Although it's true the wording is ambiguous, I believe the intent is that it's the encampment that joins you, not the unit you destroyed. Giving you a free city.
No, the barbs do not have barbarian cities anymore, so it can't be a city that joins germany for the barbs dont settle cities, so its the unit that has a % chance of joining.
Indian special ability looks strange. It might make problems for a very large Indian empire & over expansion early on could be a big problem.![]()
Yes well thats the idea of the Indian civ, its makes obtaining larger cities easier but you can't have so many cities, this means that Indian cities will be massive and powerful, but they wont spread out like the other civ's, it will make playing them truely different to playing other civ's, and I think you would be better off with a more peaceful game here with your economic advantages of having very high pop cities, although warmongering can still be achieved with razing cities after a point.
I was actually thinking England's ability may be quite powerful. With the 1 unit per tile rule it may be very hard to protect convoys. If Civ 5 keeps some of the civ iv promotions and bonuses (e.g. circumnavigation) and England gets them it may be one of the few powers that can successfully launch sea based invasions. Guess we'll have to wait and see...
Yes England will truely "rule the waves", you won't want to get into a confrontation with a powerful and quick English navy, obviously the English Civ will build more navy than other civ's as thier increased movement points give them a nice advantage. Whether that be in "strategic retreats" or racing towards the enemy.