Special abilities

Tbh, I think Japan is looking even better. You only need to heal after the war is over, and taking Japanese cities is going to be a very painful affair.
 
Siberian Riches (Russia): Strategic Resources provide +1 Production, and Horse, Iron and Uranium Resources provide double quantity.

Hmm... Doesn't this overpower Russians over Arabian. Production bonus is more or less equal with their commerce bonus, but having 3 double resources compared to 1...
 
Tbh, I think Japan is looking even better. You only need to heal after the war is over, and taking Japanese cities is going to be a very painful affair.

This is an absolutely huge bonus, by far the most powerful of the bunch in my opinion. How are you going to get rid of a japanese GDR if you don't possess one yourself? Or any other unit with a technological advantage for that matter. Maybe that description isn't the whole truth, but if it is this sounds more broken than overpowered to me.
 
Russias UA is pretty good, considering they will be capable of producing twice as many Knight and later Cossacks than anyone else makes them very powerful.
Persia has a nice UA as well, it makes the Persians a mobile and powerful force during the golden ages. So far most of the abilities are good.
 
Hmm... Doesn't this overpower Russians over Arabian. Production bonus is more or less equal with their commerce bonus, but having 3 double resources compared to 1...

Horses and iron have no use in modern era, so the arabas will get more tanks, subs, destroyers, fighters etc. Russia will only have more nukes and GDR's. (although both of those are still good.)
 
Horses and iron have no use in modern era, so the arabas will get more tanks, subs, destroyers, fighters etc. Russia will only have more nukes and GDR's. (although both of those are still good.)

Russia might be capable of building more canons, artillery and tanks as well, since we don't know which units require iron and which don't.
 
Until I see something more official, I'm going to simply assume that those are fake or simply from a much MUCH earlier build.

To put it as bluntly as possible, those abilities are crazy good compared to any other we've seen. So crazy good that most other civilizations become moot. The Japanese one is so good that there would be so little reason to play any other warring civilization that it's crazy. I don't doubt that it MAY have been their ability at one point, but I'd be suprised if that's their final one.
 
The Japanese one is so good that there would be so little reason to play any other warring civilization that it's crazy.

Well it isn't that good. You just need to fight defensive against Japan, that means fortify a certain position an bombard the Japanese with artillery and aircraft. Also this UA is pretty useless during peace time unlike most other abilities.
 
Well it isn't that good. You just need to fight defensive against Japan, that means fortify a certain position an bombard the Japanese with artillery and aircraft. Also this UA is pretty useless during peace time unlike most other abilities.

If the japanese bonus is really as described, they would be practically immune to bombardment.
 
The bonus says that the Japanese fight with full strength, that means probably one on one engagements. While bombarding isn't really a fight it's an one sided attack without retaliation from the other side. Well that what I believe the UA means.
 
Russia might be capable of building more canons, artillery and tanks as well, since we don't know which units require iron and which don't.

Industrial onwards would be coal, Modern units will be oil, Uranium only powers nukes, nuclear powerplants I would guess and GDR's.

While I do agree, attack Russia in the early era's if you dare.
 
If the japanese bonus is really as described, they would be practically immune to bombardment.
No, not really, they still lose HP, just fight as if they have 10 at all times. Bombardment is sueful as it lowers their HP, so when you fight them one-on-one, you sitll kill them. There is a whole other thread devoted to this topic, and there is a post explaining what I just said in much more detail.
 
Industrial onwards would be coal, Modern units will be oil, Uranium only powers nukes, nuclear powerplants I would guess and GDR's.

While I do agree, attack Russia in the early era's if you dare.

If, indeed, that is the Russian special ability, I will always, ALWAYS attack them with my very first warrior, and not stop until I am certain they will NEVER get ANY resource EVER.

Go Go Iroquois Warriors GO!
 
No, not really, they still lose HP, just fight as if they have 10 at all times. Bombardment is sueful as it lowers their HP, so when you fight them one-on-one, you sitll kill them. There is a whole other thread devoted to this topic, and there is a post explaining what I just said in much more detail.

You're right, I didn't think of that. It still seems like an incredibly powerful bonus though.
 
Do we know if chopping forests for a one off hammer boost is in CivV?

If not, then the Iroquois Great Warpath Special Ability might be better then first thought (longer lasting).
Actually I think it'll be the opposite. The Iroquois ability will let them chop forests much faster than any other race, giving them a strong production bonus right at the start of the game. It'll be like having India's fast workers from Civ 4.
 
Egyptian and German powers do honestly seem like nothing, in comparison.

If Germany get's lucky early on against barbarians, they could easily attack their nearest neighbor with a huge horde of barbarians very early on. It'll be like the famous "vedic aryan uprising" event of Civ 4, but in reverse. Or the mind worm capture from Alpha centauri.

Egyptian power seems like nothing? You don't like building wonders, i guess?
 
If Germany get's lucky early on against barbarians, they could easily attack their nearest neighbor with a huge horde of barbarians very early on. It'll be like the famous "vedic aryan uprising" event of Civ 4, but in reverse. Or the mind worm capture from Alpha centauri.

Egyptian power seems like nothing? You don't like building wonders, i guess?

I don't really know how prevalent barbarian camps will be, but I honestly don't think their units will be that great. When I have the units to take down their warriors/archers, I won't want them. I don't know what other kind of units they'll have defending their camps though. 25 gold sounds like piddle sticks.

I was speaking more in terms of magnitude for Egypt. I guess being used to the industrious trait, 20% just doesn't seem that big of a deal. Like Rome's ability is 5% more and its for every building in the capital.
 
If the japanese bonus is really as described, they would be practically immune to bombardment.
No, not really, they still lose HP, just fight as if they have 10 at all times. Bombardment is sueful as it lowers their HP, so when you fight them one-on-one, you sitll kill them. There is a whole other thread devoted to this topic, and there is a post explaining what I just said in much more detail.
Altaria is talking about this post.

In short: bushido takes away the strength penalty while hurt, but the units still bleed and lose hitpoints like anybody. So you can soften them up with arches or artillery before you go in for the kill.
 
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