*Spoiler2* Gotm17- Full World Map+Explore

In my last post, I was researching towards Navigation. My golden age triggered by the first Egyptian war helped speed up research. I only sent out one suicide galley this game, and it sank immediately, so I waited until Navigation, which I researched in 800AD. Caravels were sent out to explore the vast ocean.

In 890AD I contacted Greece and Persia simultaneously, and traded for contacts with England and Rome. Rome was still in the Ancient Times. Greece, Persia and England were in the early Middle Ages.

Here is my map in 890AD

gskyes890ADmap17.JPG


In 930AD I contacted America. I traded for contact with Germany and Russia. Germany and America were still in the Ancient Times, while Russia appears to have just entered Middle Ages.

In 980AD I contact the Zulu and Babylon, and traded for contact with the Iroquios. Zulu, Babylon and Iroquois were in the early Middle Ages.

Here is a map in 1000AD with caravel routes

gskyes1000ADexplore.JPG


Unfortunately, I forgot to write down when I contacted China and Aztecs, but it was soon after 1000AD. They were both still in the Ancient Times.

Over the next few centuries I explored the oceans of the world, researched the remaining Middle Age techs, traded with the AI, built wonders, and fought a second Egyptian war. But I want to save the details on this period of time to wait for another thread not devoted towards exploration.

Here is my map in 1430AD

gskyes1430ADmap17.JPG
 
After loosing 5 suicide galleys, I stopped until navigation. Met all civs between 860 and 1120, and traded for all luxuries and all their money. After the first 20 turns, I delayed renewing some trades in order to lump them together in 2 groups. This way, I will have to give less techs in the long run for luxuries.

After initially cleaning out their pockets, every 2 or 3 turns I traded my maps to everybody with cash leaving them broke. Since
  1. the AIs know the map anyhow
  2. the AIs are still willing to pay for maps
  3. the AIs do not do suicide runs[/list=1] this was a great money maker as my galleons and caravels explored the world.

    When finally navigation was discovered by the AIs in 1290, I once again deprived them of all their luxuries, cash, and future income by selling them contacts they could make soon anyhow. For another 20 turns, I did not have to give them techs for luxuries to keep my people happy.

    All this time, I was on borderline defense in my cities (lonely warrior or sword often) and researching 70% - 90%. My goal is to keep my about 6 tech lead, and to get all wonders from now on.

    However, this threat is not for outlining the research strategy to do so.
 
Originally posted by Justus II
Pickachu, I'm curious, why so many cities on the small island to the SE of your home, with the incense. It looks like you had 5 cities on your home island, but then settled 7 on the much smaller island?

That's a good question! You see, I aimed for a cultural win in this game. I decided to build only 6 good cities (the ones you see on my "before" map, except for the northernmost one). I wanted to fill the rest of the world with as many cities as possible and rush a temple and a library in each to get a lot of culture[dance].

It was a perfect plan! There was only one problem: It didn't work:(. I got involved in a never-ending series of exhausting wars that made me broke. Then I couldn't afford to rush enough temples and libraries. The wars weren't really that successful either, so I expanded to slow. I even lost my first forbidden palace in a war:eek:. I guess I should have built more good cities:rolleyes:. Here's how the world looked like in the end:
End.jpg
 
Originally posted by cracker
I encourage you to look deep and find the common ground in your game ... find the cure to what ails you ...
Oh my god. This is so funny I have to actually finish my game. Ok, I'm back to it. I typically do very well in Regent and play mostly on Monarch now, but this game had some wierd balance with Science for me. Everyone is sharing at a ridiculous rate and I'm so far behind that I won't catch up.

Oddible, there is no possible way that a discussion of the UN, Oil, and the modern age could even remotely be considered an appropriate topic in this discussion thread. - cracker

Here goes... Wish me luck.

Oddible
(shoulder to the grindstone and nose to the wheel)
 
a few observations and questions.
1)was anyone able to settle the island with the wines between China and Iroquois? If not who settled the land eventually?
2)It seems that if you were way ahead when you made contact, the only benefit would be via gpt or a head start in a military conquest. I found it very frustrating that so many civs were back in the ancient age, often time without even monarchy. What were we to do?
3)If you were unable to build FP in conquering Egypt, you were stuck with a corrupt nonproductive ex-Egypt. This was my problem exactly. I did not get a GL and know of no other way besides more war accross a vast ocean to build that FP without waiting until around 1000ad which I was forced to do.
4)I hope it is not getting too far ahead, but there seems to have been a great effort in this game to punish you for assuming certain elements of the map and about the game. Maybe I was just used to playing the last few games at higher levels but I really thought that that early lack of contact would result in many other civs with more tech advances when I finally came in contact which was hardly the case. Also, at first it seemed like Great Lighthouse was a neccessity, then after realizing the sea only covered our immediate area, GL didn't seem quite important. Ironically, if you wanted to run suicide galleys, which I did, GL once again became very important with the extra move. I felt this was a very frustrating but fun way to be toyed with.
 
I had to build the FP manually, no GLs after defeating egypt, but it is possible. I selected a city on the island just west of egypt (near the iron), paid for a temple and courthouse, got it to population 6, and was able to build it in 29 turns (7 productive shields out of 11). Started in 340AD, finished in 640. I probably could have done it quicker if I had rushed a market, and allowed for pop growth, to get WLTKD, which I usually do, but that would have only added 1 shield probably, so down to 25 turns.
 
I think the AIs use contact with each other to speed research by trading advances from different pathways. In this game they did not have that connection until navigation (or until given connact by Carthage), so they did a poor job of advancing. In hindsight, that advantage to the human player is/was important to the second half ofthe game.
 
Originally posted by Birdjaguar
I think the AIs use contact with each other to speed research by trading advances from different pathways. In this game they did not have that connection until navigation (or until given connact by Carthage), so they did a poor job of advancing. In hindsight, that advantage to the human player is/was important to the second half ofthe game.

I think there is even more to it than that, but I haven't had the time to fully explore it (busy trying to win the game first!). It is true that a lot of the AI research comes from trading, but several recent articles (bamspeedy's I believe) describe the factors AI use to choose which tech to select next, yet there would be no trading unless some of them selected different paths. I don't know what those factors are. Starting techs from their characteristics could explain it in the ancient age. However, do those characteristics affect future tech choices? For exmple, would militaristic civs be more likely to research Feudalism in the middle ages? Do scientific civs tend toward the top half of the tree (maybe because they start with a free tech)?

Like I said, there are still many variables, but something I have noticed in this game was that certain civs, even within the 2-3 in the same island group, were far more advanced than others. Why? Terrain and luxuries have a lot to do with it, but I also think some of them must have researched along different paths, therefore creating more trading opportunities and propelling both of them forward.

The other factor that may influence this (one of my pet theorys) is government choice. For example, in my game, China and Aztecs were totally backwards, still in ancient age, but what was significant is that they were much closer to republic than monarchy. Yet Germany/America/Russia were also ancient age, but had Monarchy and were lacking techs toward republic. The more advanced groups tended to have both. So maybe some AIs (for whatever reason) tend to pursue certain government types, which directs them toward a certain path. If for some reason, two nations with opposite government goals are paired up, they would have lots of techs to trade back and forth as they progressed. However, if they both/all pursue the same government, they will all tend along the same path, with limited trading opportunities.

Of course, this could just be coincidence/speculation/pure imagination, and I havent really been able to test it. Perhaps after I submit the game I can go back and try to more clearly document the tech status of the AIs at various stages, or compare with other games. I just think there is something else that directs AIs along tech paths that hasn't been identified, but is showing itself in their progress in this game.
 
I believe that each civ has a favored gov't style and probably will research a path to get there quickly. Maybe they research to get their UU quickly too. Choice of gov't affects AI attitude so I'm guessing that it influences research. The paring of civs on the various isolated island groups should be looked at in regards to preferred govt .
 
Lovers of Great Leaders can always delay complete destruiction of the opponent and let him send archers into their towns. If we had known how vast the oceans were we would probably have spared the Egyptians to keep us company until we had that leader for Forbidden Palace.

Like Justus, I feel that the courthouse is rather useful in this game. Some islands must be self-sufficiant, or we'll have galleys and Galleons spinning around in our heads.
 
Regarding island settling
  • I put a town on the northern edge of he wine island, beating America who settled SE of me, Rome and Greece who have towns in the south. I will try to out-culture, maybe even flip San Francisco (hurried temple) and conquer the other 2, once they are developed.
  • on the gold island I settled in the south, hurried temple and have now 2 whales and the gold hill
  • Aztecs settled on the volcano island, but I am about to send a galleon tryng to get a foothold and the furs
On each island, I gun for pop growth to size 6 and wltkd, since that is the same as a courthouse.

Regarding Forbidden Palace: I did not get a GL, hurried temple in Memphis, got wltkd, and build it slowly in 43 turns finishing finally in 1285.

Regarding AI trades, I got most of their money for maps and communications, giving them few techs.

Regarding research, I disregarded all optional advances (except chivalry), because it is cheap to trade for them with the AIs.
 
Originally posted by Justus II


I think there is even more to it than that, but I haven't had the time to fully explore it (busy trying to win the game first!). It is true that a lot of the AI research comes from trading, but several recent articles (bamspeedy's I believe) describe the factors AI use to choose which tech to select next, yet there would be no trading unless some of them selected different paths.

It wasn't one of my articles. And to give proper credit where it is due:
What will the AI research next?
But Alexman admits that he made a big assumption that whatever your science advisor recommends you research, would be the tech the AI would research. And he said there is likely a random factor, and from my experience there most definitely is at least some random factor involved. Most of the time, yes, the AI will research the techs towards Republic, but sometimes the AI will go for monarchy. Like in the last deity GOTM-the Persians beelined for Monarchy. Getting Monarchy before they had Writing in my game.
 
Seems that several people had a far different experience than I. Persia and England traded techs so savvy that they ended up far ahead of me the whole game and in the late game sold all most of their tech to others at a rate that must have been cheaper than what they would've paid me because I tried to sell to them. At this point in my game everyone is ahead of me!
 
@oddible

It's weird how two different games can give you an aggressive AI that masters both teching and infrastructure. While another game at the same map with similar achievemnts and strategies gives you an underdeveloped civ with low tech rate. I guess it's related to the above posts about the rare occasions where two AI neighbours research two different tech threes and pulls the other one along. If you spot this duo at an early enough time you might interfere by making one of them attack the other.

I have a different problem in my game. The AI bleed me dry every time I have to renegotiate lux trades. This is most likely a result of me being constantly 2-4 techs ahead of them. It's actually allmost cheaper for me to conquer the resources and fortify the city with culture, than to cough up their hairy demands.
 
@ Singularity: Being 2-4 techs ahead of them isn't that bad, as long as your infrastructure is keeping up with technology. My midgame strategy, once worldwide contact was made:

1) After ensuring safety of current wonders, sell valuable tech to leading AI civ at high gpt rate. Trade to other AIs for luxuries and some gpt, also trading them my luxuries.

2) Rushbuild markets/harbors to ensure future cashflow. If enough of these are built, rushbuild courthouses/factories next. By 'rushbuild' I mean rushing with 1 turn's worth of shields in key high-commerce cities each turn, and then going back and finishing half-built ones later.

3) Any leftover money goes into barracks/second defender rushes to deter and repel AI invasions. This turned out to be crucial, as without a sizeable standing army, the quality of my troops was the major factor in making the AI hestitate when considering invasion. It took me 7 turns of anarchy to get to Democracy, and I didn't want to have to revolt back due to WW, or waste too much gpt on extra units I didn't need.

This strategy worked well for me, but as I played this game as a peaceful builder, only initiating war once (see the next spoiler thread), others may have different experiences trading with the AI.

My exploration strategy was to try to make up for my bad luck with suicide galleys by sending out ~5 caravels at once to divide up the unexplored area more or less equally until they made contact. A screenshot of the minimap at 1020 AD should give some idea of the progress at that point, and another one gives the exploration routes:

1020 AD-Halfway through the exploration process:
GOtm17minimap1020AD.JPG


The full map, with exploration routes:

GOTM17minimapexplored.JPG


Yellow arrow: first contact with Greeco-Roman archipelago in 930 AD

Pink arrow: first contact with English-Persian archipelago in 940 AD

Orange arrow: first contact with American-Russian-German archipelago in 950 AD

Purple arrow: headed towards large unexplored area, making contact with Iroquois-Zulu continent in 1070 AD

In 1100 AD the 'purple' caravel found the Aztecs after buying the world map from the Iroquois. There weren't many large black areas for the AI to hide in left by that time.

In 1180 AD the rumbling volcano, Mt. Faka, was spotted holding cracker and Thunderfall captive on an island swarming with barbarians horses.
 
290 BC - We give the Greeks Republic and we get Polytheism, $63, Contract with Rome and their complete world map.
LAK-278.jpg



130 BC - We enter the Middle Ages - I think it is time to head toward the second wonder I care about. Leo's works across all landmasses, and that is the only type of wonder worth building this game.

150 AD - Talk about a please attack me sign - Egypt builds the Great Library in Memphis.

340 AD - Later then I planed, but getting enough troops and galleys shuffled over was rough. It is time for war with Egypt.

410 AD (I) - Our suicide galley had ONE turn to go to make contact with two different civs and sinks :cry:

520 AD (I) - The Iroquois have been destroyed. :eek:
There is a monster civ out there somewhere.

560 AD - Thebes turns into a death trap - it holds, and eats multiple units.

650 AD (I) - We get Leo's workshop. [dance]

680 AD - We finally get another first contact - Persia and England. They are also totally isolated.
Based on what I am seeing, I end the suicide galleys and wait for Navivation.
LAK-279.jpg




700 AD - Thebes is assaulted again and this time it eats multiple long bowmen! The bad part is I had to use the NM in desperation to kill the 1 hp spear left. I was trying to hold off until the last Egypt city to have a GA without war weariness. What really is annoying is that there is another 1 hp spearman left, so I don't even take the city. 10 years later and Thebes is burned to the ground. There is no way I can keep the cultural monster with junk wonders in it. I then sign a peace treaty, as I don't want a ww golden age. In addition, I need time to rebuild troops for the final assault.

730 AD - Another funny name is found - Padmalinium.

860 AD - Navigation is discovered, time to go finding the rest of the civilizations.

880 AD - Very late for me, but the fp is finally on-line.

890 AD (I) - Another civ that I haven't meet is destroyed - Germany.

910 AD - First contact with America - they are also incredibly backwards. They were down right nasty to there neighbors, as they were the ones to kill Germany, and cripple Russia to worthless. Russia is just leaving the ancient ages.
LAK-280.jpg


960 AD - It is time to take Egypt of this game. Our second round of war begins.
(I) We complete Magellan's voyage - very useful with this map.

990 AD - First contact with Babylon, who is next to the Zulu.
LAK-281.jpg


1020 AD - The final contacts - Aztecs and Chinese
LAK-282.jpg


1050 AD - Add Copernicus to the list. At this point, I can get every wonder going forward as all of the AI civs are hopelessly behind.

1060 AD - Well I am surprised, but there is one more volcano including Cracker :lol:

1120 AD - Good news - we have 2 sources of Saltpeter.

1200 AD - We finally break Egypt and Alexandra is captured.
:confused: Has cracker set the Demonic defender option on?

I am not sure where the best cutoff is. I will cut off before we get into all wars, and my attempt at domination on this crazy map.
 
“What do you mean, you want more Galleys? What did you do with the last ones?” The story of the Hannibalites and their voyages of discovery (and sinking).

When last heard of, the Ancient Tribe of Hannibalites were just about to do some final damage to the Egyptian heartlands. The storyteller had to zip it at that point because an intrepid exploring Galley crew had ventured far East and had spotted the first signs of land – someone who had helpfully painted all of their town walls orange. The ancient seafarers guide foretold that this would be the English. Such tales of lands beyond our own could not be told before the audience at the time, as such heresy might have shocked them to the core. However, we are assured that the new audience is considerably more worldly-wise.

The first hopeful exploring galleys around 700AD were lost – one battling through the FOG to the south – and the other heartbreakingly close to the English shores but still not close enough to have hailed anyone on land.

Back home, the war on the Egyptians went well. City after city fell to our Swordsmen. At first we burned the cities that there might be no repeat of the ‘miracle of Thebes’, but as the Egyptian lands shrunk we became more confident and installed our own governors in the captured cities. Only the citizens of Alexandria tried the ‘Cutlery trick’ to overthrow our drunken celebrating Swordsmen, but by this time there were quite a lot of our forces nearby to recapture the town.

By 890 AD we were no longer at war!! There was nobody to fight any more. Queen Hannibaline decided to take a back seat and allowed a Republican government to take control. At first this did not seem to be the magnanimous social victory that she promised, as town after town suffered from crippling debt and citizens rioted in the streets.
The next year’s budget quelled most of this by diverting most of the nations funds to luxuries and cash. The citizens were happier (if not the scientists).

Another intrepid Galley captain and crew went in search of the neighbours. Though the Gt Lighthouse speeded their passage, they risked their lives in ocean waters to the south west for year after year. They never saw land. They never returned. How do we know? Their story was returned to Queen Hannibaline strapped to the legs of a well trained sea-bird.

The next Galley to attempt to find other humanity headed to the West, but made little headway before foundering.
A south-east voyage also was cut terribly short. Were there some sea-monsters lurking out there beyond our sight?

AgedOne_AD1120minimap.jpg


Finally, in 1120AD, came the news all of Carthage had been waiting for. A voyage of death-defying bravery headed directly south from the region of Alexandria had sighted land and had survived to shallower waters. The captain and crew had been well coached by our diplomatic teams. They knew there must be no mention of our ex-neighbours the Egyptians or our treatment of them. They had all been taught to say “Oh my God! We thought we were alone in this world. Not another human race have we met in all of history”. That should keep our reputation intact.

The new neighbours were the Russians. They didn’t like us much. Could it have been that nasty incident at dinner when one of the junior officers talked a little too freely about the slave labour in Thebes and Alexandria? The captain had attempted to smooth that one over as best he could. Still, they agreed to sell us a map of their territory.
We were careful not to show them ours.
Around the coast, we met the Americans and Germans. None of them looked like they were a serious threat to us.

Back in the year 130AD we’d built this fabulous Great Library, that some had called a white elephant. Perhaps, now, we could entice our new neighbours into placing some books in it? Well. Here was one about Monarchy (Should we tell Hannibaline? She was so tyrannical before. Perhaps she’d be calmer as a monarch), another about Monotheism, Theology and then … Education!! It had a leaflet tucked in the back, explaining that the warranty on our library had just run out.

The very next year, 1150, we had to face a major riot amongst our most revered architects. We had been preparing a splendid Workshop for our great inventor Leonardine – under the disguise of Sun Tzu’s Art of War (Don’t ask). However, a traveller arrived one day to say that some people called the Zulus had already got a Sun Tzu’s and that we were infringing copyright. OK. OK. We said, and removed the fake advertising hoardings to reveal it as Leonardine’s Workshop. Just one week later, another travelling holidaymaker sought an audience with Queen Hannibaline in order to tell her that there is already a new Workshop called Leonardi’s in Nineveh. He’d been there and it was very nice. To have continued ours would not have looked too good, so the weeping architects were convinced to transform the Workshop into a Cathedral in just one year. Everyone lied and told them it was just as good as a world-famous workshop any day.

More brave Galleys headed off. There had to be other folks in the world, even if none of our new acquaintances had met them yet.
The ones that headed directly east from our homelands - retracing the route of the early 700AD explorers that caught sight of English shores – were alone responsible for depleting the stocks of timber around Carthage, so many of them sank without success.

The original team that had met the Russians set off to the East of those lands and discovered a small uninhabited island, but then they themselves were lost somewhere south of the fabled ‘England’.

In 1230 a special meeting was called in Carthage to discuss the fact that of our once mighty navy, not one Galley remained. Hannibaline was assured that vastly improved vessels – the Caravels – would be in production almost immediately and that the Galleys should be consigned to history.

Things were suddenly looking better. First Caravels, and then so shortly afterwards the science of Navigation. Suddenly, the new vessels could travel the oceans without fear.

AgedOne_AD1315minimap.jpg


To the south-west, Greece was discovered in 1300. Then Rome, just along the coast. The first Caravel to travel East found England without mishap. Then Persia.
The diplomatic game we played then was to sell the richest nations contact with all the ones they would have bumped into in the next few years. Not that anyone was that rich really. Rome looked like our nearest rivals, and Persia had the most gold.

AgedOne_AD1315rusgeramer1.jpg


AgedOne_AD1315romegrk1.jpg


AgedOne_AD1315eng1.jpg



We then spread out around the world, running into the puny Aztecs and the polite Chinese, then the Babylonians, Zulus and Iroquois way way down south.
Knowing everyone in the world now, it was surprising how peaceful everyone has been. There are no tales of civilizations wiped out by marauding swordsmen, and we were not telling about our own history. Similarly, we liked to keep our whereabouts a secret, while buying maps off of everyone we met. Then we’d trade contact for as much as we could get with everyone who could pay.

Enough exploration. We had to decide what was to be the fate of this crowded world.

One final explorers note. In 1400 a small island, enshrouded in mysterious fogs, was discovered in the far south. Infested with barbarians, and containing the active volcano Mt Faka and those workers who labour there. We had a feeling that this forbidding place was important in our future … but we’ve been wrong before.
 
Spoiler 1 post: http://forums.civfanatics.com/showthread.php?postid=833634#post833634

First few galleys sent all expired, so I prepare 7 more just as Astronomy hits in 650AD and bump them into the sea to give them an extra tile head start. Only one got far enough to see anything before sinking (the edge of green which turned out to be Greece). I should have just waited until I finished Navigation.

GOTM17_minimap_800ad.jpg
800AD

Navigation came in at 760AD and I only had 4 Caravels, sending them out to follow the arrow paths. The x’s are the last 7 that all sunk. First contact was Greece in 800AD (since I knew how to get there). Trade Currency for territory and contact w/ Rome. Trade 48g for World Map from Rome. They have Republic, need Monotheism, but they won’t trade for it. I see I have a sizeable tech lead over these two, and also see that like Carthage and Egypt, these two appear to be isolated. Make some educated guess at this point that maybe the world is broken into pairs of countries on island groups and decide to head off northwest, keeping others on course.

GOTM17_minimap_1010ad.jpg
1010AD

840AD Find my first squid on the way to the northwest, it died.
870AD Finish Magellan’s Voyage in Carthage.
880AD I meet England and trade Banking, world and 55g for Feudalism and territory. See blue border and head toward it.
890AD Discover Persia, trade world and Banking for maps, Chivalry and 7g. Note that I am not trading (nor do I plan to) any contacts. I want to keep my tech superiority.
900AD Meet America, they have Republic and know Russia, Germany. No trade at this time.
910AD Meet Russia, they have Republic and Monotheism, but only three(!) cities. I discover at this point that only one side needs navigation to trade over ocean. Probably something I should have know already. Trade ivory to America for contact with Germany. Trade wine to Germany for world and 2g. So this is a 3 country island group. Head southwest around this group of islands and then south.
990AD Meet Babylon, trade Press for Republic, Iroquois, world, and 17g. Iroquois are a worthless little civ.
1000AD Meet Zulu, trade Education for Engineering, maps, fur and 17g.
1010AD Hannibal becomes trademeister: Education, territory, 18g for gems from Babylon. Press for dyes and 11g from Russia. Press for 252g and maps from England. Have all 8 luxes now and Democracy is 4 turns away at 80% sci. Treasury at 308, net –40.
1020AD China contacts me, they have nothing I need. Zulu starts Leonardo, (bing! Lightbulb!) trade Banking for Invention, 8g, maps.
I don’t have a record of contact with Aztecs but it had to be near here. [EDIT: Now that I look at my map above I realize I obviously contacted Aztecs first and got their territory map, and they must have traded my contact to China.]
I am rapidly approaching the cutoff, so I’ll end this here since I’ve contacted everyone. Here’s a final mini-map at 1160AD.

GOTM17_minimap_1160ad.jpg
1160AD
 
Originally posted by LKendter

1200 AD - We finally break Egypt and Alexandra is captured.
:confused: Has cracker set the Demonic defender option on?


I too had unbelievable troubble with Cleopatra's last city on that island. It was in the middle of floodplains, so I may've had some riverpenalties. But I believe I wasted 7 vet/elite swords, 3 knights and 1 cavalry to capture that city. :ar15: :egypt:
 
Finally! In 740AD, we discovered Navigation and sent our Caravels to explore the world.
Every single civ we found was hopelessly backward, several were still in Ancient Times. We helped them develop. :)

Earlier, a Galley on a suicide run had already found Greece and Rome, but sank with the border of America in sight.

The highlights of this phase:

GOTM17_230bc_mini.jpg

230BC Our brave explorers find Delphi, protected by Alexander's Ragtime Band. :lol: Gave Greece tech, for Rome, map, a few coins, then traded for Monotheism
50AD Carthage completes The Great Wall
230AD Hippo (west of Egypt) builds the Forbidden Palace
250AD Theology discovered, traded for Monarchy
290AD Galley lost in treacherous waters, one tile away from America ... :(
350AD Utica completes The Hanging Gardens
390AD Education discovered, traded for Engineering
530AD Banking discovered, traded for Invention and Chivalry
620AD The empire passes 10,000 culture :)
700AD Astronomy discovered, traded for Gunpowder. We have a source of Saltpeter on the starting island. Carthago Novo founded
740AD Navigation discovered, traded for Spices
780AD America, Russia, Germany, Persia and England contacted. England is down to one city (York)
790AD Traded for Silks and Dyes
820AD Utica completes Copernicus' Observatory
840AD Economics discovered, traded for Music Theory. Iroquois, Babylon and Zululand contacted
880AD Heliopolis overthrown :)
890AD Aztecs and China contacted
900AD The last(?) of the captives found. The empire has 19,000 culture

GOTM17_900ad.jpg

Shipwrecked?
 
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