry.
The other side lost a good bit in the exchange.

Antium: Worker->Factory.
What the??? Some cities go into disorder including the FP. How did our basic happiness change? None of these cities grew and a few I adjusted production just last turn??? Somewhere we lost a level of happines. Are they mourning the army? I check Lux and we seem to be at the same level. I boost our Lux up to 10%

1585 AD:
Build Treveri

IBT: A rifle attacks an Infantry in our city and loses. 2 rifles landed last turn, but I didn't have the artillery to hurt them, so I left alone.
HandyAugusta: Factory->Intrantry
Selucia: Cav->Courthouse

1590 AD:
Build Sirmium near spanish border.
Hmmm... A single scientist will get corporation next turn. The AI's must have just gotten it.

Upgrade some Cannon. bombard some infantry, boats etc.
Cav loses to injured guerilla
Cav kills injured guerilla and gets a leader.
Cav loses to 1 hp infantry.

Accidentally hit space on a Cav. It is doomed.

IBT: Bombardment. Doomed Cav dies. Some Cav land

Finish Corperation and start Sanitation.

Rome: Infantry->Infantry
Brundisium FP builds Hoovah. starts temple.

1595 AD:
Bombard more boats. Bombard some infantry and have NO luck with the cannon. Kill a Saphai
Cav loses vs Cav.

IBT: Bombardment

Nicomedia: Settler->Temple
Oil Springs: Worker->Worker

1600 AD: Build Augustadorum

Notes: Handy, we are pretty short on units since we have been working on factories. You will want to make units your top priority.

I put some towns on settlers rather than Libraries. I think more towns are a better way to expand borders to get the unit support in corrupt areas.

I landed some units near aydin. No Artillary were available unfortunately when I left.

Aydin seemed good for Lux reasons. It has spices and controls access to a peninsula that has elephants. Grab the Peninsula and we won't have riot problems.

I am at min science to get cash to upgrade the cannons.

I was rushed at the end by a 1 year old who wanted to play. You may want to check on things Handy.

The Save
 
That was quick. :) We have Hoover! :thumbsup:

Argggh, those Sipahi. :mad: We'll get them. The lack of MP is prolly causing the current unhappiness. And maybe we need a base on the other continent to make our troops feel more at home. :D

Handy: you're UP.

edit: We *do* look a bit thin on defense ATM. :eek:

edit2: The Ottoman don't lack any resource yet. They have rubber on the eastern island. Maybe we should send out some Ironclads on pillaging duty.
 
Ok, I am an idiot. I am so used to being a republic this late in the game, I totally forgot the MP factor. Sigh.

Handy, you are going to want to build some MP/defense as well.

Note that I tend to do this in my games when attacking across the see after rails - I grab the units from my defense to ship across, and then when I build more units they go back for defense. This is a bit faster than waiting for all the units to build and then shipping across. After rails I never have had a problem doing this (obviously this wouldn't work against a human), but the AI amphibious landings are lame). Normally, MP-ness isn't important :rolleyes:

[Edit: One more thing - I damaged but did not kill a lot of iron clads. We will want/need more iron clads to finish off injured boats. (So all we need is defense, offense, boats. stock exchanges,.....
 
Hail Rome.

Unfortunately RL blindsided me this weekend and I wound up working Saturday & Sunday more than I hoped or expected. I'm too tired to play, and have to now go out of town. Please skip me until I get back on Saturday 12-20-03. Ugh, an all weekender and now a week long trip. :( :(

Kick some you know what for me while I'M GONE.
 
Got it.

I may or may not have the opportunity to choose our next tech, depending on where I set the slider. In any event, opinions are welcome on whether we should spend four turns researching Navigation (for pillaging explorers) or just forget about it. This decision has to be made soon, I think.
 
Personally I don't see the benefit. The gold spent on researching the otherwise unnecessary tech could be spent otherwise. The Explorers can only move, pillage and move back to the fortified army anyway otherwise we lose them all.

Now our continent is cleared we are into a fairly straightforward conquest type game. So lets just do that. Arty, cav, one or two infantry armies and enough boats to transport them.

That's what I'd do anyway.

I'd still build coastal fortresses ;) When my turn comes round....
 
Originally posted by mad-bax
Now our continent is cleared we are into a fairly straightforward conquest type game. So lets just do that. Arty, cav, one or two infantry armies and enough boats to transport them.
I'll vote for that :)


Ted
 
DId they change coastal fortresses? Last I remember they were utterly useless.

On my turn we were not being hit in our core at all with bombardment. Perhaps identifying key cities that suffer bombardment might be the way to go.

Right now we need troops. Our builds of factories majorly slowed our unit output and we are short. I would prioritize that.
 
I did build a couple of coastal fortresses for you, MB :love: I never did that before...

If you have money to spend, I would also suggest to upgrade our cannons to artillery...

BTW, talking about the pillaging army. I was marching towards their capital with the idea of isolating it. IIRC, they should no longer be able to use their resources then (with the exception of the cities that have them in their radius).
 
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