pepper2000
King
- Joined
- Apr 14, 2013
- Messages
- 899
I am coming near the end of the development cycle. My plan is to wrap up new and modified content this weekend, test it, and have a V8 release by Presidents Day (Feb. 20). Any final requests?
I just got V8 up, a few days earlier than expected.
Good idea. The main ones in order are:
Lunar terrains (Lunar Bases)...
Observable Universe (Intercluster Travel). Recommended features: Quasar
Distant Cosmos (Horizon Breaking). Recommended features: Quasar
Replace the following files in the C2C installation with the analogues in the downloaded zip fille.
- Assets\XML\GameInfo\CIV4EraInfos.xml
- Assets\XML\Buildings\CIV4PlotLSystem.xml
- Assets\XML\Text\Global_CIV4GameText.xml
- Assets\XML\Buildings\Civ4CityLSystem.xml
- Assets\Python\Screens\CvEraMovieScreen.py
A orbit, void, etc.?
Why excactly a Quasar? (just curious)
A Quasar is a giant black hole, usually in the center of a galaxy, surrounded by a disc of matter. They are the most visable parts of distant galaxies, but after all they are JUST the very core. Wouldn't it make more sense to have either galaxies here as well, or maybe another feature called local group?
This could be a problem. If one of these files gets updated in the main mod (and this update is referenced by other parts of the main mod), you might be forced to make the same update very quickly.
Orbit is an optional terrain that serves as a buffer between regions where cities cannot be built, and I don't think trade routes can pass. I recommend surrounding Earth by Orbit terrains, and elsewhere I would avoid it. The "Void" and "Deep Space" terrains are not used.
We need the terrain before the moon becomes available territory. Space between the earth and the moon.
What resources do you suggest for extraterrestrial territories? Stone does not offer - it causes barbarians
CO2 Ice? I thought I fixed that, it shouldn't have that...