Speculation : Entirely new VC and deeply reworked existing VC

The simplest way to rework Diplo Victory is to prohibit civs from voting for themselves. So, rather than Civ 5's version where you need to amass as many Delegates as possible (Forbidden Palace, World Religion, World Ideology, CS Allies, etc.) and vote for yourself, you would now have to actually be diplomatic with the other civs to get them to vote for you.
 
The simplest way to rework Diplo Victory is to prohibit civs from voting for themselves. So, rather than Civ 5's version where you need to amass as many Delegates as possible (Forbidden Palace, World Religion, World Ideology, CS Allies, etc.) and vote for yourself, you would now have to actually be diplomatic with the other civs to get them to vote for you.

It kinda wouldnt make any sense though. Civ is a game and all players or ai want to win. Why would they vote for you then ? Unles they re forced to in some way which then contradicts the diplomacy aspect.
 
Given if diplomatic is the changed one it is not necessarily that it is a vote that is the goal. It could be something else like contributing alot to world projects and enforce world peace.
 
So the latest IGN video confirms on CmVC was removed, one is brand new, and there were changes to the space race and science victory. I like that they are trying to keep things like the tech tree in the foreground.
 
The two obvious choices for a new VC are religious and economic, and the current VC most in need of an overhaul is diplomatic, which in Civ V functions a lot like an economic victory. I'd expect diplomatic victory gets reworked in a way that uses the new leader personalities--say, if you get friendly enough with a foreign leader late enough in the game, the leader gives you a mission fitting their personality to accomplish to win their vote in a UN election. Examples:

Bismarck: The German Empire, in recognition of its longstanding friendship with the United States, will support your election to world leader if you give us X gold, 10 mechanized infantry, and 10 B-2 bombers to aid our military.

Gandhi: The people of India embrace your nation as a beacon to the world, but you must demonstrate your commitment to nonviolence by performing no attacks for the next 25 turns.

Then, I'd expect a new economic victory because religious victory doesn't make a whole lot of sense historically, and because the new diplomatic victory is completely different from an economic victory.
 
Except that religious victory wouldn't really be "brand new" as I think they claimed, it was there in Civ 4 already...
 
In the designers' trailer commentary, they suggested that the Science Victory would undergo some modification, though they were vague about exactly what.

They also said that "a lot of the elements" of the Culture Victory would survive intact from BNW to Civ VI, including the Great Works system (albeit with a new presentation). I'm happy about that; I thought the BNW's Culture Victory is by far the best and most interactive any Civ game has managed.

They said one victory type was gone. This might be Time Victory, but I suspect Diplomatic Victory is the one on the chopping block. I certainly wouldn't be sorry to see it go.

As for the new victory type, I'll guess maybe some sort of Religious Victory.
 
I don't welcome a religious victory based on my time with Civ5 but I realize Civ6 will be a different game and so it could be done in a good way (or not).

I don't think economic should be a VC. Endless legend has it and it doesn't bring much to the game there either.
 
The reworked one will be Diplo for the simple fact that there will be no World Congress. The new one is probably religious, as most people say.
 
The way I see the victories ending up in civ V

Time (default)

Military domination (basically the same.. has to be since once you crush everyone winning the rest is just grinding..always to be avoided)

Science 'super achievement'.. probably basically the same (iconic +get off of map)

Religious Domination.. mentioned

The other one is either
Diplo/Cultural Domination..probably somewhat reworked... possibly merged with Religious domination
OR
Cultural "super achievement" a "space race" to the end of the Civics Tree.

Most likely

DiploReligious Domination
and
DiploCultural Domination

(the Diplo system becoming a support for the other two)
 
(Extracted from here: http://well-of-souls.com/civ/civ6_overview.html#religion thanks again Arioch for summing up all the info we have in one page!)


According to GadgetHelpLine, there is now a Religious Victory, and religion allows you to breed Inquisitors, apostles, and the ability to conquer foreign cities through religious fervor alone.

“Aside from custom cathedrals, meeting houses, etc. that you can put into your holy site now based on a belief, you can also have powers, For example, being able to purchase theater districts or commercial hubs with faith alone. You're going to have religious combat now, you're going to have inquisitions, you can have inquisitors, apostles, there's a whole different level if you want to play that aggressive religion-versus-religion game.” - Dennis Shirk
 
I don't see why they would get rid of "time". It prevents endless games. My daughter once won on time, on settler (her first game; I helped her settle her second city, and then left her alone). She'd still be playing if there was no time victory.
 
Given they talk about the "rarely seen" Religious Victory (only in an expansion of Civ4) It Might be a misunderstanding... OR
it is like that and the Religious victory takes most of the diplomatic victory elements (because the Civ4 version was a modified diplomatic victory)

So for example, you need your religion to dominate every major civ AND Suzereign status with a super majority of CS (which must also be of that religion)
 
Perfect revamp of the domination victory. It'll be interesting to see how they make it distinct from the cultural victory.

I don't see why they would get rid of "time". It prevents endless games. My daughter once won on time, on settler (her first game; I helped her settle her second city, and then left her alone). She'd still be playing if there was no time victory.

Time victory is sort of a victory, but not really. You don't really see it trumpeted in previous Civ games.
 
The diplomatic victory in Civ 5 was practically an economic victory. That's why I think now that you can't simply buy city states, there's room for a real economic victory that requires access to resources as much as just money.
 
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