ravensfire
Member of the Opposition
Pre-game
-- The pirate Ravensfire storms into Madrid, declaring "I'm the man in charge now - anyone who argues can walk me plank!" The people agree, but are left wondering, what's a pirate, and what does walking the plank mean anyway?
-- Survey what's out there, very interesting.
-- Looks like we'll be a bit spread out - not bad, will need to strongly consider either the FP or move the palace to middle
-- I like the luxuries we have available - wine and spice hooked up, gem and incense available.
-- Neighbors to the south - I'm going to build down towards there, and ignore the north for right now. Need to claim that land fast!
-- I like the change to the sea - 2 gold AND 2 food for shoreline - VERY important to build near the sea now.
Okay, the turns!
Turn 1 (1475 BC)
-- Elite Archer defeats barbarian horseman.
2 (1450)
-- Archer slays another horseman!
-- Barb Horsey attacks warrior, and dies!
3 (1425)
-- Uh oh - barb in the north near Bilbao, who just built settler. Archer from Madrid goes to help defect.
-- Settler is sent to south - ignore north until south is settled, or threat appears near the north.
4 (1400)
-- Madrid archer kills barb warrior
-- Settler continues the journey
-- Southern settler is sent slightly to the west to bring incense online
5 (1375)
-- With no enemies in sight, a calculated risk is taken, Madrid archer is sent to seek and destroy barb camp.
6 (1350)
-- We have discovered iron working! Next up - Writing. Strongly suggest push to Literacy and possibly GL
-- Iron deposits are found within boundaries of the kingdom - note is make of dearth of workers.
-- Andorra finishes temple, so former aethists are trained to be workers.
7 (1325)
-- Archer in south attacks Barb camp, earning 25 gold!
-- The town of X is founded (Argghh, X marks the spot was heard ...)
8 (1300)
-- Nothing
9 (1275)
-- Andorra finishes worker, starts work on another
-- New worker heads out to bring Iron online!
-- Salamanca finishes Settler, starts another. We need to expand in the south quickly!
-- CONTACT with the Romans
-- their culture sucks
-- their tech sucks
-- expand around, but don't worry about them for now.
-- Trade the Wheel, Mysticsm and 70 for Writing - saves us 8 turns, worth it this early.
-- Trade Masonry for 80 gold - hmmm, not too bad for that tech - Pyramids are 12 turns away ...
-- Map making started, still losing only 4 gold at 100% science - s'okay with me!
10 (1250)
-- Borders grow
-- Barcelona founded - hmmm, we're already getter fairly sprawled out - corruption hitting.
-- Settler built in Bilbao - sent again to the south - gotta keep the Romans out!
11 (1225)
-- Workers start to clear the jungle in the south - this will be a long term project, but we MUST do it early!
-- Settler sent south of Barcelona, searching for the City of Gold!
12 (1200)
-- Andorra builds another worker, set to build Granary to allow town to build up some
-- Madrid archers finally locate barb camp in the north!
13 (1175)
-- Archers disperse the barbarian camp after the leader develops a fatal brain annuerism (hmmm - not sure where that arrow came from ...)
14 (1150)
-- n/a
15 (1125)
-- n/a
16 (1100)
-- Iron south of Andorra is brought online!
17 (1075)
-- X builds a warrior, set to build a worker next. Corruption is killing production!
-- New barb camp spotted in south west - warriors sent to "pacify" region.
-- El Dorado founded, w/ three(!) gold resources in borders!
18 (1050)
-- Busy turn!
-- Meet the French, trade contact w/ Romans for Russians
-- Meet the Russians, they have nothing, so no trade for them!
-- Do NOT give the French a map - they have ships!
-- Pryamids are finished! Slap head when I remember what it does and change Andorra to Settler
-- Production set to get some workers (and allow next ruler to determine the next Wonder to create)
-- Salamanca create a settler, starts on Barracks - too many other cultures need the veteran troops.
-- Bilbao creates another settler, decide that since French have ships and a taste for Wine, grapes in the north must be in Spanish hands!
19 (1025)
-- Madrid builds a worker, starts on another!
-- Barb encampment in west "pacified"
20 (1000)
-- Norhtern settler ambushed by barb horsemen - what the?!?! - I just pacified that area. Grrrrrr
-- Barcelona trains Warriors, production set to Worker.
-- Andorra creates settler unit who decide they're rugged, and head towards hills north of andorra.
-- Andorra set to build another settler unit. Hmmm, what's going on in THAT town at night ...
-- Madrid archer stays in place to protect worker - we need more military - I got focused on workers.
-- Game saved!
-- Ravensfire ducks out of the palace, ahead of the officers trying to catch him. His last words haunt the people though - "I'll be returning!"
(Yeah - too tired for any real attempt at fiction, but tried (and failed) anyway.)
Summary:
The Realm was expanded a fair amount - 3 new cities, plus 3 settlers moving. Two are close to final destination (see screen shot).
Our neighbors have made an appearance. The French are the ones to worry about for now - ignore the Russians. Do NOT give out our maps for now, keep all of this to ourselves.
We are two turns away from map making - immediately start the ship brigade, and continue to expand quickly!
Based on those explorations, I would suggest moving the palace quickly - very important to reduce corruption.
I've marked what I think are the best area in pink - remember that coastal waters are 2 food, 2 shield and should be used!
Good luck!
-- The pirate Ravensfire storms into Madrid, declaring "I'm the man in charge now - anyone who argues can walk me plank!" The people agree, but are left wondering, what's a pirate, and what does walking the plank mean anyway?
-- Survey what's out there, very interesting.
-- Looks like we'll be a bit spread out - not bad, will need to strongly consider either the FP or move the palace to middle
-- I like the luxuries we have available - wine and spice hooked up, gem and incense available.
-- Neighbors to the south - I'm going to build down towards there, and ignore the north for right now. Need to claim that land fast!
-- I like the change to the sea - 2 gold AND 2 food for shoreline - VERY important to build near the sea now.
Okay, the turns!
Turn 1 (1475 BC)
-- Elite Archer defeats barbarian horseman.
2 (1450)
-- Archer slays another horseman!
-- Barb Horsey attacks warrior, and dies!
3 (1425)
-- Uh oh - barb in the north near Bilbao, who just built settler. Archer from Madrid goes to help defect.
-- Settler is sent to south - ignore north until south is settled, or threat appears near the north.
4 (1400)
-- Madrid archer kills barb warrior
-- Settler continues the journey
-- Southern settler is sent slightly to the west to bring incense online
5 (1375)
-- With no enemies in sight, a calculated risk is taken, Madrid archer is sent to seek and destroy barb camp.
6 (1350)
-- We have discovered iron working! Next up - Writing. Strongly suggest push to Literacy and possibly GL
-- Iron deposits are found within boundaries of the kingdom - note is make of dearth of workers.
-- Andorra finishes temple, so former aethists are trained to be workers.
7 (1325)
-- Archer in south attacks Barb camp, earning 25 gold!
-- The town of X is founded (Argghh, X marks the spot was heard ...)
8 (1300)
-- Nothing
9 (1275)
-- Andorra finishes worker, starts work on another
-- New worker heads out to bring Iron online!
-- Salamanca finishes Settler, starts another. We need to expand in the south quickly!
-- CONTACT with the Romans
-- their culture sucks
-- their tech sucks
-- expand around, but don't worry about them for now.
-- Trade the Wheel, Mysticsm and 70 for Writing - saves us 8 turns, worth it this early.
-- Trade Masonry for 80 gold - hmmm, not too bad for that tech - Pyramids are 12 turns away ...
-- Map making started, still losing only 4 gold at 100% science - s'okay with me!
10 (1250)
-- Borders grow
-- Barcelona founded - hmmm, we're already getter fairly sprawled out - corruption hitting.
-- Settler built in Bilbao - sent again to the south - gotta keep the Romans out!
11 (1225)
-- Workers start to clear the jungle in the south - this will be a long term project, but we MUST do it early!
-- Settler sent south of Barcelona, searching for the City of Gold!
12 (1200)
-- Andorra builds another worker, set to build Granary to allow town to build up some
-- Madrid archers finally locate barb camp in the north!
13 (1175)
-- Archers disperse the barbarian camp after the leader develops a fatal brain annuerism (hmmm - not sure where that arrow came from ...)
14 (1150)
-- n/a
15 (1125)
-- n/a
16 (1100)
-- Iron south of Andorra is brought online!
17 (1075)
-- X builds a warrior, set to build a worker next. Corruption is killing production!
-- New barb camp spotted in south west - warriors sent to "pacify" region.
-- El Dorado founded, w/ three(!) gold resources in borders!
18 (1050)
-- Busy turn!
-- Meet the French, trade contact w/ Romans for Russians
-- Meet the Russians, they have nothing, so no trade for them!
-- Do NOT give the French a map - they have ships!
-- Pryamids are finished! Slap head when I remember what it does and change Andorra to Settler
-- Production set to get some workers (and allow next ruler to determine the next Wonder to create)
-- Salamanca create a settler, starts on Barracks - too many other cultures need the veteran troops.
-- Bilbao creates another settler, decide that since French have ships and a taste for Wine, grapes in the north must be in Spanish hands!
19 (1025)
-- Madrid builds a worker, starts on another!
-- Barb encampment in west "pacified"
20 (1000)
-- Norhtern settler ambushed by barb horsemen - what the?!?! - I just pacified that area. Grrrrrr
-- Barcelona trains Warriors, production set to Worker.
-- Andorra creates settler unit who decide they're rugged, and head towards hills north of andorra.
-- Andorra set to build another settler unit. Hmmm, what's going on in THAT town at night ...
-- Madrid archer stays in place to protect worker - we need more military - I got focused on workers.
-- Game saved!
-- Ravensfire ducks out of the palace, ahead of the officers trying to catch him. His last words haunt the people though - "I'll be returning!"
(Yeah - too tired for any real attempt at fiction, but tried (and failed) anyway.)
Summary:
The Realm was expanded a fair amount - 3 new cities, plus 3 settlers moving. Two are close to final destination (see screen shot).
Our neighbors have made an appearance. The French are the ones to worry about for now - ignore the Russians. Do NOT give out our maps for now, keep all of this to ourselves.
We are two turns away from map making - immediately start the ship brigade, and continue to expand quickly!
Based on those explorations, I would suggest moving the palace quickly - very important to reduce corruption.
I've marked what I think are the best area in pink - remember that coastal waters are 2 food, 2 shield and should be used!
Good luck!