Space Race Victory!

Veteran

Chieftain
Joined
Feb 2, 2003
Messages
57
Location
Athens,Greece
Hi to all!:)

-I am interesting in Space Race Victory in ALL LEVELS (recently playing in Warlord level) , in a standard mapsize , normal speed for the WOF 1.61.011 Mod

-Everyone who is interested to help , can join and write (as simple as he can ), his thoughts from his experiences..

-We are looking for the most important steps for the road of the fastest victory..;)

thanx
 
Although I have some tips of my own... if you are having health problems in cities go for genetics early since you get a health bonus.

Near the end when you have done nearly all the research get rid of any cottages and replace them with workshops or watermills for the extra production in cities that are building parts. If it is a really tight finish, you may want to chop any trees you have left - I think you can do this even if there is a lumbermill there and you are really desperate for the hammers immediately (my first win ever I had to do this to get the cockpit done by 2049).
 
-Thanx ParadigmShifter, for the tips and help but lets take "things" from the beginning..
Step #1#
-Which is the most proper civilization to play with , for the space race and why?

-Is it possible to win and make a score for the WOF with every civilization in game? What do you think?
 
If you are playing warlord level I think it will be very difficult to win at deity. I've only got one win at Prince level so far (that was a space race though and fairly easy - once I had captured Isabellas excellent cities).

The best civs to play for a space race are financial. I got my win with Greece (agressive and philosophical) so that's not a requirement at lower levels I don't think. Philosophical really helps with tech in the early game you can easily get liberalism first with lightbulbing, go for the Great Library for supercharged great scientist output.
 
OK, I'll bite ...

I think that there's a case that Frederick is (among) the best leader(s) for a Space win in Warlords;

As ParadigmShifter has noted, Philosophical can bounce you towards Liberalism pretty quickly, after which point the value of lightbulbing has to be questioned at least a little. But quick build Universities > Oxford should not be sneezed at.

Organised is a late game 'passive' bonus when empire management is often pretty pricey, and you want to direct your commercial efforts to research as much as practicable.

The Panzer UU is a pretty respectable unit. Unfortunately the timing isn't often great, and while Industrialism is a required technology, it's not a prerequisite for Rocketry, so it's likely that you'll prioritise it a bit later. It depends if you prefer your German anti-Tank efforts to come from Panzers or Gunships.

The Unique Building (Warlords) in Assembly Plant is however I think on par with Russia's Research Institutes as real pluses for this type of win (unless you have the misfortune of no Coal!). Like the Panzer, the Assembly Plant pushes you down the middle of the technology tree which is not the fastest way to the Apollo Program, but if you choose this pathway you'll have your bases well covered with raw productivity and a diverse range of Modern units rather than bouncing between the top and bottom branches to get to Rocketry first and then back-tracking your way through Assembly Line and Industrialism.

You might stand a better chance than most in popping a few Great Engineers given the Assembly Plant + Philosophical that can be burned on late-game WoWs such as The Three Gorges Dam or preferably The Space Elevator.

So there you go - one perspective! :)

Then again, there's the case for the Roman leaders because 'Praets ownz' :rolleyes: ;).
 
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