Science victory should be to get rid of all religions.
Yes, I'm sure that offending the majority of the world's population is high up on Firaxis's priorities.

Science victory should be to get rid of all religions.
(Extracted from here: http://well-of-souls.com/civ/civ6_overview.html#religion thanks again Arioch for summing up all the info we have in one page!)
According to GadgetHelpLine, there is now a Religious Victory, and religion allows you to breed Inquisitors, apostles, and the ability to conquer foreign cities through religious fervor alone.
Aside from custom cathedrals, meeting houses, etc. that you can put into your holy site now based on a belief, you can also have powers, For example, being able to purchase theater districts or commercial hubs with faith alone. You're going to have religious combat now, you're going to have inquisitions, you can have inquisitors, apostles, there's a whole different level if you want to play that aggressive religion-versus-religion game. - Dennis Shirk
I don't see why they would get rid of "time". It prevents endless games. My daughter once won on time, on settler (her first game; I helped her settle her second city, and then left her alone). She'd still be playing if there was no time victory.
You know, I welcome th--
NO, SHUT UP, I'M NOT A HYPOCRITE
In all seriousness, I think my main gripe with tourism in Civ5 was I felt great musicians should have worked like phrophets, able to walk in enemy territory but losing health/strength as they did so. Getting open borders wasn't hard at first but sometimes you would piss someone off too much or the other nations would get mad because of "blue jeans" or whatever.
Given that culture victory (I believe) is the same as in civ5, I fail to see how religious victory will be different enough to seperate the two although the ability to flip cities is very much welcomed.
Also assuming we follow tradition, how will this affect Diety difficulty (if its in the game) when AI typically start with a handful of techs and production bonuses?
Its not uncommon in civ5, on higher settings to just let the AI found a religion and then take over whichever civ has the religion you like the most.
The reworked VC will be Diplo, they will borrow heavily from the Community Patch Project, which in many aspects is what Civ 5 should have been (and devs there showed that it can). Their diplo solution adds the important layer of proximity (think true spheres of influence) to City States relations via diplo units (and a diplo resource to build them). The AI can use them (too efficiently, mind you), and it works perfectly.
The new VC will most likely be a Religious VC.
I hate the culture victory. You have to have every single turn from the very beginning of the game focused on it in order to even have a chance at it.
'Play the map', hah.
Well, the old cultural victory is similar to the new religious victory and having 2 equal victory types is very unlikely.With culture having it's separate tree, I really doubt cultural victory will be removed.
Well, the old cultural victory is similar to the new religious victory and having 2 equal victory types is very unlikely.
I believe that to achieve a religious victory should require more than just making your religion the dominant one in every city. This is easy to accomplish. Rather, the victory condition should be to make your religion the only one in every city, make every other religion extinct.
I believe that to achieve a religious victory should require more than just making your religion the dominant one in every city. This is easy to accomplish.