Dancing Hoskuld
Deity
Yes, but I was wondering which particular value is doubled/halved to achieve that. And if AIAndy's two new tags he added were included in that doubling. If the density isn't doubled, a fast spawn would reach or maintain the density faster, but not increase the total number of spawns achievable in that Area.
I think the standard setting is a little soft currently to be honest. I think Neanderthals and Animals should wander into cultural borders. I don't think animals should attack cities, but Neanderthals should as should the normal barbs. Raging should just double their intensity and maybe widen the range they will move to seek out Civs.
If we change TreatAsBarb for animals to 0, then we may need an option to Double Animals-- like they have in FFH2. Think they call it Wild Animals or Animal Kingdom or something like that.
The definition of animal in BtS = "barbarian that can't enter borders".
