*Spoiler2* - Gotm21-Melee - End of Medieval Age

hi guys, My ancient age was so uneventful that I decided to not post under that thread. I put as many cities as possible on settlers and scored the incense and cotton se of athens on the minoan border.

Anyway, my first wonder was the sisten chapel and was threatened by the celts shortly after by a demand for gold. Well my knights and hoplites + a ga rocketed me through the middle ages and I picked up newtons and smiths. I missed bachs and moved my capitol south of athens to Sparta which is centrally located like many of the other players.

The war with the celts was not much really, I took out 8 or so GS and he just gave up and asked for peace. Most of my efforts have been heavily weighted toward infrastructure and has now shifted to defensive units with a smatering of offensive.

Like other games, the romans were wiped out and the atlantians did a good job on the spanish as well. I decided to not trade for luxaries till astronomy and ran cash luxaries with close to no research till I got a market + temple + colosseum in the core cities.

In the early part of the game, I made contact early and traded alaphabet once I saw another civ with that tech. I was the first to litature and traded it for map making and aquired a map of the known world early.

After lit I went on to republic and traded for philopsy and laws. I was the first to rep and first to advance to the midevil era. At this point I noticed that the scientific civs were stripped of their bonus tech which I thought was a bit cheesy but I poured money into embassys and infrastructure which would help me latter.

Once the other civs had caught up, I bought monothiesm and teched theology, hence sisten chapel and that was prebuilt with sun szu's.

I only fought one mini war and Plan on large cav formations in the next era.

PS ptw with patch open.
 
ptw.jpg
v1.21f

70 BC
The Republic of Greece is formed, and we finally can grow at a fast clip.

70 BC to 170 AD
The Republic proves blood thirsty as war begins with the Minoans.
The war gains us 5 cities, cotton, 3 workers, and 1 new city site from auto-razing. The Peltast having Zone of Control is just brutal. We finally trip our GA at 50AD, although the warrior almost killed the Hoplite. We get our first leader who rushes the forbidden palace. The war ends earlier then I wanted, but I am gassed for the moment, and some of my cities are under threat. I get yet 2 more cities from the peace treaty. I did major damage, but failed to hit the number one goal of the Pyramids.

410 AD to 510 AD
The second Minoan war begins. The war gains us 18 workers, and that alone is worth it in this dry world. In addition we gain the Pyramids, the Great Wall, 7 new cities and one new city site. The Minoan's are destroyed, thought I whiffed with the elites. Sun Tzu will be the only wonder I get from the early wonders. We are now #1 in score.

600 AD
This is the year that Sun Tzu is built by Greece. Gunpowder arrives and we have 3 saltpeter sources. One source is in our territory, one in former Minoan territory, and one at the German border.

630 AD
This is the year that education arrives, and the Great Library is over.

640 AD to 910 AD
My attack was delayed a couple of turns, but war with Germany arrives. When I had a sense he would cross my borders, I waited so that I would start with reverse war-weariness. In this case, I decide to add Russia to the battle. The war gains us 8 workers, several new city sites, most of the German cities, additional incense, and another source of iron. The wonder gods put Leo's out of easy reach with Persia building them. However I am at war with Germany, and they complete Sistine Chapel. Our second leader appears, and no wonders are available. This is a good time for a knight army this is victorious. We have our third natural luxury of gems and our fourth natural luxury of wines. The only thing that kept Germany alive this long was cultural borders.

840 AD to 1190 AD
The phony Egypt war begins. I sign an alliance with Carthage to get more AI civs fighting each other. This phony war didn't end until the Industrial Age with Egypt being destroyed by the Ottomans.

900 AD
This is the wondrous year for Greece with a leader rushed Bach's, Heroic Epic, and Copernicus's Observatory all complete.

930 AD to 1130 AD
The first Ottoman war begins. I get the Celts and Russians to join the party. I don't gain much from it, but I do weaken them just as Sipahi arrive. In addition, I get the Russians to weaken themselves for not much in gains. During this time I advance to the Industrial age.


On the cracker questions:
The forbidden palace was leader rushed at the end of the first Minoan war close the Minoan capital. This resulted all of the Minoan lands being at least decent in production (some needed courthouses). My #4 shield city is Knossos, which tells you how much the fp helped my situation. I was going to build it toward the Minoan area no matter what, as they were target #1 after building the pyramids.

All of the civs were boringly peaceful. Although the expansion phase was pretty much over, the wars were almost non-existent. The only thing that got enough wars going was me starting them, or taking advantage of a refused tribute to get the AI to be the guilty party.

The Peltasts were a royal pain. I didn't anticipate them having a ZoC. They were pretty much safe hiding in hills / mountains, which is what forced me to end the first war. I had to come back with a second war with setting up a hoplite wall to keep them away from me. That time I ate the Minoans alive. I underestimated the power of the Minoans.
 
swordsman_small.gif


I left the ancient age still being last in score.
I finished my GW, the lighthouse for easier sea travelling and built around 35 warriors. Instead of the usual swordsmen attack, I waited until Feudalism, upgraded them to medevial infantry and attacked the minoans.

Ronald_gotm21_middle1.jpg


Out of this war, I got my first great leader and used him to build my FP in the woods of former German territory. After that Greece was also number 1 in score.
The Great Library of Berlin provided me with a few techs in the upper tree, since I was going straight for military tradition to start my attack of the ottomans (before they develop their Sipahi)

Ronald_gotm21_middle2.jpg


The war against the ottoman empire produced two more GL (used for Bachs Cathedral and Smiths Trading). Additionally I built Newton's university in Athens. The war was almost over in 650 AD wgen I entered the industrial age (medicine as free tech)

Ronald
 
wow, let me just say....my game really really sucks! ha HA! im the worst civ right now, industrial age is just beginning. rome and zulu have been destroyed by other civs but their scores are still much much higher than mine.
im in a war with egypt tho and i just took one of their cities, so maybe ill be able to move up a little in the world.
 
Ronald,

I think your score was about 150 points more than mine at 450 AD.:goodjob: Just in case, you want to compare, I posted my score in the spoiler #1 thread.
 
PTW 1.21 Conquest

This has been my first GOTM, first game at monarch level, and first time with this many opposing civs. It should be no real surprise that I am receiving a lesson in humility!

I have already spotted several of my mistakes and areas that need improvement for the next game.

As far as my position in this game, by the end of the MA, only Atlantis had dropped deeper. I fear that my poor little Civilization will not survive to see the next Spoiler Thread.
:(
 
World peace continues in my mediterranean utopia. Its 950AD, and Greece has invited all 15 neighbors to watch in awe as she demonstrates the dawn of the Industrial Age.

Throughout the middle ages, territory remained undisputed world wide. The 13 Greek city-states were therefore meagerly defended and eagerly improved. Temples and cathedrals were designed, built, and cared for. Festivals were encouraged. The frivolity proved irresistable to Minoan admirers in Vathypetro and Zakros: restful lavendar flags flipped over to reveal an exuberant shade of green. :)

The greek scientists were in their element in the late middle ages. A sweeping program of roads, harbors, libraries, and universities improved commerce and research to allow a 4-turn pace. The workaholic scientists practiced humble lifestyles while civil adminisitrators profitted greatly from sales. Happily, this has allowed gold stockpiles to grow to unforeseen levels. (3634 g +248 gpt surplus at 0/10/0 tax/sci/lux.) The dutiful scientists were rewarded with new equipment: an astronomical wonder dedicated to Copernicus. As the new age begins, the scientists have donned pocket protectors with a surge of nationalistic pride. They expect to demonstrate a working steam engine in roughly ? years (7 turns). :D

(screenshots coming soon...)
 
v1.29 open
going for fastest spaceship

After entering the middle ages I researched to education, then to democracy. After democracy I researched techs at 4 turns each. I continued my stategy of gifting techs to the AI. They managed to get every optional tech, but only two of the necessary techs.

Around 210 AD I decided that I would take over Germany. I used horsemen. I got a great leader in 430 AD. I used it to build the FP in ex-german territory. After capturing Berlin I sued for peace and left Germany with 3 cities. I would later finish them off.

Towards the end of the era I declared war on the Minoans. In 600 AD I sued for peace and left them with 2 cities. This is also the year I entered the Industrial age.

I decided to use a dense build. In 600 AD I have 64 cities, 643 tiles, and 4 settlers.
 

Attachments

  • dfgh.jpg
    dfgh.jpg
    27.5 KB · Views: 456
Civ3 PTW 1.21 - Open

When last I spoke I was preparing to take out the Minoan Empire. AncientAges

I will post some more details when I finish the game and can reconstruct from the playback.

At the end of the Middle Ages Athens has
Palace 4000BC
Pyramids 875BC
Colossus 550BC
Temple 390BC
Library 470BC 666
Colosseum 70BC
Sun Tsu 90AD
Hanging Gardens 370AD
Sistine Chapel 600AD
University 610AD
Cathedral 640AD
Copernicus 790AD
Shakespere 940AD
Newton 1090AD (may actually have been finished in Industrial)

I am on track for my planed 20K victory (if not as early as I had hoped)

It was probably a mistake to hold off so long on the temple (maybe should have pop-rushed it before doing the Colossus)

During the Middle ages I went to war with Minoa using a swordsman rush that I was preparing in the ancient ages. This rush actually was the end of the ancient age, but the war spaned the border, so I mention it here.

I took over all of Minoa with no help from others. I then decided not to build the forbidden palace down there. I decided that Germany would be my next target, so I wanted to put the FP up there.

Instead I prepared a massive Horsemen -> Cavalry blitz. At the discovery of Military Tradition I had ~65 Horsemen and 25 Knights. (After I got over 50 Horse, I realized I wouldn't have enough $ to upgrade all, so I Traded for Chivalry and started producing Knights)

I remained in republic and attacked Germany. They didn't have Saltpeter (I seem to be the only nation with extra to trade, and that wasn't going to happen)

I rolled through Germany pretty quickly and at the end of the Middle Ages I had about 5 more German cities. Next stop is Russia, who have some luxuries that are calling out to me.
 
Oh well, better filling in this field then.

I got Mono as free, upping everyone to middle age lvl by gifting. I know, I said before I wouldn't do that again, but I did! I continued research Theo.

I researched everything in this era by myself except Engineering and Invention. I mean needed techs and here was my mistake..by researching Music Theory and Economics. At this time I was easily working the 4-turn schedule. Lost 8 turns there, but got a couple of wonder and a golden age.

I was one turn from completing Metallurgy when France had Democracy...(bonk_self_head_) and bought it and missed 4 turns of changing government again.

Did I need to change government at this stage? Would Republic given me 4-turn research? I don't know...

I enter the industrial age around 800ad..probably wasted 12 turns and even more before. Will I ever learn?

I'm peeved.

But I'm building horses like crazy (not moonsinger-crazy tho) but still crazy.
 
In the first spoiler, one of the discussion topics was what the characteristics of the new civs are. I found two of them in this time frame. When I traded everyone democracy, I figured out that Atlantis and the Hittites are religious because they only had one anarchy turn. (I used the military advisor).
 
swordsman_small.gif
ptw.jpg
1.21

Link to spoiler1

Warfare

When I entered the Middle Ages at 900BC I was preparing for war on Germany. I built only Warriors for the assault, no Horsemen. I did build a few Hoplites but planned to use them only if the timing seemed right for a Golden Age.

In 750BC I upgraded 32 of my 38 Warriors to Swordsmen and sent them toward Germany, beginning the attack in 650BC. By 530BC I'd taken a number of German towns including taking over the Pyramids. At this time Minoan troops were entering my territory aggressively. I told them to leave and they declared war. I gave Germany peace for a few towns and sent some Swordsmen south. I lost two towns to Minoans but my Swordsmen soon recaptured them.

I wasn't ready to push the Minoans. I wanted to develop a new Palace region in the German area and wanted to control it all. So when the Minoans were ready for peace I gave it and re-attacked Germany.

In 250BC I got my first great leader. I saved him until I could get Feudalism in a trade. He rushed Sun Tzu's in 130BC.

I kept a slow war going against Germany for a while, still using just Swordsmen, hoping for more another leader (didn't get one.) In 90AD I gave Germany peace for her last two non-capital towns.

After this I stayed at peace for a while. I built up a supply of Horsemen in this phase, avoiding trading for Chivalry for a long time after my rivals learned it.

In 400AD, a few turns before finishing the Middle Ages, I had 86 Horsemen. I didn't know Military Tradition and didn't intend to research it. It would probably be some time yet before an AI learned it for me. So at this point I traded for Chivalry, upgraded the first 29 Knights, and began an assault on the Minoans. The report on that war will have to wait for the next spoiler.

Palace Jump and RCP

During my first assault on Germany I finished building Forbidden Palace in Sparta and sent a settler to found Marathon for a new Palace NE of the lake in central Germany. (W,SW,SW of Berlin.) I joined a number of workers to the new city, disbanded Athens in 310BC, and the Palace jumped to Marathon.

I decided to try an RCP build in the new Palace region. I planned for and eventually built a second ring at distance 7.5 with 12 cities. There are 5 cities inside that ring but they aren't a proper first ring, I didn't worry about them being equidistant from the Palace. I abandoned three ex-German towns to accomodate the RCP build. I don't expect to develop much of a third ring, the geography doesn't seem likely to support one.

It is too soon for a final assessment but so far it does seem to me that the RCP placement technique can result in significant gains. Based on just this one use of it I'm not seeing it as a killer must-have technique, but as a powerful technique which can provide a nice boost.

Research and Government

I entered the Middle Ages by trading for Construction while I was researching Republic. My free tech was Engineering.

I learned Republic in 510BC (took 22 turns to learn it.) I immediately sold or gifted it to most Civs to improve their research and trading capabilities, and started my own revolution. Five turns later I was a Republic and I've stayed that way since.

I started on the top path of the research tree because I wanted Education quickly, and because the AI's research priorities on the bottom path are predictable.

It was a challenge getting to four turn research. I learned Monotheism in 7, Theology in 6, Education in 5, Astronomy in 5, and then maintained a four turn rate for the rest of the Middle Ages. (Built libraries and universities as quickly as I could.)

I tried to boost some of the AIs' research rates, including giving them Republic and Education as soon as I could. But they only learned two of the required techs, Feudalism and Invention.

I ignored the optional techs, figuring the AIs would eventually get around to each of them.

I learned my last required tech, Metallurgy, in 440AD and entered the Industrial Age.

Luxuries and trade

The early stages were difficult. I only got my second luxury (Cotton) connected in 610BC.

As contacts with other Civs came along and they built harbors, I traded for more luxuries. (I often traded tech for a luxury when trading with a Civ I wanted as a fast researcher.) By 360AD I was up to nine luxuries and happiness was not an issue. (Only the first eight luxuries help but I want to keep a supply of nine to cover turns when one falls off.)

I blew my trade reputation sometime around 270BC. I think a trade route I'd established was interrupted by barbarian galleys, I'm not sure. This has limited my trade options a bit but hasn't hurt much.

Miscellaneous

Gold hasn't been a problem. I've tried to keep some of the other Civs as research partners and to milk the rest. They supply a nice amount of gold.

I haven't had a Golden Age yet. I've kept five Hoplites ready to trigger it at any time but so far I've held off. I'm planning to trigger it when I next reach a point where four turn research isn't possible.

I've haven't built any boats yet, haven't seen any reason to divert production to them.

I built Copernicus' in 360AD and expect to get Newton's and Bach's. The AIs are all working on various other wonders and I won't compete for them.

Here's how my world looks at 440AD:

sirpleb21-2b.jpg
 
The medieval age started ok with monotheism as free tech

A problem was the amount of luxuries. I grabbed 2 of my own. The other two i traded with the atlantians who luckily built a harbour.
I tried to get as soon as possible to 4 turn research. First to get universities then to research the techs the ai does not like. This paid off as they discovered feudalism, engineering,chivalry and those crappy techs printing press navigation and economics for me.

With the lands at that time in my possession I thought it impossible to get enough science to research those later expensive techs at a good pace so i started building knights to get more land and the priceless leader to get that palace moving.

The german lands seemd the best so i attacked the germans. This went well and i had them 2/3 destroyed by the end of the age. But no leader.

I chose two of my core cities to act as settler factories and crunched out a number of settlers to help the palace jumps. At the same time i sent trains of workers to the newly acclaimed land to both improve it and dogpile the new " capitol in spe" in the case of a palace jump.

No leader alas, so i decided to move some of my forces to the minoans. to hopefully score a leader and to get the golden age so to maintain 4 turns in the new age.

The minoans wouldn't attack my hoplites so i attacked their units with my hoplites. I won one of those battles triggering a golden age. I entered the new age in 370 ad
 
Originally posted by SirPleb

Well done Bremp, you've got a nice lead there!

Thanks SirPleb :)

I'm really impressed with the amount of workers you had. :eek:
By that time I think I didn't had 20 (excluding the slaves). I believe that this give to you a nice boost, since every time a city was growing, it already had a roaded tile to work. Now, let me see if you can beat me ;)
 
Conquest Civ 1.29b2 MAC


Monotheism was the free tech. I researched a beeline to Education to take out the Keltoi GL. I kept up in the tech race with judicious trading. I had enough cash to buy techs and then get the cash back through trading. After I hooked up all the incense and the AI’s built enough harbours and roads I was able trade the excess incense for a very handsome profit.

I noticed that the Germans had not yet connected their iron while I had about 15 Persian mercenaries. Russia and the Minoans were recruited to the cause and the Ottomans signed a peace treaty. Russia bailed on the military alliance early but Germany was gutted. The 4.2.1s ripped apart Germany’s horsemen and spearmen. The Minoans grabbed Hamburg but I got the rest of the spoils (Berlin and all cities south and west). A settler was sent to ensure control of the wines. Luckily the hoplites did not fight so no Golden Age.

I realised I needed many more workers so I built another dozen or so and negotiated for a few more in trades. They were set to work improving the empire. The AI crippled itself with really stupid worker decisions. I have been micromanaging all my workers and the difference in productivity really shows. I undertook a massive irrigation project and irrigated from the lake south of Athens, west around the hills and then south and east.

Various wars broke out and raged for centuries. Round 1 of the Minoan/Roman war was fought. The Minoans were losing until I gave them iron, saltpeter, and various techs as well as a ROP so they could march their army from the German campaign home along my roads. They had a really huge army of many peltasts.

I got the Sistine Chapel but missed Smiths by 1 turn! Egypt built it and they must have used a great leader to hurry it as they were 10 turns behind me (I used embassy to check). Again I had delayed the switch to democracy to ensure I got Smiths. Anyway with a marketplace, a temple and a sistine enhanced cathedral in all my cities the Greek people were very happy and very productive.

The Ottomans were at war with France, Russia, Celts, Egypt and Germany (briefly) in the middle ages. These wars dragged on into the next age.

I wasn’t the first into the Industrial age but I was able to parlay a monopoly on magnetism into the remaining technologies required.


Adrian
 
ptw 1.14 predator

Arrrr, looks like I'd better finish this one, I may be in the running for a quick space race victory.
I focused mostly on building libraries and on building a super science city in Athens. First the Colossus, then Copernicus', then Newtons. Success! That place really cranks out some reasearch...
I decided that Sogut would be a great place to build a FP, so I built up horsemen slowly, not interfering with marketplaces or libraries, until I had enough units to comfortably conquer the Ottomans quickly. I had 3 hoplites set up to trigger a golden age, unfortunately they all just dropped dead instead. It turned out to be in my favor, I finally got the GA in 320, 4 turns before I got a GL and built the FP in Sogut in 360. Instant empire! The ottoman cities turned out to be quite productive, I had a fantastic golden age. Researching techs at 4 per turn and all that. I entered the industrial age at 450 AD, making something like 700-1200 gpt, stockpiling knights to wipe out the Germans. Arrrr, maybe I'll get a top ten this time!!!!
 
Open Mac v1.29
(for those who disable sigs - didn't know you could!)

Link to my Spoiler 1 post

My almost illegibly scrawled timeline notes as I hit "Next turn" after 940 AD, and after 3am, summarise it all. They read:

"The Big One".

- Researched Gravity and entered the Industrial Age.
- Completed Smith's and Magellan, synchronised to avoid a cascade.
- Magellan triggered my Golden Age.


At 950 AD I'm Industrial, ahead on techs, and on top of the Firaxis score chart. My Forbidden Palace is in Corinth, I have a shiny new Palace in Sogut, recently and generously donated to my former Ottman colonies by my sole Great Leader. I have a Monarchy Golden Age that I don't intent to interrupt with a period of Anarchy, and I taste a victory.

Here's my power Histograph at the end of an era of blood sweat and some tears.

AlanH_Power_950AD.jpg


I've been in Monarchy throughout the Middle Ages as I expected to engage in a little Mergers and Acquisitions activity and didn't want to worry about war weariness during extended campaigns on this big map in difficult terrain.

Squid or some other disaster wiped out my trade routes for imports a couple of times during the early middle ages, so I initiated the Little Cotton War against the Minoans, using Persian Mercenaries and a few knights to secure some in-house luxuries and four or five towns. I also peacefully settled the wines just across the Adriatic, which the Ottomans seemed reluctant to exploit.

Later on, after I'd built up a few knights, all vets thanks to Sun Tzu, I decided I'd better tackle the Ottomans as first priority to pre-empt the possibility of Dragoons/Sipahis ranging across the known universe once Military Tradition became known. So I declared war on them a few turns before I researched MT and took their first three or four cities with knights. Thanks to Leonardo's I then upgraded everyone to cavalry (Whooooosh !) and wiped the Ottomans out in a few more turns. The power and speed of those babies is AWESOME, particularly in this big map situation where the AI seem to compete to spread their cities as far apart as possible. I was taking cities out from under the noses of my allies, Keltoi and German knights, and actually stopped short of taking the last Ottoman city to avoid breaking my 20 turn alliances. Unfortunately the German knights took it anyway, breaking my alliance with Brennus for me. Their come-uppance will happen real soon now - they don't even have Saltpeter, and I have cavalry. Eat my dust, Bismark!

After I'd converted the Ottomans into Greeks, I turned my attention to unfinished business with the Minoans. I have completed that task, all but a small island resort that they share with Shaka and the Persians. Thanks to the Minoans I now even own a small piece of real estate at one end the volcanic island (but not the iron end).

Here's my 950AD Minimap, recentered to show Greece in one piece.

AlanH_Minimap_950AD.jpg


My medieval research path after getting Monotheism for free in 370 BC was:
30 AD Feudalism (17 turns)
230 AD Engineering (10 turns)
380 AD Invention (14 turns)
510 AD Gunpowder (13 turns) - Guess where I'm going here!
600 AD Chemistry (9 turns)
680 AD Metallurgy (8 turns)
750 AD Military Tradition (7 turns)
780 AD Economics. I was researching Economics, ETA 6 turns, for Smith's. Russia came up with it so I bought it for less cash and 3 turn completion.
820 AD Was researching Physics, (6 turns). Russia came up with it. Bought it in a job lot with Democracy for iron and 5 gpt for 4 turn completion.
890 AD Magnetism (7 turns)
950 AD Gravity and the Industrial Age (7 turns)

I traded vigorously for the top half of the tech tree, and was always up with the leaders, but I need to read some timelines to work out how the good guys manage to achieve 4-turn research programs. My research times went from 17 turns in the early MA to 6-7 turns at the end. I now have an Industrial Golden Age, with Smith's to pay all my overheads and luxuries to die for, and my 0.10.0 research times still don't make it to 4 turns. I think I did pretty well at building libraries, but maybe I traded for Chivalry too early and spent shields building knights instead of horses, slowing down the university build. The knights sure helped against the Peltasts during the Cotton War though.

My main research partners have been Russia, Carthage and France, though I think Spain has been in there somewhere as well. These are the guys I've traded techs with most and will be most reluctant to destroy. They've also provided most of my gpt, though, again, I can't understand how trades can get up to 700 gpt income. I was always bleeding my main cash cows as soon as they had any to spare, and I rarely reached surpluses above about 200 gpt - enough to rush libraries and defenders in captured cities.

I handled the Peltasts by assuming any attacker would lose one hit point to the Peltast defender before the attack, so I just plugged one lower experience level into the Combat calculator to see what I needed to win a battle. It's a little pessimistic as I think the Peltast's free shot will fail 25% of the time, but generally it worked out OK. Of course, cavalry or knights were much the best attack unit, given their retreat option. Persian Mercenaries can take them on, but suffer heavier losses and have to move within the Peltast attack range the move before they hit, so involved mixed unit stacks. Peltasts as attackers were a PITA, so I have avoided giving them the chance as much as possible. They could take out a Hoplite or Musket too easily, and I only built/rushed significant numbers of cheap Hoplites during the late Medieval in my newly captured cities, purely as upgrade fodder in anticipation of the golden eras of the rifleman and infantry. I wasn't relying on Hoplites to trigger my Golden Age, preferring to control the timing with an appropriate Wonder.

I'm having a whale of a time, and spending way too much time on this game. Let's hope I can make it to the end. As ever, congratulations and deep respect to those amazing progress reporters that end with crazy early dates, ridiculously high Firaxis scores, and insane levels of green paint on their minimaps.
 
How did you recenter your world map? That drove me crazy all game.
 
Back
Top Bottom