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Spring Patch - AI domination combat test

Discussion in 'Civ6 - General Discussions' started by V. Soma, Mar 28, 2017.

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  1. V. Soma

    V. Soma long time civ fan

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    Game:
    deity
    standard speed
    pangea
    duel size
    high sea water
    information era start
    no barbs
    no villages
    no CSs
    domination only
    no turn limit
    I am Egypt


    PLAY:
    meet Aztec and declare war - no own units, only capitaly city

    416 - start, my city founded
    421 - meet Aztecs - delete all own units
    I have three tiles worked, just to see if Aztecs will pillage
    423 - I declare war (I forgot it before)
    Aztecs are ca 12 tiles away
    427 - Aztecs settle a city

    435 - Aztec ranger corps appears and pillages my uranium mine
    436 - ranger corps attacks city
    439 - 453 ranger corps attacks city, EVERY turn
    455 - Aztec add a new city
    456 - 466 ranger corps attacks city, EVERY turn
    467 - Aztec ranger corp moved a tile and then continues attack
    468 - Another Aztec ranger comes next to my city
    469-470 - only the solo ranger attacks
    471 - solo ranger joins the corps to form army!
    472 - ranger army attacks
    476 - a machine gun corp appears near
    477 - machine gun corp moves next to my city
    478 - ONLY ranger army attacks, infantry army appears near
    478 - ONLY ranger army attacks, infantry army stays away from city and waits
    lone Aztec settler is wandering near
    479 - infantry army moves next to my city
    now there are machin guns, and rangers too there
    another infantry corps appears near - quite some forces here!
    Aztecs settle city near me
    480 - infantry army attacks and it is over…

    Interesting - all in all, I find it an improvement,
    next I will test the same but with my city shooting and having a def range unit in my city shooting
     
    Babri, whyidie, CivLuvah and 2 others like this.
  2. DemonMaster

    DemonMaster A.K.A. Fenhorn

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    I was just taken out by Cleo on King (yes King). Normally you don't have to worry so much about these things, especially not from her. It happen very early. I had two warriors and a slinger (upgraded to archer during the war). Kudos to her that she actually attacked my capital repeatedly and not started to wandering around looking at the birds all of a sudden as they sometimes do.
    Lesson: Obviously I have to play less arrogant in my next game.

    hm, Cleo of all people.
     
  3. Gort

    Gort Emperor

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    This sounds highly encouraging. I look forward to seeing more test results - thanks for doing this, Soma.
     
  4. V. Soma

    V. Soma long time civ fan

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    TEST 2

    pangea
    duel size
    high sea water
    information era start
    no barbs
    no vilages
    no CSs
    game is 500 turns
    domination only

    meet Aztec and dedclare war - only capital,
    use city attack, has active arty army in capital

    416 - start, my city founded
    424 - meet Aztec - declare war, delete all units
    Aztec is ca 25 tiles away, rough terrain
    428 - ranger corp (RC) appears
    429 - RC moves on my coal mine - I shoot it to 50% - RC moves away
    432 - I have my first arty
    436 - healed RC is back on my coal mine - I shoot it to 20% - RC moves away
    442 - Aztec has new city
    444 - healed RC is back on the coal mine - I shoot it to 15% - RC moves away
    446 - I have arty corp
    449 - healed RC is back on the coal mine - I kill it - Aztec offer peace which I decline
    453 - Aztec offer peace which I decline
    456 - Aztec has new city
    459 - I have arty army now
    465 - Aztec mech.gun corp (MgC) appears on water
    466 - MgC lands near
    467-471 - MgC stays away - moves back and forth and stays away, I can't shoot it
    472 - Aztec add new city
    472-487 - MgC stays away - moves back and forth and stays away, I can't shoot it
    487 - Aztec add new city
    487-494 - MgC stays away - moves back and forth and stays away, I can't shoot it
    495 - MgC changes move pattern and moves away
    496 - Nucl. Sub (NS) appears - pillages my camp
    497 - NS moves away
    506 - MgC appears, and moves away
    512 - Aztec builds Earth Satellite (why?)
    516 - Aztec has new city
    531 - Aztec has Moon Landing
    532 - Aztec Admiral shows up and dances
    537 - my uranium mine pillaged from afar
    539 - NS comes and attacks my city - I shoot it to 60%
    540 - there are 2 NS-s, both attack my city - I almost kill one
    damaged NS moves away, other NS too
    542 - NS army shows up and attacks my city - I do some damage
    543 - Aztec completes Mars Reactor
    544 - NS army attacks - me too
    545 - NS army attacks, my walls are demolished
    546 - red damaged NS army moves away
    my city heals but my walls NOT (?)
    555 - Aztec Mars Hydrophonics are ready
    556 - MechInf army (M-A) appears and a Sniper (S) too
    557 - another (!) M-A appears, first M-A is next to my city
    I cannot shoot with the city as it has no walls
    558 - a Mg-A comes, now there are 3 armies near - I do damage
    559 - a MgC appears too, first M-A attacks my city - I do damage
    560 - 2 armies and a solo Mg are next to my city, M-A attacks - I do damage
    see picture…

    upload_2017-3-28_22-5-28.png

    561 - I am killed

    I think it was great, AI collected forces and then used it quick...
     
  5. Gort

    Gort Emperor

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    Kinda odd that they still let the AI build Science Victory stuff when it's not active.
     
  6. Siptah

    Siptah Eternal Chieftain

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    Earth Satellite and Moon Landing have some use (show map and lots of culture). Mars stuff is pointless.
    Thanks for the test!
     
  7. V. Soma

    V. Soma long time civ fan

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    yes, that's a negative move...
     
  8. V. Soma

    V. Soma long time civ fan

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    Is it new that modern walls do not recover...?
     
  9. Leyrann

    Leyrann Deity

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    I feel like the main thing with these tests is that the AI simply doesn't see the need to conquer for most of the time. Only when they're pressed for space they'll want to start conquering. After all, it's much easier to settle a city than to conquer one.

    And yeah, in the second test it was clearly pursuing a science victory, though that makes no sense.
     
  10. Jaybe

    Jaybe civus fanaticus Supporter

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    It's because Firaxis intends to change victory conditions so instead of victory you gain points for each one you achieve.;)

    I would love to at least have this option.
     
    Leyrann likes this.
  11. zyx

    zyx Prince

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    Doesn't the AI know its relative strength?
    I mean, human players do when looking at the victory condition progress.
     
  12. whyidie

    whyidie Emperor

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    AI looking good. I nominate Alexander for future tests!
     
    Leyrann likes this.
  13. Felis Renidens

    Felis Renidens Prince

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    What's a sniper? A new unit? I don't remember ever seeing it.
     
    4N4C0ND4 likes this.
  14. V. Soma

    V. Soma long time civ fan

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    Um, maybe accidentally Moar units mod was on...? (I can't recall that, but may be)
     
    Leyrann likes this.
  15. 4N4C0ND4

    4N4C0ND4 King

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    Never seen sniper too!
    Don't get us false hope please :D
     
  16. V. Soma

    V. Soma long time civ fan

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    It must have been the Moar units mod...
     
  17. agonistes

    agonistes wants his subs under ice!

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    In my game last night I had 3 cities in an inverted triangle. Vicky put her troops in the middle of them before attacking.

    She continued to respond well to my troop movements, putting her strength at my weak points. Forested hills and rivers won the day for me. And Cyrus' speed boost (I dow'd Poland to get it).
     
  18. MaximusPlatypus

    MaximusPlatypus O.O

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    there were a few updates to Moar yesterday.. it's kind if annoying, when Steam updates something it usually enables the mod next time you fire up the game. Have to be careful with saves
     
  19. nokmirt

    nokmirt Emperor

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    Things are looking up for the AI, but do they use aircraft now?
     
  20. Gort

    Gort Emperor

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    Oh, you should definitely disable all your mods before doing tests like this.

    No. My walls weren't recovering when I did these tests last patch - people say there's a "wall repair" project that should become available if your city doesn't take damage for three turns, but I have literally never seen it.

    I assume the project doesn't exist for cities that only have walls due to the Civil Engineering civic (IE: All cities in the test)
     

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