*Spoiler2* Gotm17- Full World Map+Explore

After I submitted my game, I decided to give the OCC a try. Here is a snapshot of the beautiful Carthage around 1665 AD.:) The 20K culture victory won't be a problem in this game (at least in the OCC).
 
Justus II:

It was a pleasure reading the history of your republic. Now let us know how things turn out with your musketmen on the SE island.
 
Here is a pic of my city in 1595.
 

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When I found the Barbarian Island in the extreme south-east, it was so swamped with barbs, it was impossible to make a landing!! They would occupy every tile with multiple units! I tried simultaneous surprise landings from different sides, but to no avail.

They left the southernmost desert tile free ONCE, but my lone caravel at that time only had a settler and a hoplite which I was not willing to sacrifice.

They other civs also dicovered the island by now, but they likewise are so far unable to settle there.

So cracker do not despair! Help is under way, but it will be some time still for me to get a good Marines Expeditionary Force going to liberate you and the other chap :)

Great fun!
 
I'm kinda learning as I go along with these gotm's. This time I'll submit for the first time ever, my qsc is finished.
But I have to forfit the gotm itself b/c I reloaded a couple of hundred yrs to get swords instead of catapults (huge mistake as mentioned in the other thread).
That said: I just read the palace city jump thread and figured this map would be perfect to do just that. I got a GL from my war against Egypt and built the FP right away in Thebes. But instead I prob would have benefitted from doing a palace jump from Carth to a city I founded on the eastern coast of the island just west of Egypt's mainland.
Then, saving my GL and after beelining for navigation I'd hit one of the other islands and get a FP in one of those captured cities, effectively giving me two archipelago groups with manageable corruption.
I'd appreciate your views on this, please :)

EDIT: clarification: Carthage was a pure settler factory so not much production/culture lost in the jump...
 
As described in the last spoiler, the Carthaginians concentrated on building wonders in their early ages. They got the Great Library, the Great Lighthouse and the Hanging Gardens who unfortunately triggered a golden age while they still was ruled by a cruel despot:mad:.

In 110 BC a very lucky galley discovered Warwick that led to contacts with both the English and the Persians:). That inspired many other fools to go exploring. About 7 more ships was sent out to the dangerous oceans, but they all sunk without finding any new lands:eek:. Finally this madness was brought to an end and the Carthaginians could concentrate on expansion at there nearby islands again.

The rest of the world was not discovered till the discovery of navigation made sea travels safe.

Here are screenshots from before and after the exploration madness that killed so many Carthaginians. What a waste!
BeforeAndAfter.jpg
 
Originally posted by haegint
When I found the Barbarian Island in the extreme south-east, it was so swamped with barbs, it was impossible to make a landing!! They would occupy every tile with multiple units! I tried simultaneous surprise landings from different sides, but to no avail.

That's interesting because when I got there only 2 villages existed. There was one barb Impi outside the villages and about 16-18 Horsemen all in the villages. None of them were any match for my Musketeer.

However, on every bonus island that I discovered, the other civs got to them at the same time I did and each of them had a Settler to found a town. I was just exploring with empty Galleys or with one Galley with a Musketeer.
 
Originally posted by haegint
When I found the Barbarian Island in the extreme south-east, it was so swamped with barbs, it was impossible to make a landing!! They would occupy every tile with multiple units! I tried simultaneous surprise landings from different sides, but to no avail.

They left the southernmost desert tile free ONCE, but my lone caravel at that time only had a settler and a hoplite which I was not willing to sacrifice.

They other civs also dicovered the island by now, but they likewise are so far unable to settle there.

So cracker do not despair! Help is under way, but it will be some time still for me to get a good Marines Expeditionary Force going to liberate you and the other chap :)

Great fun!

My situation was similar - dozens of barb horsemen running around occupying all the squares. But I found in my initial circumnavigation of the island that the southernmost tile was sometimes left unoccupied, just as you noted. I loaded up three NuMes back home and sent them down (over 22 turns!) just for kicks, and was able to land there pretty much right away. I think PTW might be easier to deal with masses of barbs like this - they didn't all attack at once and I was able to clear off a mountain in short order and wait out most of it. I didn't bother trying to settle there, though - left that to the AI.

Renata
 
Originally posted by da_greatest
Here is a pic of my city in 1595.

Your city was greater than mine.:o What is your secret? Except for the Colosus, Great Lighthouse, Great Wall, Sun Tzu, and Cleo's, I built all other culture buildings. And yet, I got only 69 points per turn while yours was 80 point per turn at the earlier year.
 
Moonsinger, how do the AIs respond to you having only one or two cities but lots of culture? Are they more aggressive or less? Does this change as you play more difficult levels?
 
Pickachu, I'm curious, why so many cities on the small island to the SE of your home, with the incense. It looks like you had 5 cities on your home island, but then settled 7 on the much smaller island?
 
(These events took place a few years after my last post, but they had left port during that time frame, so this doesn't include any spoiler info.)

Our initial scouting expedition to the Southeast, a caravel with a horseman, discovered Barb Island in 920AD, but lacked the strength to attempt a landing, and was soon lost to the fog. However, they had sent word back of seeing animals with valuable Fur roaming the woods beneath the fog, and so an expedition was put together to tame this savage island. There was some debate of waiting for our scientists to complete their work in Physics, then Magnetism, to build new, sturdier and faster ships to travel such a great distance, but it was determined several hardy bands of Spartans would be issued Muskets, and our remaining horseman would don armor to become knights in a newly rebuilt barracks, and set sail in smaller caravels immediately. (I had disbanded most of my military centuries earlier, only had about 5 units available). Using the knowledge gained from our explorer Magellan, they would sail as quickly as they could. A follow-on effort, using one of the new vessels, would bring reinforcements and some people to settle this land.

They arrived off the coast around 1160AD, only to find the island now truly swarming with barbarians, in fact there wasn't even a safe place to land! The three captives were still alive, and needed an urgent rescue. One caravel actually spotted an open patch of ground, but wanted to wait for the other ship to arrive, and an opportunity was lost. It would be 50 years before another opening would appear.
Barb Island in 1200AD, a Forboding Place
justus_Barb1200.jpg

Finally in 1210AD, in their rush to swarm the coasts, the barbarians actually left an opening in the center of the island! Our caravels put our brave troops ashore: 5 Musketeers, three of whom were veteran Spartans, and one band of veteran Knights. But no training could have prepared them for the onslaught they would soon face. Caught in the open grass, with nothing but a bonus to hide behind, there was little they could use for defense, and they hadn't even had time to fortify themselves. Luckily, many of the barbarians from the south had to cross a river to get to them. The first wave was staggering, a total of 22 horsemen, as well as a couple of warriors. But our Musketeers laughed in the face of danger "Har Har Har", and in spite of their injuries, they gathered renewed strength and jumped for joy (really) as they quickly became Elite warriors. It truly was a battle of "All for One and One for All", as when one was wounded severely, others would step forward to take his place. By the end of that first, dark night, all had been wounded, two within an inch of their life, but they all survived. The following morning, the musketeers rested and fortified themselves for the next wave, while our knights picked a fight with one of a group of horsemen poised to attack, but remained in our camp after their victory. The second wave came, but not nearly as ferocious as the first. Three more horsemen and two more warriors attacked, and were easily defeated, as yet another Musketeer came to be considered Elite. This seemed to be the last of the attackers, so our knights moved south to destroy an encampment, while some of our healthier musketeers stormed Mt. Faka, killing the last barbarian and freeing Cracker and his fellow captives. By now relief was on the horizon, as our first new Galleon dropped of a new Musketeer and a band of Settlers, and then joined our caravels in clearing away the remaining fog. Once the ground fog was also cleared, the city of Calaris was built, while our grateful captives started building a road to bring those valuable furs into town. However, as they say, there is no rest for the weary (just the wounded), and our Galleon has orders to return immediately with our new Elite musketeers, as war clouds have gathered closer to home, and it is hoped that such elite soldiers can provide Great Leaders in our time of Crisis. But that is a tale for another day.

The beautiful Isle of Calaris, our new Happy Place!
justus_Barb1250.jpg
 
Originally posted by Birdjaguar
Moonsinger, how do the AIs respond to you having only one or two cities but lots of culture? Are they more aggressive or less? Does this change as you play more difficult levels?

Actually, I was very aggressive against Egypt. I have been at war with her for at least two times already. Every time she sent a settler to my island, I got two slave workers out of it. In fact, I currently have about a dozen Egyptian workers now. I finally let Persia to build on my island because I need their harbors for trading with other civs. As you may have seen in my screenshot, I build fortification in all square around my city. Just fortified some defenders in each of those forts and you would be almost invincible. Toward the end of the Middle Age, I made peace with Egypt before she get a chance to ally the world against me and give in to all their demands. They don't demand much; may be 40 golds in every 20 turns. Since I'm currently making around 60 gpt, I just go ahead and buy peace with everyone.

PS: Even if the whole war are against me, I'm not afraid of them. In the worst case, I can always fortify my island with workers and they won't be able to land until they get marine.:) If I have to do this all over again, I will build my one city by the coast.

//Edit: As for the higher difficult level, many other players had won the OCC at Deity level. So far, this is my first OCC.
 
The Zulu landed on this barbarian island first in my game, by the time I got a force down there the only thing left was an unguarded Zulu town and a few odd barbarians.
 
In my game no one had navigation yet, (England and Persia got it the following turn, 1255AD), also I have been careful not to sell my map or any contacts to anyone yet. I may have to soon, though, before they contact anyone else. I have finally found a great use for Privateers, though, I have already sunk 2 english galleys, trying to prevent them from contacting anyone else until I am ready to sell maps and contacts to everyone around the world (at least, everyone with $$$!).
 
Originally posted by Justus II
In my game no one had navigation yet, (England and Persia got it the following turn, 1255AD), also I have been careful not to sell my map or any contacts to anyone yet. I may have to soon, though, before they contact anyone else. I have finally found a great use for Privateers, though, I have already sunk 2 english galleys, trying to prevent them from contacting anyone else until I am ready to sell maps and contacts to everyone around the world (at least, everyone with $$$!).

Oh, I wanted to build privateers so bad! I could just never get around to it; always had higher priority builds to get geared up for war. Sounds like fun. :)

Renata
 
Renata and all, interesting read about how this barb island was developing in different games. Well, for settlement I do not require it anymore as I managed to secure furs otherwise (but I think that's something for the next spoiler thread, no?).

Now I just look forward to liberate cracker. After all, we need him/her back to set up the next GOTM, needn't we? :)
 
After sending many galleys to their deaths on the dangerous ocean, I decided to wait until Navigation to explore the world. Like some of you, I sent suicide galleys south from the small southern island, ran into FOG, and gave up on early exploration assuming that contact was impossible. The remaining galleys were assigned to shuttle troops to Egypt (a bloodless stalemate) and shuttle workers throughout the archapelago.

Astronomy was discovered at 430 AD due to GA enhanced research, and Navigation soon followed. With most of the fleet otherwise occupied, two galleys departed south through a dearly bought hole in the FOG to explore the world.

taleoftwogalleys.jpg


The brave explorers on the two galleys contacted all other existing civilizations in short order, bringing back lavish trade agreements for luxuries, gold, fine maps, and technology. The "green" galley met an untimely end at the arms of a giant squid off of the small island. Once the "white" galley met the last of the 13 other civilizations it was left to its own devices (autoexplore).


Edit: Sorry for the poor image quality. Appleworks was not designed to be a graphics editor.
 
Thanks Moonsinger, did you finish that OCC game? If so what year did you win?

PS Sorry to take so long to answer your speedy reply, but work took precedence.
 
Moonsinger-
I think my tech rate was faster than yours. This is probably why my city had more culture than yours. <snip> How far along were you?
 
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