Spring Patch Info

Tomorrow is the day, apparently.

Edit: They could at least release the patchnotes today. Something to dream about.
 
Wohooooo!

@CivLuvah This calls for something special.
 
Looks like a meaty patch. Lets hope the buff on attacking cities and defending management for AI is a step forwards. Somehow i feel every detail from spring patch is written down to make up for 3 weeks of delay. Dont mind as i like reading down long patch notes a couple of times.

I am quite delighted to see multiple good changes. Hoping firaxis will further nerf science and culture gain. Glad to see couple good buffs for Tamar including UU, renaissance walls policy and loyalty with faith. Vikings did not really need a buff but appreciated
 
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Wow, I love it. I can see why there were delays— it must be a nightmare deselecting a liberating civ’s loyalty influence but still allow other civs to exert loyalty influence on said city-state. Same could be said with the new religion-loyalty tie. Very happy they went in this direction.

On a side note, it looks like they are trying to make Communism and Fascism more attractive choices... could this beckon to a late-game ideology war a la Civ5 BNW for the next expansion?
 
On another side note, I wish the changes to samurai and some of the other UUs were known earlier... this changes my vote for the UU Elimination thread!!!
 
Fascism just looks dope there. Maybe i'll finally try it out for once.
Berserker buff should make the Viking scenario easier (I still couldn't take Utrecht as Denmark despite cheating).
Is the farm--neighborhood "exploit" coming back?
Envoy from liberating CS gets larger yay!
A Tier II promotion for melee now gives +1 movement!
Pingala and Magnus got hammered as expected.
 
Just going to quote myself from reddit:

Yea, the nerf is good but he'll still be broken and probably the first choice. The problem is with chops and overflow being too good to begin with. I mean right now it's very simple (I'm not even a min-maxer, so there's probably even better tactics)
  1. Equip Agoge (50% ancient/classical non-cav land unit production)
  2. Build a warrior almost to completion and have like 3 builders on forests or stone.
  3. Chop, warrior completes. Then start another warrior, chop it. Repeat with the 3rd builder. At this point you have the production to nearly instantly build any district or ancient wonder.
  4. Repeat this everywhere and you have a bunch of maintenance free warriors that can scout or upgrade to swords if you have iron. If you're Rome, you can forget the iron.
  5. This is especially ridiculous if you make galleys with the 100% naval card.
So with the nerf you might not be able to 1 turn stuff anymore, but it's not going to change much in practice. Personally, I'd move this ability down a bit and have his 1st ability be settlers costing no population.
Other changes look good though, especially the diplomacy ones and late game era moments are good as it would dry up if you overachieved in earlier eras. I think the resort and park ones definitely deserved to belong there.
Pingala nerf I don't like too much as even at 20% he's probably not going to come before Magnus/Liang and also it doesn't really change whether you pick him or not.
Democracy is nerfed and Communism is buffed as expected. Democracy's bonus was making Communism redundant so that's nice. Fascism is still going to suck but I think it will go from bad to situational.
Ecommerce nerf I think was a bit unnecessary since I liked how trade was to develop internationally over time and I liked the big numbers. It also encouraged not killing people.
The Buff to Lautaro's ability seems to have gone from a mild distraction to potentially overpowered. It's much easier to pillage improvements after all and often something you'd do if a city was a tough nut to crack anyways. Will have to see.
England's buff-- eh. That sorta just ties them down to the shipyard and not always possible. I mean it's better than nothing but honestly I'd put them in the same tier as Norway tbh.
I don't really like the Korea nerf. I think they should have just gone straight to the source and hit the Seowon, as the governor bonus is less important yet it's the more interesting part about Korea. It's still overall a nerf, but they remain overpowered and now even more boring as a result.
Berserker, Samurai, Khevsur. Still not building them.
Resetting ages when winning? Well, that's kinda interesting that they'd add more features to postgame. Kinda neat.
Monasticism nerf was needed. I don't think it was enough.
Number of envoys received from Liberating City-States is boosted > as you progress through the game.
Woot.
Updated Foreign Ministry (Government building): Unit combat >bonus now applies to City-State units even when they are not >levied.
Not that useful, but that sounds fun.

Also, can't believe they buffed Public Transport
 
Oblique benefits to Georgia:
Khevsur got a buff.
Renaissance Walls can produce science with Military Research policy
Limes now correctly works on Renaissance Walls
 
Here's hoping Immortals can take cities again. Trying to reach out fo confirmation, else I'll be testing tomorrow.
 
Oblique benefits to Georgia:
Khevsur got a buff.
Renaissance Walls can produce science with Military Research policy
Limes now correctly works on Renaissance Walls

I was watching a streamer called "The Game Mechanic" on twitch and according to him for Georgia, Renissance Walls give the same defence that you get at Steel. Is this correct?
 
Here's hoping Immortals can take cities again. Trying to reach out fo confirmation, else I'll be testing tomorrow.

The notes say they can melee attack again. So they should.
 
Now we'll have to see if I can finish my highly modded game tonight. Trying to get Chandragupta's nuke achievement (as well as a win as him) and using 8 ages of pace. :cringe: At least I picked standard speed and not something longer.
 
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