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Spring Patch notes

Discussion in 'Civ6 - General Discussions' started by Eagle Pursuit, May 9, 2018.

  1. Tiger Genocide

    Tiger Genocide Prince

    Joined:
    Oct 26, 2016
    Messages:
    344
    Gender:
    Male
    Korea on turn 72 now has a knight.... Shaka is north of her. Yeah.... this game is gonna be a good one... might need to delay my war plans a little bit, or rather accelerate it. I would not be surprised if I end up not finishing as a domination victory because I have to try and science out, culture out, and turtle a bit. Korea has 64 science per turn, so their nerf was not strong enough. I probably have to take her out completely or the game will get worse. Might need to try and get Gilgabro to hate her so we can joint war her non stop until she is gone.
     
  2. Mozzington

    Mozzington Prince

    Joined:
    Nov 7, 2005
    Messages:
    430
    Location:
    England.
    <snip> Way too many turtles though. Don’t criticise though.

    Moderator Action: PDMA snipped -- Browd
    Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
     
    Last edited by a moderator: May 11, 2018
  3. Tech Osen

    Tech Osen Emperor

    Joined:
    Nov 13, 2016
    Messages:
    1,680
    Lost my first game, on emperor... Continents with high sea level. I (Japan) was stuck in a corner on a landmass with unfriendly Zulus and Germans nearby. I could deal with them but in the mean time Alexander totally conquered a second landmass (vs Brasil and Spain) and snowballed heavily in both science and culture and he eventually won a cultural victory.
    Had some interesting fights with the Zulus (not a single Impi though) with combined land and naval units. Frankly he should have beaten me but he didn't focus on one city and eventually I sunk his frigates one by one. Fred and Shaka kept me on the defensive though, which made it hard to develop my cities properly. Was an interesting game.
     
    Stilgar08, nzcamel, Tuvok694 and 2 others like this.
  4. liv

    liv Emperor

    Joined:
    Dec 2, 2010
    Messages:
    1,394
    The join a war already in progress can be exploited easily. I found myself paying one neighbour to join me just to make peace with a really good profit and continue to cycle. Maybe it should be changed to if you have someone join the war HAS to continue another ten turn?
     
    nzcamel, AlannaT, CPWimmer and 5 others like this.
  5. TheMarshmallowBear

    TheMarshmallowBear Benelovent Chieftain of the BearKingdom

    Joined:
    Dec 27, 2006
    Messages:
    7,529
    Location:
    Inside an Ikanda.
    You can now EXPORT Timelines as well as just view them! They're .json files though.
     
  6. Arms Longfellow

    Arms Longfellow Warlord

    Joined:
    Dec 22, 2005
    Messages:
    184
    Anybody know if emergencies still give you permission to conquer the target's entire empire without a single warmonger penalty?
     
  7. Eva-kun

    Eva-kun Chieftain

    Joined:
    Feb 15, 2017
    Messages:
    50
    One thing that's definitely nice to see is the AI no longer sitting on Monarchy all game.
     
  8. MrRadar

    MrRadar Emperor

    Joined:
    Nov 8, 2014
    Messages:
    1,465
    Did they block next turn? I thought you could just click it to acknowledge, and then click them away, like envoys. Now there is no reminder. Another mental note to make.
     
  9. UWHabs

    UWHabs Deity

    Joined:
    Oct 10, 2008
    Messages:
    4,454
    Location:
    Toronto
    Seems like a reasonable thing to enforce. Bringing someone into a joint war "resets" the timer.
     
    nzcamel likes this.
  10. RealHuhn

    RealHuhn Emperor

    Joined:
    Aug 31, 2009
    Messages:
    1,161
    Location:
    Germany
    I really like the new joint war mechanic. On Deity, America declared war on me early with that nasty +5 combat bonus but Gorgo was kind enough to join the war for 1 gold per turn a few turns later. I still needed 4 archers and 3 warriors in a very defensible location though. Had to delay my other plans quite a bit. A counter attack was impossible because he sent a second wave with heavy chariots. So peace it was.

    I continued with my original plan to try the new Samurai. During all this mess, I managed to get the only religion on my continent so I knew what I had to do. Pick the Crusader belief and convert all american cities :lol:. Samurai + Crusader + Battering Ram = One-shot city walls. Felt like proper punishment for his early crimes ^^. Of course Gorgo was still friends with me and happily joined the war again.

    Before that game, I got wiped out a few times. Going for a religion and defending against these new AI tactics is a proper challenge.
     
    Tiger Genocide likes this.
  11. riddleofsteel

    riddleofsteel Office Linebacker

    Joined:
    Sep 4, 2008
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    675
    Gender:
    Male
    Location:
    Down the pub
    Anyone's game freezing regularly now? This is even after I stripped out all mods and verified files in steam.
     
  12. WillowBrook

    WillowBrook Lurker

    Joined:
    Sep 12, 2004
    Messages:
    3,442
    Location:
    Chicagoland
    Playing as Nubia on king. It's not a great starting location, so my capital is growing slowly, but I get a settler out and I'm about five turns from archery when Robert shows up at my capital with 3 warriors. He had just accepted my delegation a few turns earlier; these warriors must have already been on their way.

    I have a slinger and a scout there; the rest of my units are out fighting barbs and exploring.

    He declares a surprise war and captures my capital in three turns. First time I've lost my capital in Civ VI, and I've never been anywhere close to losing it on king before.

    I could keep playing, as I have my second city, but I wasn't looking for a big challenge this game, so I think I'll reroll a game at prince.

    I'm pleased to see this.
     
  13. sonicmyst

    sonicmyst Emperor

    Joined:
    Aug 9, 2016
    Messages:
    1,236
    Location:
    Philippines
    ^ happened to my Nubia game too. I never knew Aztec is preparing for a surprise Eagle Warrior invasion and in few turns they captured my capital. Good thing was I have my archers nearby and a warrior to recover.
     
    nzcamel, tzu and Tiger Genocide like this.
  14. Bro

    Bro Warlord

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    Jan 9, 2017
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    Oh boy, Korea totally eliminated Norway on my current game. Never seen that happening before.
     
    Tiger Genocide likes this.
  15. Tuvok694

    Tuvok694 Civ6 addict

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    Nov 11, 2002
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    What can I do with such a json-file? I know that file type only from exported bookmarks in firefox.
     
  16. Mr Jon of Cheam

    Mr Jon of Cheam Prince

    Joined:
    Oct 26, 2017
    Messages:
    517
    I am also finding it more difficult, I've lost a few games now through surprise wars and I'm only on King.
     
    nzcamel likes this.
  17. Cerilis

    Cerilis Not Warlord

    Joined:
    Mar 11, 2013
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    Gender:
    Female
    Location:
    Germany
    It can get the Golden Fleece from Colchis.

    :crazyeye:
     
  18. Timothy001

    Timothy001 Prince

    Joined:
    Jul 6, 2011
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    421
    Gender:
    Male
    Location:
    Sudbury, Ontario
    In my last game as France. Found a lone Russian Settler. DOW, capture with scout. Tried to move to a safe spot, but got swarmed by 2 warriors and an archer, He took back his settler. 5 turns later, 4 archers, and 4 horsemen and 3 warriors showed at my capital. Then he demands all my gold, a severe gpt, and all my luxuries (both of them, not extras). I agree. 2 turns later he declares a surprise war, and captures my capital in 3 turns, then goes after my other 2 cities. Game over.
     
  19. craney1987

    craney1987 Warlord

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    Nov 14, 2016
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    What difficulty is this? It seems like the kind of response that taking an unprotected settler deserves. The kind of response the community has been crying out for.
    These posts are very exciting for me. About to load up my first game post patch.
     
    nzcamel and Tiger Genocide like this.
  20. Hiram

    Hiram XML Plebian

    Joined:
    Dec 14, 2006
    Messages:
    1,088
    Location:
    Where The Streets Have No Name
    Anyone finding that the game is processing AI turns very slowly again?

    Also, freezing on exit bug is back.
     
    Last edited: May 12, 2018

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