Spring Patch Info

For those that have been complaining and comparing Firaxis to Paradox...

Paradox just rolled back a LIVE PATCH for Stellaris because it was such a complete disaster. I'd rather that Firaxis QA catches their disaster +before+ it gets to us rather than after.

To be fair, that was a ONCE in a lifetime happening... I don't remember seeing such a thing in PDX before, and I am with them since EU1 (yes one). And in any case, they reacted as quick as it was possible, which you will not be able to say about FXS/2K.

Sorry, but there is no possible comparison between the level of community engagement of PDX and FXS... they are light years apart.
 
@Aristos

I have been been following the development of Surviving Mars, another Paradox game (developed by Haemimont). It was literally unplayable on Mac and Linux on launch and Paradox acknowledged it in first Q&A regarding the game. It seems that Paradox as a publisher can and does push games and patches in an unfinished state just to keep up with their internal schedule.

They already had DLCs planned for Surviving Mars well in advance, before even launch.

While both companies are a lot better than many others, Paradox currently is putting so much focus on their DLC model that it is starting to hurt them in the QA department. https://forums.civfanatics.com/members/aristos.7371/
 
Georgia's problems go far deeper than just the bad mechanics they are based on. You just need to look at their unique unit, THE WORST IN THE GAME, to see that.
 
Seeing as there's no patch soon, I started a new game as France. No mods just in case. I'm actually limiting myself and want to try something different. No expansion past 4 cities I settle myself, and I will wait until information era to start conquering. All other victories are off. Hoping to see a stronger ai that's larger than me and avoiding the steamroll effect, at least initially. And maybe see ai aircraft, probably not though.
 
Are you sure that conquest in Information Age is "political correct"? Modern conquest of other nations is "evil", while conquest in ancient times is "heroic".

Just declare your opponent are supporting terrorists then everything goes.
 
Georgia's problems go far deeper than just the bad mechanics they are based on. You just need to look at their unique unit, THE WORST IN THE GAME, to see that.

Problematic military mechanics are why they're weak. Two in particular. The main one is that they're not on the warrior/chariot upgrade path as I mentioned, so you have to hard build them, and any hard built unit is inefficient under the current unit production cost system. Then, like Pikes, they're on a leaf tech, so even getting their unique unit era bonus (about the only reason to build one because of the first point) wastes science yields.
 
A lot of the additions that are going to be included in this patch are a really good idea: Joint Wars needing a casus belli, being able to join existing wars, and more late game historic moments should've been included in the base game (or R&F for that last one). But man, I really hope that isn't all we're going to get on the balancing front of things. That England "buff" isn't even really a buff, all things considered, and it's disappointing that apparently Vicky & Seondeok are the only two Civs to get a balance touch-up (Seondeok was definitely in need of the nerf bat, though). What about low-tiers like Spain, Georgia, and France? For the love of god, make the chateau not just simply out classed by the pairidaeza in every conceivable fashion! And if the only general mechanics that are getting touched up are the social policies, governments, and Magnus' chop, then that will be sorely disappointing as well. Social policy & government tweaking is good, and sure, Magnus' chop needed to be nerfed. But production costs - particularly in the late game - are so out of whack from what your cities can reasonably produce, and in my opinion loyalty needs to be scaled ever so slightly, as it makes conquering cities beyond tedious. Sometimes I wonder if Firaxis even plays their game, because to me these balance changes are no-brainers that continue to be ignored.

Imo, regarding improvements, as a base, every improvement should add at least .5 housing. And the further down the tech tree the improvement is, the better it should be. Chateau's should offer a full +1 housing, +2 culture, and +2 gold, but can't be adjacent. However, I don't think France needs a buff. France is in a nice spot. Spain is a wreck, I grant you, and Georgia could use some touch ups, but France is fine. France gets +1 visibility (which translates to combat), a boost to some of the best wonders in the game, and a pretty darn guy spy boost. The downside to France is that their benefits are not early game. But you can't have every civ be an early game monster. That would be dull. France is niche. But chic niche. :shifty:
 
Problematic military mechanics are why they're weak. Two in particular. The main one is that they're not on the warrior/chariot upgrade path as I mentioned, so you have to hard build them, and any hard built unit is inefficient under the current unit production cost system. Then, like Pikes, they're on a leaf tech, so even getting their unique unit era bonus (about the only reason to build one because of the first point) wastes science yields.

The unit just plain sucks. Even if they fixed everything you mentioned, the unit would still suck.
 
The unit just plain sucks. Even if they fixed everything you mentioned, the unit would still suck.

It's a niche hill terrain unit. It would help Georgia control hill terrain. It seems to fit the civ well. What more would you have it do?
 
It's a niche hill terrain unit. It would help Georgia control hill terrain. It seems to fit the civ well. What more would you have it do?

I think Georgia's unique unit are just meant to complement their defensive capabilities since the civ start bias is on hills. Georgia's strength lies in Religion.
 
I think Georgia's unique unit are just meant to complement their defensive capabilities since the civ start bias is on hills. Georgia's strength lies in Religion.

If Georgia really has a hill start bias, that's all the bonus it needs. :) A hill start is really powerful.
 
A lot of the time when I'm playing, I'll often re-roll multiple times to get a plains-hills start. That extra hammer goes a long way in the early game.

Especially nice if there's a hills-woods-deer nearby.

Or in other words, exactly the sort of terrain major early civilizations didn't start in. :)
 
Has anyone seen any rebels since R&F?
I just ran 100 turns without either myself or the AI getting any rebels.... my city was on -17 happiness
Surely disabling rebels because of free cities is a bit crazy?
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Has anyone seen any rebels since R&F?
I just ran 100 turns without either myself or the AI getting any rebels.... my city was on -17 happiness
Surely disabling rebels because of free cities is a bit crazy?

Now that you mention it, I am sure I have not seen any rebels (unless incited by spies) since R&F. For myself, I try very hard to keep the likelihood of revolt down, but I am sure I have not seen rebels in other civs either.
 
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