Bob Newbie
Chieftain
- Joined
- Apr 9, 2018
- Messages
- 6
I think just releasing the patch notes would tide me over for a week.
Generally, taking and holding foreign cities is way too easy. There should be much more emphasis on leaving a powerful garrison there, particularly in large cities - an newly captured undefended city should have very large change of spawning rebels or loosing massive loyalty, conversely posting a garrison should give a significant loyalty boost. In general, capturing a city should spawn a number of rebel units belonging to the former owner, to make it more difficult to hold the city, and to give the AI some help in controlling further advance. Razing cities should carry significant penalties,
I loved an idea I heard where unit maintenance costs should increase if they're in enemy territory, maybe even as much as +100%. This would punish warmongering and would also be realistic. If you're planning a war you need to make sure to save up some cash first, because war is expensive. We could even see extended wars bankrupt countries and force them to sue for peace/withdraw.
Everything I’ve read about R&F makes it sound more and more like a beta for the next expansion. Loyalty and Free Cities in particular seem very undercooked.
To be clear, I’m not actually complaining. But makes me think I’m better waiting for the next expansion before spending more money on Civ...
Everything I’ve read about R&F makes it sound more and more like a beta for the next expansion. Loyalty and Free Cities in particular seem very undercooked.
Yes, some sort of mechanism where a captured city state could liberate itself if the capturing civ loses it to loyalty would be great.I'd favour a 10 turn "free" period at which point they either join another civ (if sufficiently influenced) or else revive their former civ if they originally belong to a since eliminated civ or else become a City State (with either their original bonuses if they were originally a City State or else a set of generic bonuses).
I was about to suggest something similar. If anyone is wary to start a new game before the patch drops, they can just take this time to experiment with a new strategy they've never tried before. Play outside the box, maybe on Online speed on a Duel or Tiny map. Use a different approach to the early game or select a different Pantheon that everyone says is crap. There's nothing to lose if you're not playing a serious game, and it might be a fun distraction from the normal routine.Well, the patch delay has given me the chance to see how much I can get out of Magnus chop overflows. Nothing spectacular so far, but I haven't really tried to abuse it before, something different to think about.
I was about to suggest something similar. If anyone is wary to start a new game before the patch drops, they can just take this time to experiment with a new strategy they've never tried before. Play outside the box, maybe on Online speed on a Duel or Tiny map. Use a different approach to the early game or select a different Pantheon that everyone says is crap. There's nothing to lose if you're not playing a serious game, and it might be a fun distraction from the normal routine.
I loved an idea I heard where unit maintenance costs should increase if they're in enemy territory, maybe even as much as +100%. This would punish warmongering and would also be realistic. If you're planning a war you need to make sure to save up some cash first, because war is expensive. We could even see extended wars bankrupt countries and force them to sue for peace/withdraw.
Oh yeah. Let's make a game where you have to go to war and then we'll punish you for going to war. What fun.
You could look at it that way.Oh yeah. Let's make a game where you have to go to war and then we'll punish you for going to war. What fun.
What patch delay???
I agree. As much as some people complain about the patch's delay, if they were to release it with a known bug, people would have Friaxis' heads on aIt seems like they are struggling with a bug and don't want to release it into the wild. Which is actually commendable, so I don't have hard feelings about the delay.
HAHAHAHAHA!! No, they should release it so we can fix it for them.... I am really amazed that Firaxis, given their long history in the business and success, can be out done by much lesser known companies. Afaik they only got 1 guy working on AI, multiple times they have misspelled coding (yes, I am aware of how difficult it can be) and failed to fix things or implement things that modders are doing. Once again they have proven that we are beta testers. Their patch strategy and dismal patch notes just absolutely blow my mind. But at the same time and in the same breath Civ6 is the best they they have came up with since 3/4. I never played much of 4 because right from day 1 and for a month after purchase anyone with an AMD gpu couldn't play the game.There is evidence that the patch was supposed to be a week ago, but has been delayed. They released a patch preview video by accident and then removed it minutes later last Wednesday. They they released it again on Thursday. The qa build updates stopped, then ran for 4 days straight including a Saturday, then stopped again.
It seems like they are struggling with a bug and don't want to release it into the wild. Which is actually commendable, so I don't have hard feelings about the delay.
I think just releasing the patch notes would tide me over for a week.
Remember a company that doesn't listen to its customers wont be a company for long.