Space-1: War While Waiting

How far is that from Drizzledorf? I always go rusty there and it's only 45 mins from the Dutch border.

They say Britain is wet.
 
Imagine, I met a German girl from Drizzledorf who would spend her summer holidays in Wassenaar (the town I lived in) because of the 'good weather'... They used to build bunkers on the beach as shelters against the wind... (No offense, Space, I loved running to the beach and back on Sundays :D )
 
1600 (0): We have workers labouring on at least 70 different tiles, the large majority of them working alone. This is inefficient and inflexible. Workers belong in stacks!

We're trying to do too many things at the moment, and so we don't have enough units for any of them. There's no way we can proceed efficiently until we've eliminated the Spanish, and I'll try to pursue this objective, though I won't get too far in five turns.

IT: The Egyptians and the Greeks launch very determined attacks on our stack on the hill near Aydin, while the Ottomans ignore it. The Egyptians lose six units, the Greeks five, in both cases mostly cav. We lose only one infantry, but now none of our inf in the stack are at full strength, and of course we don't have Battlefield Medicine.

The Greeks land an inf, two guerrillas, and an MDI near Lugdunum.


1605 (1): Our bombardment of Madrid (19 artillery, 3 cannon) doesn't quite reduce the town to size six, but it achieves excellent results against the garrison, so I decide to attack. Using mostly armies, we defeat the garrison of six riflemen for no loss and take the city. Bach is now ours, and I reduce the lux rate to 0%.

We bombard and destroy the Greek stack of four near Lugdunum, for no loss.

IT: Ten Sipahis attack our stack on the hill outside Aydin. Four die, four retreat, and two destroy infantry units.

Four Greek infantry (well, one is technically a guerrilla) attack the same stack. Three die and one defeats an inf.

A Spanish guerrilla dies attacking a cav army left depleted by our attack on Madrid. Fortunately, the Spanish don't follow this attack up.

Pompeii and Ravenna both complete their factories.


1610 (2): We destroy six Sipahis, four redlined, around Aydin, for no loss. The Ottomans have now lost 900 shields' worth of Sipahis in a turn, even allowing for the monarch discount. All the same, our hill stack, which now has a 2-HP inf on top, is clearly not viable. I add a few units from the stack to our original pillaging force in the area and evacuate the rest.

I upgrade ten cannon to artillery.

We bombard and destroy a Spanish inf/guerrilla pair in front of Barcelona, but lose a cav in the process.

I MM Ravenna up to 45 spt, and Pompeii to 40.

IT: No attacks or landings.

Veii completes its factory.


1615 (3): A 29-artillery barrage redlines Valencia's garrison of three riflemen, and we raze the town for no loss. These three victories produce two Great Leaders, Trajan and Hadrian, and so two new armies, Trajan's Column and Hadrian's Wall.

Our naval forces returning from Turkey pick off a Greek frigate and galley depleted by fire from our shores.

I MM Handyaugusta up to 80 spt and Veii up to 40.

I upgrade three more cannon to artillery.

IT: No attacks or landings.

Cumae and Artaxata complete their factories.


1620 (4): We bombard and destroy a Spanish guerrilla outside Sirmium.

I found the tactical city of Trapezus between Sirmium and Barcelona.

A 34-artillery barrage narrowly fails to reduce Barcelona to size six, and there are infantry units in the town, so I postpone this attack for a turn.

I found Bagacum on the ruins of Valencia.

I MM Artaxata up to 45 spt.

IT: No attacks or landings.


1625 (5): After a 25-artillery barrage reduces Barcelona to size one and redlines its garrison of three inf and one rifleman, we take the town without loss.

We bombard and pick off a Spanish inf/guerrilla pair outside Trapezus, for no loss.

I upgrade our last five cannon to artillery.

Romans 49, enemies 5 this round.

Thirteen elite victories produced two Great Leaders.
 
The Spanish are down to five cities, none of them on hills. We should be able to finish them off quickly, especially if we make aggressive use of settlers and workers. Our bombardment position for Zaragoza has already been established, so we'll be able to subject that town to a full barrage next turn.

We have two empty armies (and also a settler, BTW) in Rome, so after we eliminate the Spanish we'll be able to return to the Ottoman lands in proper force, with infantry armies to protect our stacks and the necessary quantities of artillery. Everyone please remember that four-unit armies can't travel in galleons.

Our pillaging force (which is fortified, incidentally, so don't forget it) should move steadily south, through Greece and into Egypt. It's most important to pillage the enemies we're going to conquer last.

I've been permitting a very relaxed tech pace, so as to be able to afford upgrades. But the important upgrades have been completed, so it's probably time to return to serious research.
 
The Spanish front:

SP1-1625AD.JPG
 
Nice work NP :thumbsup:

Spanish Omelette, Space? :)


Ted
 
Is this a domination or conquest type game Space? Might make a difference to overall strategy.

Who is UP?
 
I'm UP.
What kind of victory? Diplo! ... no wait... errr...
No, we shall remember all our worthy opponents respectfully... after we've razed all their cities. :D

Conquests was what we were waiting for, so conquest our goal will be!
 
Well my plan for that stack mostly worked. The idea was to have them lose forces against an initial stack (with the possiblility of units joining the pillaging team) which did in fact happen. That is why it was infantry heavy. The problem of no healing though is a bit too severe for it to be truely effective. I think what I should have done is to include a settler in the stack and land on a hill that is not next to a town. That way we could heal and absorb attacks. It would give us a launching off point and provide continuous pruning of the enemy forces.
 
Yes, that landing was well worth making, since the associated fighting killed off so many enemy units before we had to withdraw our stack.
 
Goals:
Take Spain.
Build troops.

Pre-turn:
I find nothing to change... :( ;) :goodjob:
Press enter.

IT
Egypt lands three units.
Three bombardments are successful.
I started to note the builds, but I guess we are in that part of the game where it doesn't add anything.

1630AD - turn 1
We lose a 4/4 Cav vs an 1/4 Egyptian Rifle.
Load 3 (!) Infs in one of the armies.
Bombard Zaragoza to size 5 and will attack:
Our 3 armies kill the defenders at the cost of some hps, now take or raze? I decide to raze and rebuild.
Found Lauriacum on the hill where 2 Armies heal (near Murcia using the Settler from Babylon).
Move the settler from Rome next to the cow in Spanish land. Well guarded, of course.
Since I have some Arties left they bombard Murcia to size 1.

Upgrade some Rifles to Infs.
Move slider to (5.5.0) to give us Sanitation in 1.

The pillaging armies move further into Greek lands.

Check happiness.. OK. :D Press enter.

IT
OMG, I didn't see the Cav in the hurt Egypt stack. It kills our Longbow and takes Nicomedia serious

:smoke: :rolleyes:
We are starting to experience pollution.

1635AD - turn 2
Recapture Nicomedia, gained more gold than we lost and got 3 extra elite wins.
Destroy Murcia and create the rails we need to get to their last 3 cities.
Found Treurnia, starts walls.

Move slider to (2.8.0) to get Steel in 7 turns.

Check happiness, give Pamplona a taxman and press enter.

IT
Our productionline is really getting steam now. :)
More pollution near Rome.

1640AD - turn 3
Setting up 2 stacks to take 2 of the last 3 Spanish cities next turn.
The armies get a further much needed healing turn.
More worker moves.
A settler is ready in Rome, gathering more Infs in Rom to fill the other empty army.
Check F1, press enter.

IT
Nothing noteworthy.

1645AD - turn 4
Bombard Santiago to size 1.
The bombardment of Toledo isn't quite so successful but still its down from size 10 to 6.
I still can't quite reach Toledo and a conscript Inf is killing our elite Cavs, so it'll be for next turn.
Because I don't want to find myself short on units to claim Toledo I gather as much Cavs a I can spare.

IT
Spain thinks it can spare an Inf to attack us. :crazyeye:

1650AD - turn 5
We take Toledo and Santiago, Spain is down to 1 city.
I decide to try and take this last city too. With the help of are energetic workers we can reach the city and

SP1-another-one-down.JPG


The continent is ours!
 
Great work eliminating the Spanish, Space. :goodjob: :thumbsup: In my original note I wrote, "We should be able to finish them off quickly, possibly on Space's round", but then I deleted the second clause because Vitoria looked too hard to reach behind all that forest. :lol:
 
Well, it occured to me only during that last turn that I really had a chance to do this and knowing this it was too hard to resist. :D

BTW I left movement on the ships so theoretically they could set sail right away, but I suggest to leave it for next turn and take along the arties.
 
Quick work on killing the spanish. :goodjob:

For the assault on the other continent, the westmost point near the Ottoman city has a Lux we don't have. There is also a second new lux on the small peninsula south of it.

I think our best plan is to take that Ottoman city first and then neutralize the peninsula. The 2 luxes will really help, especially as cities grow to Metropolis size.
 
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