spies, continued

So, check my math, after one set, moving from east to west, the roster will be:

mitiu
wenz
trivial
beorn
ak

trust me. this will speed things up. did I get it correct? b, please check my theorem.

hope You dont mind my hard words
they flew over my head so no problem. :)

BTW, my spy is much more pleasing to the eyes than everyone else's. :mischief: :devil:
 
Your grasp and wisdom is unmatched, bright as the sun! (uhm maybe a had a beer too much...)

We didn´t have many famous spies here in former eastern germany so my choices were somewhat limited. :ninja:
 
Don't worry wenz, even our own heads fly over our own heads, most of the time.

@AK: 100%
 
I played my turn until 2560 BC ( I'm not sure - probably I should play 1 more, but that is ).

Bad news - Our Woodsman warrios was lost to a combined Lions attack during the exploration on Northen border. :(
(Relatively) Good News - BW and Masonry are in. Forest chopped on the future place of our Stone-city and road to future quarry built too ..

Actual status - Research set to Mysticism ( no baker invested yet anyway - this could be changed if needed ). Next turn the settler will be finnished.

Frederick border discovered in north.

Attached are two picture - of northern area ( alot of bananas, dyes and cows ! :crazyeye: ) and of our area :

and the save of course. :)

Regards
 
Solid turns Mitiu. Too bad about our explorer. But the northern jungle he discovered looks tasty :yumyum:

Like expected, we don´t have copper it seems (Murphy says hello), how surprising is this when our UU is based on that ressource :badcomp:

For the future I think another worker might be good, and maybe some better units regardless of the wall?! I´m a big fan of archery, and we are protective after all so we could make use of that trait.
I think mysticism makes only sense when we go after priesthood in one research rush. Did someone say pottery? :hide:
The proposed city spot 1N of the wine seems like the best option for our third city.

Just out of curiosity, how many shields did you get for that chop on the future city site? I wouldnt have done that myself but maybe I´m missing something.

roster
mitiu ioan - just played
triviAL - up for 15
wenz - on deck
AK
beorn - after him our new roster?
 
Think I was the victim of 'Commie Traitor' sabotage last night. Never seen anything like it. My area of town had a partial blackout - although we still had a little power - lights looked like they were on a dimmer switch, most electrical gear wouldn't work - so no PC and no discussion from me. It's fixed now at least.

Hopefully the perpetrators will be rounded up and shot!

I'm up now - got it and will play this evening. ETA of game about 8-9 hours.

Organising by time zone certainly makes sense - my profile doesn't lie - am in the UK.


On the game:

Looks like good turns Mitiu! :) Beorn's dotmap looks excellent!

Both of you have earned: :ninja: (Blue Ninja seal of approval)

Nice to see we have a neighbour to spy on.

That jungle looks tasty. :drool:



Can't check the save at work, so please throw things and shout if I've missed something:

Techwise - If we wern't creative then mystic would definitely be target #1.

With Creative and masonry and BW in, my top choice would be Animal Husbandry - see if we have horsies. Then Fishing/Pottery.

Thinking being:

Hopefully we have horses close and can make some barb bashing chariots. Might help decide which of the cities to settle first?

Fishing for the clams.

Pottery as our capital isn't overflowing with food and the growth would be good.
 
Like wenz I also do think that the chop was an overkill and that if anything, we should've chopped the grassland right next to capitol hill. Right now there's many elephants that could use a camp, the stone can wait a little more: it doesn't yield anything right now.

However we are that much closer to the Great Wall. Size 4 worker next?
 
Like wenz I also do think that the chop was an overkill and that if anything, we should've chopped the grassland right next to capitol hill. Right now there's many elephants that could use a camp, the stone can wait a little more: it doesn't yield anything right now.

However we are that much closer to the Great Wall. Size 4 worker next?

I'll check the time for the capital to grow to size 4 - if it's fast then definitely, otherwise might be worth popping a worker out now - do the growing later while working improved tiles.

As for GW, is there a consensus about where to build it - my inclination would be to chop it out in the 2nd city. Alternatively we could chop/handbuild in the capital. Either way, the stone needs to be hooked up.
 
As for GW, is there a consensus about where to build it - my inclination would be to chop it out in the 2nd city.

I personally also favor to build it in the second city - after building/chopping a WB in it first maybe.
Anyway - I strongly disagree with building it in our capitol ...

Regards
 
Got the save and opened it up. Quick pop quiz:

1) Are we settling city 2 on the plains hill - ala Beorns dotmap. Or is it going 1 west of that on the plains.

2) Would it be OK for a swap to fishing? Think getting the WB out and being able to work the capitals lake temporarily would be good.

Got to go out this evening, and can play before I go with quick answers. Otherwise prefer to leave it till I get home and play with a consensus! :)

Thanks.
 
Settling on the hill sounds good.

I dont think fishing would do us much, but we will need it it eventually.
Capital should train some workers, the lake doesnt help with that. Maybe irrigate a tile besides the pool for growth. We have enough breathing room so no need for a land grab rush, in that case I would prioritize workers over settlers for now.

Our second city can start directly on the wall, working the cows, the stone quarry and the 2 hammers from the city tile itself nets us 10 shields ;) , that should be enough with some chops, no need for a workboat before imho.

just my 2 cent
 
I'm sick so the synapse is not firing correctly. Going to bed early tonight. short term goal, get the wall.
 
Decide to go with a switch to animal husbandry - think we want it, pottery and fishing before we'll need courthouses. Lets see where the horsies are!

Also decide on Beorn-El-Feared's dotmap - as I likes it!

Agreed with Wenz - grow city 2 for Cow and Stone, with chopping. No need to delay.


The short version:

Mîtiu Ioan left me a nice neat save.

Another fine city of idiots has been founded.

We have fishing and animal husbandry. Pottery due in 5. The only visible horses are far away.

A barracks, another worker and the great wall due in 8. Warrior due in 1.

There was very little spying. In this age there are only ninja and you NEVER see them.

The world at the end of the turnset:

Spoiler :
Our_Mighty_Lands_-_2000BC.JPG


Idle thoughts:
I'd be inclined to chop a forest, and run the other worker back to start improving the capital.

Think Idiot Academy is a bit food poor - perhaps consider irrigating the lakeside grasslands to grow? Put cottages on the river ones and work them to stagnate growth? A grannary is probably good whichever way we jump?

The capital can be MM'd to grow at twice the speed by working the forests - prolly good if the next build isn't a worker or settler.


The full version:
Spoiler :

Pre turn - switch to animal husbandry.

2520BC (Turn 1) - Worker moves here:

Spoiler :
Stub_Road.JPG


Want a link to the capital and it will speed up the hill settling by 1 turn.

Settler finishes - move onto the queued rax - seems good while we grow to size 4.

2480BC(2) - wait until the worker finishes the road - then the settler and warrior move onto the hill.

2440BC(3) - Cretinberg founded.

Spoiler :
Cretinberg.JPG


Starts the great wall. The worker moves to finish the road link.

2400BC(4) - The worker finishes the road - this is worth a mighty 2 commerce accross the empire!

2360BC(5) - the worker moves to chop a forest near Idiot Accademy. Going to push the 2nd worker out as fast as possible. MM Idiot Accademy to grow a turn faster.

2320BC(6) - start the chop.

2280BC(7) - coffee ftw!

2240BC(8) - chop finishes, Idiot accademy grows to size 4 - MM'd for max hammers, Cretinbergs borders swell.

2200BC(9) - the barracks finishes - start a worker. Animal Husbandry in - only horses are over by the germans... Start Fishing. Worker moves to the stone.

2160BC(10) - start the quarry. Remember to lower science to 80% to run at a profit.

2120BC(11) - quiet one.

2080BC(12) - another quiet one.

2040BC(13) - Fishing in. Start Pottery. Worker finishes. Start a warrior. Worker moves to the quarry.

2000BC(14) - The workers finish the quarry. Cretinberg grows and starts working the quarry. The great wall drops from 40 to 8 turns. :)

At this point I decide to stop as the turns have evened out to a round number.
 

Attachments

Good going, 8 turns on GW should do the trick nicely.

It looks like we'll be needing IW soon if we want to get some sort of military... not that I have anything against archers and catapults, but this trick stopped working 3 expansions ago when Civ became 3D.

So ... growth growth growth! If we can't whack 'em, we'll have to outsmart 'em.
 
Nice turns and good writeup trivial.

goals for my turns:
- build the great wall, obviously :)
- spit out another worker and enhance our capital, it has only one improved tile so far
- second city will build a work boat and takes over our military needs thereafter
- start on a new settler at the end of the turnset
- what direction do we want to research? writing->alphabet for spies? myst, medi, priesthood for a oracle try, our UB and assigning a spy specialist? or iron working for at least one military ressource around?

I plan to play tonight around 11pm GMT.

regards, wenz
 
Nice turns and good writeup trivial.
ditto

goals for my turns:
- build the great wall, obviously
- spit out another worker and enhance our capital, it has only one improved tile so far
- second city will build a work boat and takes over our military needs thereafter
- start on a new settler at the end of the turnset
- what direction do we want to research? writing->alphabet for spies? myst, medi, priesthood for a oracle try, our UB and assigning a spy specialist? or iron working for at least one military ressource around?
sounds like a plan. I'd tweak the last one and go myst, poly, priesthood. the two or three extra turns on poly also open up the aesthetics/literature GLib path.

Other than finish the wall, priority one is city three. Need to keep expanding north or we'll get boxed.

feeling better, so the brain cell should be back in form for tomorrow. I'll post the revised roster after I play. for now, wenz up, AK on deck
 
preturn: everything looks fine, our empire is in good shape and a brand new warrior will join our glorius army next turn.
I will continue the research on pottery for cottages and granarys.
Sent our old and grumpy warriors to the south east for exploring.

turn 1: The workers are assigned to their new tasks, one will chop a forrest near Cretinberg, and the other will improve the lands around Idiot Acadamy.
Speaking of it, the new warrior there is finished, I start on another worker.
I have a little chat with freddie, but actually he doesnt talks much...

greatestyk2.jpg


turn 2: We need more growth soon so I start irrigating near the lake. Then I see we are not in slavery, our tribe will revolt after the current builds are finished.

turn 3: :coffee:

turn 4: The chop comes in, the Great Wall will finish next turn :wohoo:
Our southern warrior founds us some fish.

1840bcdf8.jpg


fishwd5.jpg


turn 5: We now have a bulwark against our enemies!
Speaking of them, I think we are playing a Hemispheres map. There are 7 civs on two continents, we should have met more neighbors, so a workboat for explorin´ the coasts would be nice. Sounds like a plan. :D
Spoiler :
wallas7.jpg

On other news pottery comes in, and after some consideration we move on to writing. When in doubt, I go for the techs that helps the economy most first, and libs will speed up any future discoveries. We have no random events, so we dont have that big need for a full treasure, set research to full speed at -2 gold/turn.

turn 6: We have that trade symbol with freddie, think he just got writing, thats it for this turn :mischief:

turn 7: New worker finishes, and both of ´em start on a cottage directly near the city, we can grow it while breeding new idiots.
I also revolt to slavery now, as the cottage and the cow pasture will only be finished next turn, this way we wont work the unimproved tiles any longer. Again, with no random events, slavery is a no-brainer, and exploring the beaches with our raft can wait 1 turn longer.

turn 8: Now we are slave holders, the Idiot Acadamy starts on a granny while working the lake and the new cottage, this drops research on writing from 8 to 6 turns.

turn 9: A bear comes from the south, but our hero warrior took chances in getting a fight in the forrests (odds wont get better anyway) ...

bear1sq1.jpg


...but there is much more evil down there :eek:

Spoiler :
bear2iq1.jpg


turn 10: Our warrior wins, he is set to heal a bit. The first workboat finishes, get it out to explore north and start on another one for the clams.

turn 11: Maybe our warrior isnt so brave after all, as he flees back north ...

Spoiler :
bear3jn9.jpg


turn 12: Capital hits size 5 and I whip the granary. It will grow in 4 turns and have a full food store then.
Also, ivory got online and our people rejoice [party]

turn 13: The granny is finished, I vote for a quick warrior as a future escort for a settler. Second workboat is also finished, start on a barracks ..hmm.. we have no good units to build, ok granary instead.

turn 14: Writing is in, our capital starts on a library while growing. After some thoughts I go for archery next, because a) we are protective, b) we need better units, IW would take ~20 turns right now and c) its just one turn before the next player anyway ;)
Set research back to 80%. --- Vizier:"Where did all that money go?" - Sultan:"Hm I dont know.." - "Are these earrings on your harem girls new?" - "Uhhhh.."

turn 15: Nothing to do. Idiot Acadamy will grow next turn, a new cottage will be ready by then.

GREETINGS FROM SUMER:
Spoiler :
greetingsjy6.jpg


------ !! The southern worker is unmoved !! Please use it at your discretion.
 

Attachments

Back
Top Bottom