Cyborganics
Chieftain
What I am just sitting down to work on right now is a scheme where the major planets are made of four terrain tiles, it seems to work well as the AI likes it and will settle a city on it. It also allows some play for partially conquring a major planet as the planets are now even bigger, still round but still prevent landlocked civs (bad for a space game I would think).
something like this...
Me personally, I wanted the major planets to be as big as possible... without being square landish abhorations.
As for pollution no longer being a gameplay factor, with what I had been working on previously, true. Pollution was something that I figured out of the design given that cities exist on islands of one terrain with no adjuctant tiles to pollute (water) but with the mandatory four terrain tile I need to make the AI happy - pollution is now back in play.
So I need to rethink the stars now, I had an idea on how to use the mountains and hills for that... blah blah blah.
Oh and sorry Vadus, I hope I didn't hijack your thread too much.
something like this...
Me personally, I wanted the major planets to be as big as possible... without being square landish abhorations.
As for pollution no longer being a gameplay factor, with what I had been working on previously, true. Pollution was something that I figured out of the design given that cities exist on islands of one terrain with no adjuctant tiles to pollute (water) but with the mandatory four terrain tile I need to make the AI happy - pollution is now back in play.
So I need to rethink the stars now, I had an idea on how to use the mountains and hills for that... blah blah blah.
Oh and sorry Vadus, I hope I didn't hijack your thread too much.
So then it will be possible to create more than one city on it, more resources on one planet and so on ... 


Space Terrain God 
