1.21f
I had to laugh when I started GOTM24 by going to the F10 screen to see who my opponents were. I thought the Han might be China, and there were a couple of obvious Japanese names, but the majority were not recognizable. And the civilopedia had just blank entries for everyone, including the Koreans! WOW, what a start! I knew then that this wouldn't be an ordinary game.
Not knowing how many expansionistic civs there were, I started off on 'Terra Cotta' at maximum research. I founded Seoul 1 Space West of the starting position: this would allow me to develop the 4 turn Warrior/Settler factory, was adjacent to the river, and the coast. My initial builds were Warrior, Warrior, Warrior, Granary ... then a mixture of Workers, Warriors, Settlers until I finally got the 4 turn Warrior/Settler factory fully working in about 2150 BC. (Thanks, Qitai! not sure if I'd thought of it if you hadn't mentioned it in the pre-discussion thread.)
This image shows the approximate scouting paths of my 3 main scouting warriors, 1-yellow, 2-orange, 3-red. And the years and places I met each of the 3 civs on this continent. Here are the trades I made when I met them:
3300 BC, I'd just learned TerraCotta; Traded TC and 3 Gold for Burial Rites (we matched with Alpha and BronzeCult)
2950 BC, trade Alphabet for Martial Arts and 18 Gold (We, and Baekje, match with BurRite, BronzeCult and TerraCotta; Baekje also had Martial Arts)
2310 BC, met the Han while moving out a Warrior/Settler pair to found my 3rd city; trade Alpha, BurRites and 58 Gold for Masonry; Trade the Goguryeo Masonry and 21 Gold for The Wheel (Koreans, Han and Goguryeo have all 1st level techs now; Baekje are missing Wheel and Masonry)
Based on some assumptions I've made, I believe the Baekje are Commercial/Religious, the Goguryeo are Militaristic/Religious (I keep seeing Montezuma) and the Han are Militaristic/Industrial (like China, normally).
After TerraCotta, I researched Calligraphy at minimum. Here are major points from the rest of my Ancient Age :
1830 BC: bought TaoMyst for 78 Gold from Baekje; trade TaoMyst and 54 Gold to Han for Iron Culture
1650 BC: Learn Calligraphy; nothing but Bajutsu to trade for (should have sold it; everyone had it within a few turns)
Start minimum research on Shamanism
1375 BC: Goguryeo start war with me with sneak attack while within my culture
1250 BC: Everyone else has MapMaking; I trade WM for TM's, and know most of the continent
1200 BC: get WM from Han, I now know the entire continent.
1100 BC: raze Goguryeo city of Haeju
1000 BC: I end QSC period with 10 cities
925 BC: take and raze Goguryeo capital Kaesong
800'sBC: take Goguryeo city of Monsan
730 BC: peace with Goguryeo, getting 2 cities, MapMaking and Mathmatics; Goguryeo down to 2 widely separated cities
670 BC: learn Shamanism; trade for Literature, CivilService, Bajutsu and a lot of Gold
Start fast research of Currency
590 BC: perform Palace Jump to Snagagon, near former Goguryeo capital location
490 BC: learn Currency, trade Currency, 10 gpt and a chunk of gold for Construction
Start fast research of Confucianism
410 BC: learn Confucianism, enter Middle Ages
Here is a screen shot of my 1000 BC F3 display; I had 10 cities and 26 citizens at this time:
My only war was with the Goguryeo, started when a lone archer of their's attacked one of my cities killing a warrior. I had 2 in the city, and another 3 within a turn's movement radius, so that archer died pretty quickly. I established embassies with the Han and the Baekje, and got ROP agreements with both; I couldn't afford to ally with them, but I wanted to reduce the chance they'd ally with the Goguryeo. I had founded Andong in the center of the continent; I wanted to put my claim to the central river valley fairly early. The Goguryeo tried a couple assaults against Andong, first with 2 Warriors and a Archer against 3 Warriors (I took out his archer as it approached), and then with 2 Archers and 2 Warriors against my 3 Warriors with 2 Bushi reinforcements (no problems, mate!). By this time I had a significant assault force of Bushi's that struck the West end of the Goguryeo core, and worked it's way East.
After claiming most of the Goguryeo land, I started Settling it with the stacks of Settlers I had been saving. In some cases I was just barely beating the Baekje to the punch; they had a handful of settlers using the ROP agreement to try to take some of the open territory. A few well placed Korean units impeded them just enough.
I finished my Forbidden Palace just SE of Seoul in 825 BC. Conditions were finally right for a Palace Jump in 590 BC, and the palace was reestablished just N, NW of where Kaesong used to stand. This is still on the river, but brings the Cattle and Iron spaces within the capital's useable radius. The Forbidden Palace and new Palace are rather close; if I accumulate the Baekje into my empire, the Northern part of their territory will not be as productive as it could have been if I'd placed my FP further North. Still, I already have enough useful territory to dictate the remainder of the game.
Image of 410 BC F3 map with Forbidden Palace (green) and new Capital (red) indicated:
I've accomplished nearly everything I wished to do in the Ancient Age. Perhaps I should have waited until I learned Calligraphy to use it to trade for TaoMyst and IronCult; I saw on opportunity to get both and took it, and as it turns out, the Han actually did learn Calligraphy just before me, so if I had waited they might have messed the trades up for me. Enjoying the game, and looking forward to the Middle Ages ( can't wait to see what other surprises Cracker has set up!)
(BTW, I did try Qitai's 2 attempts at revolution after learning Republic; I got 6 turns both times so no obvious effect for me.)
(EDIT: Hmm, my image uploads are not uploading - actually the last 30 uploads or so have 0K length, so I'm not the only one!; I'll try to update later)
(OK, 7th time's a charm
, images loaded)