*Spoiler 3* Gotm18-Celts - End Game Submitted

Originally posted by Zwingli
During this period between 1710 AD and 1900 AD the limitations of a 2CC became more apparent with the inability to produce Armies, WallStreet, or Battlefield Medicine.

Not to mention that you have to raze a lot of cities, I bet the AIs are all furious at you by now.;)
 
After total playtime 41hrs 54mins domination at 9xxAD.
An early disaster at the start, undefended capital Entremont fell to Roman warrior at early exploring part of the game. Lucky manage to capture back in the next turn. Capital now in Alecia with the fish resource. Attack Romans in 450BC, Golden Age in 470BC. 190BC Rome fell. Finish off Romans by 10AD. Establish Forbidden Palace in Rome from leader. Carthage campaign begun in the north-west, target Carthage to gain Great Library. Got Republic, Monarchy, Monotheism, THeology, Education, Engineering *wow* from the fall of Carthage! Secure Sun Tze from leader. Researched into Invention to rush-built Leonardo. Also rush build Sistine Chapel to 'deprive' AI from this wonder even though I have no cathedrals to use the effect. With barracks in all cities and Gallic swordmen upgrade at halfprice, now it's truly time to built my army at double rate. Research into Chilvary to gain knights. Basically half Northern thrust taking upper half of map and lower thrust taking southern part of map. It's a mega pangea map! Iroquis war to the south underway, fully crush by 600+AD. Greek eradication campaign 500+AD last till 680AD. Northern thrust into Carthage continue into France, her last city fell by 760AD. Rush build JS Bach from French battle. Attack into Japan is costly due to Samurai where my knight will not withdraw from battle when down to 1HP. Switch target to Aztec after taking several Japanese cities at borders of Kyoto, cannot afford the casualties. Initally decided to take on Japan on the far-west instead of Aztec because easier to suppressed lower cultural Japan. Fully took China to the east of Greek by 900+AD and rush built Adam Smith. Aztec has capital fallen with half it's teritory captured, took two Egypt cities, one English city on their main island before triggering domination by 9xxAD with score of 6894. Goverment was despotism through out but was gaining 400+ gold piece in mid medieval age at 100%tax to support large unit count and knights upgrade cost. Only temple, Library and marketplace built in key cities. Did not research majority of my advances. AI did not get any of MIddle Age wonders as I always 'a leader' ahead of them. Got 9 of them in total. The Aeson's target best date for domination at 550AD?! That's a tough one, so much land area to dominate!
I find it hard to keep up with these monthly GOTMs, taking too much time for working person, with addition of a Pangaea landmass on a Large map with 12 civs (I think). Luckily I just upgraded from my Pentium II to a Pentium4 to handle the software stress. Perhaps I should play alternate monthly GOTM but again, Cracker has been too good with ideas. Damn, I might just got to play again next month. :)
 
Just realised that i used over 2 full days of this month to play this GotM :eek: I hope the mapsize wont grow any larger then this :)
 

Attachments

  • long_time2.jpg
    long_time2.jpg
    6.8 KB · Views: 417
I probably have the worst score of anyone. Being still fairly new to the game(only been playing civ for 7 months) I have lots to learn and much room to grow, Hopefully one day I will learn from all that I read and do..

You all look like you are sooo good at the game, but I will get there one day.

By the way final score a pathetic 291... Go ahead, Laugh at me!!
 
Shillen_played_time.jpg


I did leave it on one or two nights but at least 100 of that was at the keyboard. The sad thing is I finished over a week ago.
 
2 City Conquest: Part 2 of 3

Part 1 of this spoiler may be found here. Due to weekend travel, this report will be in 3 parts instead of the originally planned 2 (not time for the last bits yet). As for AI attitude, the other civs were indeed furious due to all the city razings, but having an alliance pushed them up to annoyed :) .

As of 1900 AD I cranked up research for the first time since the early ancient age to get the techs required for tanks. Nearly constant warfare among the other civs since around 600 BC had taken its toll, and I figured that my 2 city republic (with Collossus, Cop's, and Newton's) could outresearch the bloated but undeveloped communist civs. In the meantime I set production to all Cavalry to replace losses on the Japanese front.

1944 AD
1944ad_tact.jpg

Japan's offensive forces largely vanished after the beginning of the war, and were presumably destroyed by the French and English. Occasional Japanese marines would take out a colony or clog the thin rail system, but I was mostly free to advance on Japanese cities. In 1922 I purchased Electronics (having partly researched it) and rushed Hoover Dam in Alesia with a leader. I already had coal plants, but it kept the wonder away from the other civs and let me sell the polluting coal plants. In 1944 Kyoto fell (along with Smith's), and it was downhill for Japan from that time onward. Motorized Transport came in around 1952 (a self research), and the first few tanks helped to mop up the remaining Japanese cities. By 1965 Japan was eliminated having taken 55 turns or just over 1 turn per city.

1967 AD
1967ad_tact.jpg

In 1967 France declared war due to a failed spy planting. They went into Anarchy the moment the war with Japan ended, so I took the opportunity to beeline for Paris (with Sun Szu) while the French were unable to produce tanks. Paris fell in 1970. I took almost no losses during the French campaign due to the constant use of artillery, and even captured more guns along the way. As the uncultured remnants of France were eliminated, I shifted Alesia's production from tanks to transports anticipating the invasion of England.

fallofise.jpg

The combined forces of the Keltoi and the English eliminated France in 1988 while a group of empty transports headed South.

Unlike the other civs, the English had been insulated from the world wars and fully developed their cities. The ocean was swimming with English battleships, carriers, destroyers, ironclads, and submarines (my transports kept stopping on invisible units on their way South). Nonetheless England had entered the Modern Age, and could have been researching Computers (I had stopped researching with Moterized Transport) so I pressed on with a hasty invasion.

The last part of this report will deal with the unsupported invasion of England.
 
Hi Zwingli,

I can't wait to read your final report. I hope you have made it in time to destroy England.
Your game is certainly the most unique one I have ever seen so far. :goodjob: :goodjob:

Are you going to try an OCC conquest next ;) ?

Ronald
 
This was one of the strangest games of Civ I have ever played. From an early point no other civ would exchange Techs - they all ganged up and said - "No civs to the human!" As you will realise htere wasn't much in the way of tradeable commodities. My only early bonus was the use of Iron to build many Euro swordsmen which I used to grab a few Iriquois towns. By ultimately relying on my Cultural building I was able to flip a few Roman towns.
Unfortunately I should have gone after the Romans as eventually they were one of the three rmaining Civs left at games end. I survivied without any major attacks until 1400ad. Keep in mind that the best unit I achieved was the Rifleman an that was circa 1950 AD. Up until then I only had Pikemen:eek: .
I made the mistake of telling the Egyptians to stick their rerquest for maps and money, as (a) I still didn't have their map (no-one would trade a map either) and (b) for some reason I thought they were rather inconsequential. WRONG! They brought in their Cavalry to attack my Pikemen and, ably assisted by the romans they took about half my towns before peace was accepted.
I then sat quietly and watched as the large powers. Neo Carthage, France, and Egypt were eliminated in their turn along with the English, Japanese and Aztecs. When a town was destroyed I quickly inserted a Settler to increase my towns. during this time up to the 1967 end I managed to grow from about 10 towns to 33 through this process. I kept my armed forces to a minimum - what good is 15 Pikemen in a town against Tanks etc. I didn't build any Barracks. Maybe ther others correctly didn't see me as a threat and concentrated on each other.
In the end it was just me, Rome and China, the latter being by far the largest - probably had 60% of the map, with Rome and myself with about 20% each.
So whilst I didn't win, I did survive.
[dance] [dance]
 
I actually managed to finish a GOTM before the deadline! - and I got round to submitting it! :king:

Not that it was particularly great - domination win 1610ad, final score 5928.

For some bizarre reason I held back on attacking the romans for too long. By the time I was halfway through the series of wars the remaining civs had infantry which severly slowed down my cavalry. I had to wait for tanks before I could finish off. I need to stop being such a nice guy and just wipe everyone out asap next time.

Zwingli - fantastic effort. I might go for something similar next time - give you some competition! :D
 
My work schedule (again) got in the way of my game this time.. around 1650s I had been holding back a leader with which to build the UN, so right before I rushed it in Entremont, I gifted a bunch of techs all around to the other Civs to get enough to win the Diplomatic way.

It's actually my first win every Diplomatically in any Civ game.. I almost always win by domination or space race. I'd like to try Cultural next. Not sure if I'll ever get around to a Histograph win in GOTM.. I don't play often enough to be able to last that far and, honestly, I get bored with the game by then. :)

My final score was 4890 in 1665 AD. My Jason score was 5531. (Thanks Moonsinger!! :) )
 
Zwingli how did you pull that off i only made about 12 cities and still couldn't win.Don't worry OFW i only got 855.Read all the submissions you will learn lot's.
 
davemcw_gotm18_slide2.jpg


After taking over the Iroquois, Roman, and Greek lands I switched to pure builder mode. The outlying cities produced workers to improve and join the two cores, keeping growth in step with rising tech costs. Once the AIs had banks the money was rolling in, but there was no way to redirect it all into research!

There are 16 required industrial techs, which at an average of 4 turns each plus TOE will take 56 turns to get through. Here's how I played the industrial age, using 56 turns as par.

(+2) Steam Power in 6 turns
(-4) Buy Medicine from Greece
(+4) Sanitation - not a required tech
(+1) Electricity in 5 turns
Industrialization
The Corporation
Steel
Refining
Combustion
Flight
Scientific Method
(-4) Buy Replaceable Parts
Atomic Theory
Electronics from TOE
Radio from TOE
Mass Production
Motorized Transport

So I finished the Industrial Age in 55 turns, 1 under par.

I had my palace prebuild scheduled to finish in 1060 AD, the same turn I entered the modern age. This was on the 25% chance that Greece got Fission as their free tech. I used the "big picture" to gift all required techs to Greece and they got...

davemcw_gotm18_fission.jpg


Of course I accepted. [dance]

I continued on the F4 screen, signing alliances with everybody against Carthage who had the second most population. Then I switched the palace to the UN in F1 and exited the advisor screen. The vote was 7-1-1 for Brennus, resulting in a UN victory!

Game score was 6477, resulting in a rather disappointing Jason calculation. But some of the other posters in this thread definitely deserve a medal more than me this month. :)
 
@ Vlad

Although limiting the number of cities really cuts down on your overall production, there are some advantages.

1. Trading leverage. In this game I was regularly able to trade for saltpeter and horses in exchange for 1 slave each (about 120g). A more powerful civ with more cities would have to pay much more since resource costs are based on power.

2. Defense. A small, but well defended civ is likely to be the last target that an AI civ will attack. A larger civ will have some more vulnerable cities which will attract unwanted attention. Thus I was usually able to devote all available forces to offense while the AI civs attacked each other's weaker cities.

You are correct that reading these spoiler threads can be helpful to learn methods of pulling out a win (ie. fancy diplomacy and good land development) even when you seem hopelessly behind. The succession games section is also a good source of gameplay examples.
 
Summary
Diplomatic loss to France in 1565AD for 2365 pts.

Long Winded Version
I was very peaceful for most of the game. Fought a phoney war against Egypt (Cleo attacked me) and wiped out the Romans between 1415Ad and 1450AD (to get their rubber, basically).

Next were the Greeks: I attacked them in 1485AD (having waited for various deals to end). They brought in the EGyptians, via an MPP. In 1500AD Greece signed an MPP with the Iroquois, who also had an MPP with France. So I found myself fighting all 4 - although only 2 were neighbours, of course. But France and, I think Egypt, had RoP with Carthage, so we had to watch that border too.
In 1505AD I signed MPPs with England and the Aztecs, which created the closest I got to a world war:
World_War_1510AD_small.jpg

Following is a minimap showing the world at the onset of the wider war:
minimap_1510AD.jpg

Egypt and France continued to annoy me, the French launching bomber raids across Carthaginian territory, and taking and razing the town of Arausio on the Carthaginian border. A nice side effect of all the incursions by various stacks of cavalry, tanks and infantry (France sent a 25+ infantry SoD at one point) was a lot of veterean-elite upgrades and a LOT of leader opportunities:
I generated one leader during the Roman war, in 1420AD, and built an army, and subsequently the Heroic Epic.
I then got one leader in 1490AD, one in 1495AD, four in 1505AD, one in 1510AD, two in 1525AD, three in 1520AD, and one in 1535AD - Vercingetorix the third.

I finally finished off the Iroquois in 1535AD; it took until 1555AD to eliminate the Greeks, as they had two cities in the former Japanese lands, and I had to launch a shoestring invasion across the ocean - our entire navy was 3 transports, one BB and one CV.

Vercingetorix the Third then rushed to the original home city of Entremont and rushed the United Nations in 1560AD. In 1565 AD we stood against Joan d'Arc for Secretary General and lost, 4-2. Only the English and the Aztecs voted for me, despite China and Carthage both being Polite, never having fought them, the Keltoi (unlike France) never having razed a city, and having trade deals and RoPs with them. Oh well.

I had to call a UN vote anyway, as it was 10pm on the last night of the weekend before the deadline. No way could I convert my power to a win in the remaining time available.
Power chart and final scores:
Power_1565AD.JPG

I just wish I knew how to play faster.
 
Zwingli, patiently biding your time and manipulating other civs into alliances and wars is impressive enough. Thinking to draw the Carthaginian army out of its homeland before dogpiling it is really clever. And going into permanent business selling captured workers is a legitimate New Tactic. This is a game for the ages - good luck on the finish.
 
Back
Top Bottom