Spies!

I'm not sure where you got the idea that AI spies don't have a respawn. They do, just like human spies.

Well considering I killed 3 spies belonging to the same AI every turn for 9 turns in a row in industrial era.

If the current system is heavily weighted towards nothing happening then the current system have events triggering way too often. I was thinking something like every 5-10 turns with a 70% chance of nothing happening on top of that.
 
Well considering I killed 3 spies belonging to the same AI every turn for 9 turns in a row in industrial era.

Just had a game.
In 15 turns multiple AI spies were able to pull down my treasury from 20000 to almost zero and I was unable to build the Pentagon on a targeted city (even if I used 3 great engineers). This city had a Police Station, a ranked counter spy on it and I already built Counter-Intelligence Agency.
 
Just had a game.
In 15 turns multiple AI spies were able to pull down my treasury from 20000 to almost zero and I was unable to build the Pentagon on a targeted city (even if I used 3 great engineers). This city had a Police Station, a ranked counter spy on it and I already built Counter-Intelligence Agency.

That happned to me a few patches ago aswell, multiple robberies, sabotaged productions and assassinated great people every turn. My counterspy didn't catch anything at all. Eventually had to abandon the game because my capital was pretty much useless and I couldn't earn any gold.
 
What about using E&D as the implementation platform? You wouldn't have to patch any new systems in place and you could still give the player (or computer) options on what the spy should do when the event triggers.
 
Are the new spying mechanics implemented in the Community Patch (not Balance), cause I've been getting these spying events like crazy; 3 or 4 every turn since spies appeared. If so, can they be disabled? And how?

I've got them disabled in the CP in the upcoming version – they shouldn't be enabled in the CP.

G
 
Can we scale down the spy abillity/ frequency a little bit? I built a constabulary and had my special agent in the capital but almost helpless. I had to see my production, science, gold, or tech stolen every few turns from the SAME AIs. I hate to say this but civilization game is turning into stealing game. You don't have to focus much on science, just put your spies in more advanced civs and wait a few turns.
 
It's certainly a bit of a more advanced solution but I wonder if having some kind of global espionage efficiency would make things more controllable? I could see policies, national wonders and wonders increase your spying efficiency: better at stealing and better at counter-spying.
 
It's certainly a bit of a more advanced solution but I wonder if having some kind of global espionage efficiency would make things more controllable? I could see policies, national wonders and wonders increase your spying efficiency: better at stealing and better at counter-spying.

There are already variations on this - there are policies and buildings, like the constabulary, that affect your city's ability to be spied on (and your city's advanced action potential).

Can we scale down the spy abillity/ frequency a little bit? I built a constabulary and had my special agent in the capital but almost helpless. I had to see my production, science, gold, or tech stolen every few turns from the SAME AIs. I hate to say this but civilization game is turning into stealing game. You don't have to focus much on science, just put your spies in more advanced civs and wait a few turns.

I'm making a few optimizations in the upcoming version that should address this a bit.
G
 
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