MadScot
Brandy's back!
I never saw anyone else pick up on this; if it's been answered already, apologies...Originally posted by Melifluous
Turn 106 ( 410BC) - <snip> Check the three civs and they have no more tech? They were all scientific and they all entered the Middle Ages so WTH is this?
I think it was discussed in the pre-game thread, and I think it's in the game setup info too. In order to level the playing field between 1.29f (where the new era techs are pretty much always the same) and PTW (where they are truly random) cracker de-sciencised the AI scientific civs. Otherwise a lucky PTW player could get all the first level techs very quickly by trade, if the Ais all got different techs.
I had previously planned on a hand-built FP in Sparta and a jumped Palace. When taking the last-but-one Minoan city I got a leader, and a dilemma. At the time Leonardo's was not built, but I had a city within 3 turns of it, and I didn't think I'd get another leader ( and I didn't; I only had a couple more elites available anyway) so I used Pyrrhus to jump the Palace to Knossos. I debated trying to 'improve' the city locations in the Minoan lands, but decided it was too much effort for what would be limited gains. The Minoan geography really constrained any attempts at RCPing their lands anyway. I'll try to get the Minoan lands up to speed, then maybe move the palace again if the opportunity presents itself.Originally posted by Cracker
Also help us to understand how and where you decided to place your Palace and/or Forbidden Palace to support the ending moves of your game.
The RCP about the FP seems to have worked pretty well - the old core lost almost no production after the jump.
The Atlanteans have gone on a wild city building spree - they're on the third series of city names already.Originally posted by Cracker
What were your impressions of the behavior of the other Civilizations during this phase of the game? Try to touch on all the surviving civs and what you thought they were doing.
The AIs have all been very peaceful too. There was a phoney war between Spain and Persia (lasted 1000 years, but I never saw any fighting) but otherwise the world has been peaceful.
Peltasts were bloody annoying. While 2 defence looks puny, that free defensive shot from other units in the stack hurt me quite a few times. On their own they're denied that, so going after them on their own is worth the effort.Originally posted by Cracker
What was or has been your impression of the Peltast unit as it has played in this game so far.


Summary
![PTW Icon [ptw] [ptw]](/images/smilies/ptw.gif)
My first spoiler thread finished in 210BC, with us barely in the MAs with 5 other civs.
Since then, the highlights have been:
130BC Greek Republic starts
10BC/AD Ancient Wonder cascade comes to an end with Hanging Gardens. We have no ancient wonders, I didn't like the risk of wasting shields.
250AD Two cities on the Ottoman peninsula (giving us wines). At about this point we had Monotheism (our freebie), Theology, Education and Engineering, and were starting Astronomy. No AI had other than a first level tech (Monotheism, Feudalism and/or Engineering). I decided to be niggardly trading upper row techs to try to force the AI into the lower path and to protect the upper row wonders.
300AD Having decided to attack the Minoans soon, I traded my only iron to the Spanish. That allowed Sparta to build warriors every turn, so it was like a resource disconnection really.
350AD Astronomy, start Copernicus. (I mistakenly thought this was a scientific wonder

430AD Banking, start Navigation, to get Magellan. Seemed like it would be useful on this map.
450AD Complete the Sistine Chapel. Unfortunately the Germans discovered Invention the previous turn and shared it around, so the AIs all swapped to Leonardo. At this point almost every AI that can is building both Sun Tzu and Leonardo.
500AD Our iron deal expires, and we get ready to liberate the Minoans. We also learn Navigation and start to research Economics.
510AD With two Minoan settlers wandering our territory, there's no time like the present.
as an aside, the Minoans built a ridiculous number of settlers. At one point there were 4 or 5 trudging through me towards the German lands. They never settled anywhere.
Our attack force was about 30 Medieval Infantry, 4 Knights, and some Hoplites.
520AD Minoan counter attack triggers GA against Hoplite.
550AD Learn Economics, start Gunpowder (I don't want democracy)
590AD Knossos falls. Learn Gunpowder, start Chemistry. In stage one of war weariness, we've lost a few maces to the peltasts, and a knight or two too.
630AD Chemistry, start Physics. The Minoans are now down to 3 cities on the mainland, plus two on the south continet.
670AD Physics, start Gravity.
About this time I realised that the AI still didn't have either Sun Tzu or Leo's, and perhaps I should have gone for those myself.
680AD Athens builds Magellan's Voyage
700AD Adam Smith's is completed.
710AD Learn Theory of Gravity, start on Magnetism.
Our prebuild for Newton's is actually going to waste shields, so we decide to try for Leo's (which it will finish in 3 or 4 turns) and swap our Copericus city to Newton's, which will take about 10 turns at the current rate.
The Hittites build Sun Tzu's, but there's no cascade yet.
720AD Attacking the last but one city we get Pyrrhus. After a lot of debate I decide that a Palace is worth more than Leo's is. So he moves back towards Knossos.
Our GA ends, which adds a turn to Leo's build, but rearranging the citizens speeds Newton's to 7 turns.
740AD We take the last Minoan mainland town, demand their last city for peace. Then Pyrrhus rushes the Palace in Knossos.
Carthage builds JS Bach, which cascades Germany to Leo's. The Germans now have the Pyramids and Leonardo's, a tempting target.

760AD Magnetism discovered, we start Metallurgy. Even though out of the GA we can still research in 4 turns. We now sell Physics to various civs for as much as we can get - about 150gpt total.
800AD We learn Metallurgy and enter the Industrial Age with Nationalism

No AI has Gravity, Magnetism or Metallurgy, nor do any have Democracy (which I dont have either).
My plan is to let the AIs pick up the optional techs in the Middle Ages while I go for Industrial.
While the Minoan war was slow, due to our largely foot army, it had the very positive effect of triggering our GA at a crucial time. I was able to research 5 techs and claim a few wonders while at war, and I'm hoping to hang onto the lead now. We ended up in the second war weariness stage, but managed to stay out of disorder without resorting to the governors.
edited - several times - for various typos
The Greek Republic at the start of 810AD