Still not all the way there. How much more would you suggest turning up costs?
Probably doubling it again is fine even. One problem could be that some ET buildings give quite high

compared to their cost, so this could mess up your planning "on paper".
They shouldn't take nearly so long; will check on that. I did intend for them to be late, though. Mars and Venus colonies are meant be autonomous for a long time, until you can build the vactrains to connect them in a unified network. But I do want the improvements to come earlier. I think I'll make the workers come earlier, and use the new Hyperloop (which I will rename Vactrain) route instead of Maglev.
Sounds good to me. This probably needs to be changed for the moon, too, as Maglev now requires Copper, which isn't available on the moon.
I agree. For all intents and purposes, the Disease mechanic is moot by the Nanotech Era. We might counteract by adding +Disease components to some other future buildings, and maybe some future diseases. In the Transhuman Era, we might even integrate biological and cybernetic diseases. Lots of room for creativity there.
Could be one idea. MRSA and similar would spring in my mind. Another idea would be to give those buildings more :research: or possibly -X% food too grow, as people are getting older. I'd still like to represent the problem with overpopulation in the nano era, but this would probably open up a can of worms...
Probably right. At any rate, I don't think you can get your colonies that far out until Solar Ordnance, which is a ways off in the tech tree.
Uhm.... I was able to colonize everything up to the Oort cloud after researching... Deep Space Colonization? Not sure about the name, it was in the same column as Planetary Trade and in the 1st row. This enabled Mercury colonies and , Asteroids end even everything up to Neptune and it's moons. I can attach a savegame if you'd like.
From the looks of things, the Cislunar Particle Accelerator should be on par with other cislunar buildings around the same era. As noted above, we might have to up the building costs a little more.
Generally I've seen you are very conservative with most building stats. Compared to my lunar stuff they barely cost gold and I think in the long run, that should be more in line with each other. Either your approach or my "space is freaking expensive!" approach, I don't mind. Your wonders are very immersive, but also come with "poor" stats for a wonder, most of the time.
That's a relatively recent change, I think. There will be more steps up in tech costs in each of the remaining eras, and they do get quite expensive at the end. Technological Singularity should grant a super research building of some sort, as should some other far future techs, such as when you are turning entire planets into computronium.
As mentioned it might be a good idea to give those - Disease buildings more research. Also, your buildings could use a "buff" as well.
For Lunar and Cislunar, that seems reasonable. By the Transhuman Era, your focus should be shifting away from cislunar space and out to the solar system. There are some cislunar wonders coming up, and more buildings will be trickling in, but not much. If Deep Space is running out of things to build, that's a sign that costs need to be upped there, and/or those colonies should have a larger set of initial buildings to work with. As for Venus, that will probably always be of secondary importance to the others, but maybe higher building costs are needed there too. I'd like Venus and Mars colonies to keep busy until terraforming, and after that you are mostly done with them. Your work with Deep Space colonies culminates with launching interstellar seedships.
More buildings would actually be quite nice. Clutter is bad, but having a choice is nice.
Glad to hear that. I found that building consolidation made the late eras much more playable for that reason alone.
Thanks again for the comments. It is very helpful because there are many things that I just won't see when I play my own mod.
Yeah I'm looking forward to when TB gets to review building lines and we can identify upgrade and obsoletion paths. The clutter in the old modern era was the worst thing actually.
By the way, I think Long Livity or Cure of Cancer should be wonders, at best. Not Projects. So should the SDI and Laser Array and what not. Also Spaceship parts come WAY too early now. They are the very endgame and should not be buildable in the Nano Era...
Always glad to help!
So, do you have any plans for future updates or do you want to suprise us?^^