Spring Patch notes


Definitely not TMI. :)

You're right, deforestation occurred for more reasons than simply clearing arable land.

Once somebody could "own" the forest, though, the efforts put into protecting the forest and its harvests still suggests to me that, with a few exceptions, deforestation didn't typically provide a direct production boost. Rather, it was a consequence of population growth and "tragedy of the commons" behaviour. Also, "own" in this case didn't necessarily mean in the capitalist sense. In lots of societies, absent times of emergencies, social norms on who could do what with the forest protected the benefit of resource for the entire community. Organized efforts to cut it down in these circumstances were more often part of a cycle of use and re-growth. "Let's cut it all down" was more often a result of chaos or neglect, not a purposeful strategy by the society to boost their economic welfare, unless the land was needed for agriculture (or the trees were needed for ships).
 
Sigh, starting up a new game and a bunch of mods were reactivated that I had disabled months ago.
 
still nothing for me, not even an "udate queued". weird how they are not released at same time for all copies? Unless mine downlaoded already and I didn't get a notification. Any way to check which version or patch you are on?
restart Steam(ing pile of)
 
  • Ecommerce gives +2 Production and +5 Gold for all your Trade Routes (was +5 and +10 but only for international Trade Routes).

    *Rubs palms together*

    >:^)
 
First bug:

Recommendation Icon for new Settlement is persistent even without any settler selected or existing.
 
Now this chopping. Great for building wooden stuff.

Which leads me to an idea that chopping should only benefit things made of wood. :) Perhaps this is needlessly complicated. And they would have to fix all overflow by eliminating it (this is probably the only way to fix it). Chopping should not benefit building a swordsman. Sword made of steel, man made of carbon, water, and things. Ships and buildings yes (though many buildings may be made of stone and later concrete, wood is still used for structural support in other areas), steel units and spaceships no.
 
Much to my surprise most of my installed mods (basicly UI stuff & a few more tricky gimmicks) seems to work fine through loading a recent save.
Will have to check around the basics & other concerns.. but, so far so good.

I disabled all that touch files that have been changed in the patch: in my case, Better Espionage Screen, Better Trade Screen, Better Civilopedia, Better Tech Tree. Extended Diplomacy Ribbon works fine, Better Report Screen works fine, and my own personal mix of changes to UI works fine (not public).

BTS and BES will probably be easily updated soon, and they are savegame compat anyways, so easy to plug in after a game has started.
 
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