Preturn:
One initial note: Keeping back some cannons to damage ships that are bombarding us is probably not a bad way to go.
Oh, I see one. I upgrade it to artillery as well
I upgrade 2 pikemen to Infantry.
I do a shift-U upgrade to upgrade all Rifles to Infantry (23) for 460 and spend most of our cash.
Upgrade Costs:
I check archers - they would be 400 to upgrade.
Roman Legions are 360 to upgrade.
Muskets are 280 to upgrade.
MDI's are 400 to upgrade
Pikes are 480 to upgrade.
These costs are only for units within cities, though most probably are.
I upgrade an Elite* MDI I see - Berserker Tranquizer to gorrilla. It Ooks and throws sticks.
Change a few builds in corrupt cities. For example, Haried doesn't need a temple - it doesn't really need a border expansion - even for domination purposes. I will switch to worker I think.
I MM Lutetia and the surrounding tiles. It had no decent shield tiles and was thus not built up at all. I gave it some so maybe we can make a real town out of it.
General Comment on workers: Some of our core is still unimproved. Some workers don't appear to be doing work as important as getting our core to max efficiency. Connecting towns makes sense but don't bother with things like irrigating or building un-needed roads. Note that some may be due to damage to due to bombardment. It seems alot of the unimproved land is coastal.
Hmm... A second rubber that is non-coastal. I think I may hook that up.
Handyaugusta has unimproved lands near it. Since every improvement is worth more due to the iron works, I will be concentrating workers on this... Ok, if I move Brundisium citizens off the mountains, I can give them to Handyaugusta and it doesn't need to use unimproved mountains and finishes the factory a turn early.
I see the army is cutting the Ottomans off from their rubber supply. Very clever
Aside from some minor worker stuff, our empire seems in good shape! I leave most things as they are.
IBT: Various attacks. With animation off, it is hard to tell where we are being bombarded. I am going to turn them on again for my own sake. I don't want to suddenly realize I am going to lose a lux or something.
Nicomedia: Market->Settler (Its size 12 and very fast growing).
Neapolis: Worker->Harbor (it is now working more water squares when I gave Latetia some of its squares.
Spacium: Worker->Worker
Virconium: Worker->Factory (note to self: we need more mines in our core - we have huge surpluses of food in some cities)
1580 AD: Turn on the preferences. I included the music because I usually don't play in silence. I will try to remember to turn it off but I may forget. Just turn it off if I do.
Bombard and kill a Spanish rifle. Start work on extending the road south.
Upgrade Finally a Leader and a Musket. Note that I am upgrading to a very few guerrilla to free up the cavalry so we don't need to use them to defend against enemy landings. Vs landings we don't need the speed 3 of the Cavalry.
Build Mediolanum
I strip some cities of units to take over to the other continent. We may need to build up defenders again.
IBT: Well I messed up. I forgot the Ottomans have an attack 8 unit. I discovered that the computer WILL attack a cavalry army with four units in it with an attack 8 unit. We survived the Ottoman attack (our army had 1hp), but then the Egyptians finished it off. I will have to make sure the knight army remains under the rifle army at all times.
Total losses:
1 Cav army, about 3-4 Cavalry.
The other side lost a good bit in the exchange.
Antium: Worker->Factory.
What the??? Some cities go into disorder including the FP. How did our basic happiness change? None of these cities grew and a few I adjusted production just last turn??? Somewhere we lost a level of happines. Are they mourning the army? I check Lux and we seem to be at the same level. I boost our Lux up to 10%
1585 AD:
Build Treveri
IBT: A rifle attacks an Infantry in our city and loses. 2 rifles landed last turn, but I didn't have the artillery to hurt them, so I left alone.
HandyAugusta: Factory->Intrantry
Selucia: Cav->Courthouse
1590 AD:
Build Sirmium near spanish border.
Hmmm... A single scientist will get corporation next turn. The AI's must have just gotten it.
Upgrade some Cannon. bombard some infantry, boats etc.
Cav loses to injured guerilla
Cav kills injured guerilla and gets a leader.
Cav loses to 1 hp infantry.
Accidentally hit space on a Cav. It is doomed.
IBT: Bombardment. Doomed Cav dies. Some Cav land
Finish Corperation and start Sanitation.
Rome: Infantry->Infantry
Brundisium FP builds Hoovah. starts temple.
1595 AD:
Bombard more boats. Bombard some infantry and have NO luck with the cannon. Kill a Saphai
Cav loses vs Cav.
IBT: Bombardment
Nicomedia: Settler->Temple
Oil Springs: Worker->Worker
1600 AD: Build Augustadorum
Notes: Handy, we are pretty short on units since we have been working on factories. You will want to make units your top priority.
I put some towns on settlers rather than Libraries. I think more towns are a better way to expand borders to get the unit support in corrupt areas.
I landed some units near aydin. No Artillary were available unfortunately when I left.
Aydin seemed good for Lux reasons. It has spices and controls access to a peninsula that has elephants. Grab the Peninsula and we won't have riot problems.
I am at min science to get cash to upgrade the cannons.
I was rushed at the end by a 1 year old who wanted to play. You may want to check on things Handy.
The Save