Space Colonization modmod

I really like TPEHEP's Two Planets map. I haven't played a full game on it, but I've at least look through and it is well designed.
 
That is what I am playing on at the moment. While not the best optimized and requiring some world edits to be able to expand into space it is however the best map so far for this mod-mod. I am curious though, if you pepper were the creator of this map what would you go back and change to best optimize this map for this mod-mod?
 
One change I need to make is not with the map but with the units, since there is currently no mechanism for settling a second Earth. I would not put Hyperspace directly on the map, since the theory is that the Hyperseedship unit creates a quantum rift when it settles (i.e. changes the terrain to Hyperspace). I would make sure there are enough tiles to do at least two cities on each of Mercury, Jupiter, Saturn, Uranus. Maybe I'll want more content at the other planets later, but that's not planned yet. I would leave plenty of room for Interstellar and keep a good variety of terrains.

Since you are playing it, your suggestions are as good as mind as to how to optimize it.
 
V7 is up now. Here are some more thoughts on the future.

The building list is getting ever longer and I am starting to worry more about whether there is too much content rather than whether there is enough. Still, there are a few things I want to add for V8.
- A few more consolidation buildings on Earth.
- New terrains and changes to existing terrains. See discussion with TPEHEP in the maps subfolder.
- Expansion and reorganization to Intergalactic and Hyperspace colonies.
- More material for Neptune.

In addition, I want to do the following.
- Push harder on consolidation to trim those lengthy late game build lists.
- Make wonder effects more interesting and more useful. Too many just give commerce and yield bonuses.

V7 might be the last version I post as a modmod, since I want to start integrating it into the main mod. There's a fair amount of reorganization to be done for that. Therefore, I don't think I will do it before V37 of C2C is released. I remain busy at work and do not have as much time to mod as I wish.
 
In the Civilopedia (Great Wonders) before 10,000 year clock, there are 19 blank entries.

Seen with SVN 9373, Sp. Col. V7, no other modmod.
 
I think those are the Martian colonies. They have been in C2C for a long time and are meant to be built on Earth, but now that the modmod makes use of Martian terrains, those colonies are no longer needed. But I don't know if there is a way to take them out entirely with a modmod.
 
I think those are the Martian colonies. They have been in C2C for a long time and are meant to be built on Earth, but now that the modmod makes use of Martian terrains, those colonies are no longer needed. But I don't know if there is a way to take them out entirely with a modmod.
No there isn't. You can turn them off so they can't be built (set iCost = -1) but they will still show up in the pedia
 
I figured as much. I had tried several times to get rid of them but couldn't. Once I get this material in the core, maybe I'll delete the colonies there, or maybe they can be appropriated for some other purposes.

I have a question for anyone who has built cities on the Jovian map categories (Mercury, Asteroid Surface, Jupiter, Saturn, Uranus, Neptune, Kuiper Belt Object). As you know, all these regions have a handful of buildings available, together with wonders of varying usefulness, and a few buildings that are available to all the Jovian cities (e.g. Agrodome). I am thinking of converting these terrains to the Solar System map category and essentially merging the Jovian and Solar System building lines. Therefore, when you build a city near a Jupiter tile, for instance, that city will have access to all the usual Solar System buildings together with the Jupiter-specific buildings, such as the Jovian Magnetosphere Power Plant.

Any thoughts on this change? I wanted to keep them separate, but there just isn't enough content to make these Jovian cities very interesting and I don't think there ever will be. Especially on Neptune; I really can't think of much more to put there. I am still working out the details, so before I go ahead and do it, does anyone prefer that the Jovian and Solar System lines remain separate?

This change would not affect Venus, which I plan to keep as its own separate type of colony. I also plan to add more material to the Venus line and would gratefully accept suggestions.
 
An update on V8. In keeping with my tradition of breaking promises about reaching the end of new content, for V8 I am planning a significant expansion of material for intergalactic and hyperspace colonies. This has been the toughest section to design, since I don't feel very comfortable working with such highly speculative concepts, but there will be a batch of new content. I went ahead with the change to planetary colonies as planned as well. In addition, there will be several new terrains corresponding with planetary moons, more extragalactic terrains, and a few other changes. It will take a while, but I am looking forward to seeing the new content come together. I'm hoping to make a lot of progress on this during my week off between Christmas and New Year.
 
An update on V8. In keeping with my tradition of breaking promises about reaching the end of new content, for V8 I am planning a significant expansion of material for intergalactic and hyperspace colonies. This has been the toughest section to design, since I don't feel very comfortable working with such highly speculative concepts, but there will be a batch of new content. I went ahead with the change to planetary colonies as planned as well. In addition, there will be several new terrains corresponding with planetary moons, more extragalactic terrains, and a few other changes. It will take a while, but I am looking forward to seeing the new content come together. I'm hoping to make a lot of progress on this during my week off between Christmas and New Year.
Seriously dude you are awesome! You inspire me to want so badly to get multimaps up and running and to accelerate work on the unit side of things - there's just so much to accomplish but your stuff is an inspiration for sure!
 
hello, i havea bit of a problem. i tried the directions you gave inthe first post and went into c2c and could not acess this mod mod, it was no where to be found in the game so iwas wondering if you could post more specific instructions and possibly with pics or a youtube video
 
Hi Civ4newbie. Did you download the modmod and place it in the Caveman2Cosmos/Assets/Modules/MyMods directory? It needs to be in a place where it will be loaded.
 
One way to check if it loaded is to go to the Civilopedia and see if the new content is there. Under Technologies, do you see Astroengineering, for instance? That's one of the Space Colonization techs, so if it's there, then the modmod is loaded. Once the files are in place, you should be able to play it the same way you play C2C.
 
An update on V8. In keeping with my tradition of breaking promises about reaching the end of new content, for V8 I am planning a significant expansion of material for intergalactic and hyperspace colonies. This has been the toughest section to design, since I don't feel very comfortable working with such highly speculative concepts, but there will be a batch of new content. I went ahead with the change to planetary colonies as planned as well. In addition, there will be several new terrains corresponding with planetary moons, more extragalactic terrains, and a few other changes. It will take a while, but I am looking forward to seeing the new content come together. I'm hoping to make a lot of progress on this during my week off between Christmas and New Year.

Is there any update on when to expect V8? Or at least a beta version of it?
 
I think that V8 is about 60-70% done now. However, I want to take more time than usual testing in order to improve the balance. My rough guess is some time in early February. No promises, though.
 
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