Discussion in 'C2C mod mods' started by pepper2000, Jan 22, 2016.
Looks really great n all. But how do you do the above step? Does it require a Custom Scenario?
Yes, you need space map scenarios.
In SVN they are clearly separated from other scenarios.
a magic unit -- hacker who can steal tech
sugar clipper is awesome.... 10k per trip... i have 60 of them.
bribe everyone to #1
@pepper2000 can I add rocket fuel requirement to all space units, that are buildable on Earth?
This way you could see what units are dedicated to space.
You need rocket fuel or its factory for NASA anyway.
And this might help AI with building rocket fuel factory.
Military airbase is useful on its own.
Sounds good to me, though I would think it is fairly obvious already which units are meant to go into space.
Well I remember StrategyOnly getting confused on them.
He build them, and he was wondering why they can't do anything (he doesn't play on space maps).
Help text also would be nice.
I tested it on Trantor's game where hes in Nanotech era. One of AIs immediately wanted Rocket Fuel. I wonder if its coincidence.
@Trantor you placed stations too close to Earth, they should be on border with Clislunar space.
Now you can't build cislunar and lunar cities.
I think placing it in midstrip of Cislunar place should be good enough.
By the way Heavy Rockets can upgrade to Cislunar Settlers on level 3 space station improvement.
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