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Spoiler for Single-player PBEM - ROME

Discussion in 'Team SANCTA' started by General_W, Dec 10, 2008.

  1. General_W

    General_W Councilor & Merlot Noble

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    Got this reply from AutoTeller:
    Here's my scout:




    My Capital grew:


    which gives me the #1 city in the world :smug: ... for now!
     
  2. General_W

    General_W Councilor & Merlot Noble

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    Lot going on this turn!

    My scout, Explorodus, caught sight of Ronnie1! (Khmer)


    I sent him this [strangely familiar looking] letter:
    The more friends the better, I figgure!
    At least until I can figure out who's best to kill! :ar15:


    My Warrior, "Primus Fecundus" has found another hut!
    Too bad it's not my scout! Oh well... I'll pop it next turn.



    My capital, Imperium_W, is still the largest city in the world at 2 pop. The other person pulling in 5 food must be building a Worker or Workboat?
    I continue working that 2 hammer forest grassland hill tile to speed production of my second warrior. Due next turn and plan to send him south. When Primus Fecundus hits the West coast, I'll turn him south for MP duty in my capital.

    I plan to build a worker next.

    on the other diplomacy front:
    Got this from AutoTeller (China)
    replied with this:

    Comments from the gallery?
     
  3. dutchfire

    dutchfire Moderator Moderator

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    I think you're well capable of handling your own diplo :p
     
  4. Theoden

    Theoden Chieftain GOTM Staff

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    I have to agree with dutchfire on that one. Judging from your diplo work thus far, you're following the same diplo strategy that you/Epsilon used in the previous MTDG, which is no doubt a very solid strategy for games with 4+ players. :)
     
  5. General_W

    General_W Councilor & Merlot Noble

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    Overdue for an update here.

    I got lucky on that hut pop, and turned out Animal Husbandry!


    Not the most useful tech for me right now - but I'm not complaining!
    It shows me that there are no horse resources handy. Being a glass-half-full kind of guy, I take that as good news, because I believe it makes it more likely I'll have the strategic resources I really need closer by. :thumbsup:


    I forgot to take shots last turn (14) - and it'll be a bit before I get to play the current turn (15).
    But here's what I could see of the world North of Imperium_W:




    And my 2nd Warrior is uncovering some good land to my south...


    Makes me wonder if it might be worthwhile to actually settle on that Hill south of Imperium_W?
    Normally I wouldn't do that - but on a small map that's already gotten bloody - having my cities close together might be a good advantage.

    And a city on a hill there would not only act as a water canal - it would have that nice hill defense to protect my capital from attacks from the south.

    Guess I need to see a little more of what's down there before I make the decision.
    Any early thoughts?
     
  6. azzaman333

    azzaman333 meh

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    Food is not a problem, with Corn and Clams, so I'd be trying to maximise hammer tiles for the city, to give it a little flexibility. So, if it were me, I'd settle on the grassland 1S of the hill. Plus, that way it'll have instant access to the corn and clams, rather than needing to whip a monument.
     
  7. dutchfire

    dutchfire Moderator Moderator

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    Yeah, I'd agree with settling 1S
     
  8. General_W

    General_W Councilor & Merlot Noble

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    Here's an updated shot of the South:



    I could even settle on that plains tile, and still have a canal city. It would no longer serve as a blocker to my capital, but could be a good location for a Maoi Statues city?

    Generally I prefer to settle on Plains over Grassland... is that a mistake?

    Also - I'm still the only civ with a size 2 capital. This kind of surprises me on turn 15! What are the others doing? :confused: - still, I think it's good news for me.
     
  9. Viva_Chingon

    Viva_Chingon Condition 1

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    Grassland = 2 tiles overlap with capitol, 12 water tiles for moai.
    Plains = 1 peak w/0 overlap, 12 tiles for moai.

    Both would have instant access to resources...that's corn under your warrior, right?

    I would go for the block / 2 tile overlap (grassland settle) and build a lighthouse after moai.
     
  10. Krill

    Krill Chieftain

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    Question is do you move the warrior south to complete the picture about the plains city site, or do you just wander off to the west?
     
  11. General_W

    General_W Councilor & Merlot Noble

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    Thanks Viva! Glad to have you reading along here. :)

    Here's an update on the South:
    Turn 16:


    Turn 17:


    Killed the lion flawlessly, and got +5xp from the hut.
    So my warrior will be getting 2 upgrades next turn! :)
    Opinions on what to get?

    Does the presence of Fish & Pigs alter anyone's thoughts on where I should settle?
    Looks like I'll have 2 good city cites down here! Maybe I can have a little secret area to myself if it doesn't connect anywhere?


    Up north, I popped a hunt and got another Scout.
    Now I'm playing hide from the Lion on the forested hill.
     
  12. Theoden

    Theoden Chieftain GOTM Staff

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    You should definately go for woodsman 1+2 for the warrior - makes exploration safer and much faster.

    Regarding city sites, I'd probably settle on the grassland, because while the two options might be roughly equal on the economic potential, I think the strategic advantage of completely blocking off with your city is very useful in multiplayer. However, if the exploration of the warrior reveals that it's a dead end and that no threats would come from that direction I'd settle on the plains tile.

    And the fish+pigs is definately nice - depending on what's in the fog, it should give you one or two good citi sites. :)
     
  13. General_W

    General_W Councilor & Merlot Noble

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    :run: Code Red! Code Red! Time to panic! :run:

    I took the Woodsman II promotion - and moved two tiles to uncover the border of Memphus. Worst case scenario realized... he's my closest neighbor by far :ack:



    If he had sent his explorers the other direction, I'd have been out first instead of Viva! :faint: Yikes... I was awfully close to death.

    Now what do I do? Judging from his score, I think he's probably just recently gotten Bronze working... which means trying to make a mad run for his capital and hope it's undefended isn't probably going to work, his capital is now size two, which means he can whip out a Quecha.
    But I could sweep in and try to find a worker or something?

    Or I could try to talk nice to him in diplomacy and fall back to that forest hill and sit there with my Woodsman II unit fortified there as a serious impediment to coming after me.

    My 1st Warrior (Primus Fecundus) will be back in my capital on Guard duty in 2 turns, so I'm not in any immediate danger.

    Thoughts?
     
  14. azzaman333

    azzaman333 meh

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    Copper will be your best defense, so unless there's nearby unclaimed Copper to the north, I'd settle the grassland tile NW of the clams as your 2nd city.
     
  15. dutchfire

    dutchfire Moderator Moderator

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    Well, good thing you can block that isthmus easily.
     
  16. General_W

    General_W Councilor & Merlot Noble

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    ok - some good news.
    I discovered Bronze working on the inter-turn, and I have some VERY handy:



    Whew! I feel much safer now. :thumbsup:


    I also got 3 letters from Memphus.
    Here's the second two that have all the juicy stuff:

    Here's my warrior's current position:


    So - there's a TON to digest there.
    It seems to me like he's hinting around that he's already founded a religion. I'll check the religion screen next turn. I didn't see any notices, but I didn't look that carefully last turn.
    It also sounds like he has bronze working, but maybe not in his current cultural range.

    In any case - it may be a ticket straight to second place, but I'm kind of inclined to do a peace deal with Memphus. Due to his position relative to me and the others, there's no way they can help me with a war. Perhaps once we get alphabet, I could arrange a tech alliance against Memphus to try to slow him down... but in the short term, I'm just not nearly as good of a player as Memphus, and am likely to get squashed if I go to early war against him.

    I think my best plan might be to settle that grassland tile NW of the clams as the consensus here advocates, defend it with a few axeman - and go with the "trust but verify" approach for Memphus.

    That'll free me to focus on expanding North. It sounds like I probably have better land available for expansion than he does.

    Final note - it seems like some subterfuge that he was complaining about his start. I can see his farmed corn, and he says he has a floodplain (if he's working it, does that mean he's already got pottery? As a financial civ, he's going to be very dangerous with floodplains! :ack: ) + Bronzeworking, and now maybe a religion (makes sense, since he also started with Mysticism).

    Or does the crowd here think it's a mistake to be peaceful? Should I have my worker hook up that copper next turn and try to beat the best player right out of the gate? :scared:

    I think I'll respond with a peaceful letter here soon... unless someone really make a compelling argument.
     
  17. Viva_Chingon

    Viva_Chingon Condition 1

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    I, of course, would love to see Memphus crushed. :) But that might be selfish!

    If I am correctly interpreting your diplomatic communication it appears as though Memphus is on the far side of the map with you and AT close to each other some distance away from Memphus. Have you found Ronnie yet?

    If this is the case he might have a lot of land to expand into...as he mentioned, there is a destroyed civ to the north of his position. This, to me, seems to be the biggest problem for you...as well as AT and Ronnie. If he is allowed to expand there will be no stopping him later.

    Lead him on -- create an alliance at home and, collectively, send your forces to destroy the Inca!

    Memphus did point you in the direction of the destroyed site -- which, when found, would allow you to read my spoiler. I would scout that way anyway -- before his culture cuts you off, as he suggested. Also, it would give you an idea of the land into which he could expand!
     
  18. General_W

    General_W Councilor & Merlot Noble

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    I'll try to get screenshots with the next save - but here's the scoop:

    I found Viva's former capital.
    You had stone!! :wow:
    So I took a look at your thread - that really stinks about the warrior auto-moving :sad: If you had fortified in the capital, you'd probably still be with us!

    In any case, the murderous Quecha that killed Viva just showed up to the North of my borders. My warrior Primus Fecundus is safely fortified in my capital - but no matter, Memphus appears content to pass me by anyway.

    We're on the verge of working out a deal. Here's the last e-mail I sent him:
    My Woodsman II warrior - "Mighty Arborus" climbed a hill and caught sight of Memphus' capital. He does, indeed, have the Buddhist holy city. :ack:

    I'm 18 turns from Iron Working... but I'm starting to wonder if I shouldn't put that on pause in favor of trying for Hinduism? There are NO early happy resources in sight, and an early religion might really help me.

    With Memphus playing peaceful and copper right next to my capital, maybe I can afford the diversion?

    Thoughts on finishing IW vs. going Myst->Poly ?
     
  19. azzaman333

    azzaman333 meh

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    If you don't mind the EP bonus to Memphus, you could hope for Buddhism spreading to your cities. (I forget if the bonus applies to state religion or owning the holy city.)

    Holy Cities are nice, but Praets are nicer. Especially if you don't see any copper for Memphus.
     
  20. General_W

    General_W Councilor & Merlot Noble

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    hmm - maybe I'll approach Memphus about spreading Buddhism to my lands. It'll give him an extra gpt, but only after he gets a Great Prophet. Which I'm sure will be high on his to-do list.

    One of us will need writing for that though, right?

    And I gotta tell you, I'm kinda freaked out about going to War with Memphus early. Praetorians are awesome... but axemen will still chew them up hammer for hammer. :shifty:

    I guess that's a worry for later though, I'll keep scouting Memphus' borders, and see where the Iron shows up in 18 turns...
     

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