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Space Colonization modmod

Discussion in 'C2C mod mods' started by pepper2000, Jan 22, 2016.

  1. Yudishtira

    Yudishtira Spiritual/Creative

    Joined:
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    Brisbane
    Looks really great n all:goodjob:. But how do you do the above step? Does it require a Custom Scenario?
     
  2. raxo2222

    raxo2222 Time Traveller

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    Poland
    Yes, you need space map scenarios.
    In SVN they are clearly separated from other scenarios.
     
    KaTiON_PT likes this.
  3. Trantor

    Trantor Warlord

    Joined:
    Mar 31, 2014
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    162
    a magic unit -- hacker who can steal tech

    sugar clipper is awesome.... 10k per trip... i have 60 of them.

    bribe everyone to #1
     
  4. raxo2222

    raxo2222 Time Traveller

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    @pepper2000 can I add rocket fuel requirement to all space units, that are buildable on Earth?
    This way you could see what units are dedicated to space.
    You need rocket fuel or its factory for NASA anyway.

    And this might help AI with building rocket fuel factory.
    Military airbase is useful on its own.
     
    Trantor and KaTiON_PT like this.
  5. pepper2000

    pepper2000 King

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    Sounds good to me, though I would think it is fairly obvious already which units are meant to go into space.
     
  6. raxo2222

    raxo2222 Time Traveller

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    Poland
    Well I remember StrategyOnly getting confused on them.
    He build them, and he was wondering why they can't do anything (he doesn't play on space maps).
    Help text also would be nice.

    I tested it on Trantor's game where hes in Nanotech era. One of AIs immediately wanted Rocket Fuel. I wonder if its coincidence.
    @Trantor you placed stations too close to Earth, they should be on border with Clislunar space.
    Now you can't build cislunar and lunar cities.
    I think placing it in midstrip of Cislunar place should be good enough.

    By the way Heavy Rockets can upgrade to Cislunar Settlers on level 3 space station improvement.
     
    Last edited: Nov 11, 2018

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