350 AD (Turn 0)
Well, if I'm not mistaken, Schizowhaleport currently has the only harbor on the entire map. Not a single resource can be traded, grr. Pick it up, Shaka Slacka!
I'm seeing markets and culture buildings going up all over the place - good.
I'm going to tentatively switch 'Um-3 and 'tugger to libs, even though they wil probably actually turn into workers. Just going to see how this works out...
Workers are looking fine, roading and chopping seem to have been popular jobs lately. Looks like spices will be coming in soon.
New Intombe 3 renamed to Schizoflipper in honor of the surrounding aquatic life.
And I hit enter.
IBT:
Green horse + settler goes deeper into our territory... uhm... please, don't...
360 AD (Turn 1)
Worker stuff and MM'ing.
Schizobane about to riot... but it's because one worker is on the wheats with 0 commerce, moving him around gets the lux slider to kick in and stop it.
Schizoflipper about to riot, but the road is going to be completed next turn, so I just make a taxman for a turn.
Founded Schizobarbport on the spot where the settler was, leaving a barb galley in our borders and one unworkable coastal tile. Starts on a library.
Make some single-digit gold by selling maps around.
IBT:
Green units continue to wander inside our borders, orange units leave.
370 AD (Turn 2)
Schizomania: Temple -> Cathedral
Schizodiamond: Marketplace -> Temple
Schizograpes: Worker -> Library
Taxman taken off Schizoflipper
Schizoponyland: Worker changed to Library
IBT:
Pink Zulu completes Great Lighthouse in Hlobane 2. And yet they still do not have a harbor.

One cascade to Leo's.
380 AD (Turn 3)
Worker stuff...
IBT:
Green units look like they're on their way out.
Yellow Zulu completes Leonardo's Workshop in Hlobane.
Two cascades to Sistine Chapel.
390 AD (Turn 4)
Spices connected. I drop lux to 0, raise science to 50%.
Schizobane will riot with the reduced lux, but I can make a taxman there without delaying the market.
400 AD (Turn 5)
Worker stuff... mostly chopping in corrupt locations.
Science back at 40%, printing press still due in 2 turns.
410 AD (Turn 6)
Arguably the most boring turn so far... I ordered 1 worker to chop, that's it.
Science now at 30%, printing press due next turn.
IBT:
Ok, this is not so boring:
Goes back to Pink, the original owner.
Green is finally out of our territory.
420 AD (Turn 7)
Printing Press researched. Don't know what's next, so I temporarily put science at 0.
Schizobane: Marketplace -> Temple. The taxman goes back to work in the fields.
Worker from Schizolundi begins a 26-turn journey back to our territory... yawn...
We have monopoly on Printing Press. Orange, green, and dark blue have Education.
Dark Blue gives us the best deal, a simple
trade of Education for Printing Press. They have 0 gold, and won't give us a world map, so I can't negotiate further.
Sell Education + Printing Press to Yellow for WM + Gunpowder + 50g.
We have two saltpeter within our borders, one of them is connected.
Chances are Printing Press will get immediately traded all over the place, so I decide to do that myself.
Sell Printing Press to Orange for 31g + 11gpt, to Light Blue for WM + 44g. Green and Pink have single digit gold to offer, I don't bother with them.
No more culture buildings at this point, so I start research on banking, at 60% science.
Scizobabwe: Cathedral switched to University.
Schizobane: Temple switched to University.
Schizomania: Cathedral switched to University.
Schizodiamond: Temple switched to University.
Schizowhaleport: Temple switched to University.
430 AD (Turn 8)
Well, I probably should have sold the techs around some more. Now everyone is on tech parity with us.
440 AD (Turn 9)
Schizounguin: Marketplace -> University
450 AD (Turn 10)
Schizojungle: Marketplace -> University
460 AD (Turn 11)
zzzzz...
IBT:
Dark Blue Zulu completes Sistine Chapel in Zimbabwe.
No cascade.
470 AD (Turn 12)
Schizovry: Library -> Marketplace
480 AD (Turn 13)
Schizobabwe: University -> Cathedral
Schizolieya: Marketplace -> Aqueduct
Schizodeathpit: Marketplace -> University
Schizodeer: Library -> Marketplace
490 AD (Turn 14)
Pink and Orange have chemistry, neither will trade it to us.
500 AD (Turn 15)
Worker stuff...
510 AD (Turn 16)
Schizograpes: Library -> Marketplace
Science dropped to 50% to get Banking next turn
Yellow also has chemistry now.
Schizokulu will starve because I'm an idiot and never connected it with luxes.
520 AD (Turn 17)
Banking researched. Astronomy next, due in 9 turns.
Schizokulu starves as expected.
Green has Music Theory and Chemistry now, Pink also has music theory.
Sell Banking to Pink for Music Theory + WM + a whopping 31gpt, they have 0 gold. They better not declare war on us...
Sell Banking + Music Theory to Yellow for Chemistry + 7g.
Sell Banking to Green for WM + 57g + 6gpt.
Sell Music Theory to Dark Blue for WM + 50g.
I changed my mind, going for economics due in 8 turns at 80% science. That's before the cathedral in Schizobabwe can finish, so I think that can become a prebuild for Smith's Trading Company. A wonder I actually like, as a matter of fact. I don't want to prebuild in another city because of the flip risk.
530 AD (Turn 18)
Schizoredot: Library -> Barracks. I think we're going to need some military around here. I also hire a taxman to avoid a riot.
540 AD (Turn 19)
Schizobabwe grows, will riot so I raise lux to 10%.
Taxman in Schizoredot gets fired.
IBT:
Pink Zulu demands TM + 47g, I let them have it. Definitely do not want to lose that 31gpt they are giving us.
550 AD (Turn 20)
Schizomania: University -> Cathedral
All of a sudden I realize there's not much of a point of keeping units in Schizomania, so I send a sword on his way toward the south, in case anything unexpected happens there.
Science dropped to 70% so that economics comes in 5 turns instead of 4. The cathedral in Schizobabwe finished in 6 turns, so there will still be enough time to switch to Smith's.
Current Situation
- The AI still has no harbors. And therefore, still no trade routes. That may actually be a good thing, since they can't demand resources from us. And we will have to be very careful when trading resources, since if a resource city flips, our reputation gets ruined.
- Schizokulu is still not connected... may someone please handle that.
- Some serious flipping has happened in what used to be Red Zulu. It used to be almost all Light Blue, but now a lot of it is Yellow.
- New Zimbabwe 2 flipped from Yellow to Pink Zulu. Maybe we could have denied them wines after all... oh well, no big deal there. It'll be a long time before they get cultural expansion anyway... or maybe they'll flip to us!
- I think I got carried away with the culture, we need more military. But where to build it...?
- I'd like to see Schizobabwe tiles improved for production, but feel free to interpret that however you wish. If you want to irrigate so that you can mine the mountains and work those, go ahead. If you want to mine the grassland, well, just keep in mind they will probably get irrigated eventually at some point to support the high-shield mountain/hill tiles.
- I repeat: Try to get Smith's! Schizobabwe already has 80-something shields from the cathedral build, while the AI just started JS Bach's about 2 turns ago. I think we can beat them to that wonder. If not.... well... let's hope Copernicus can be our consolation prize.
The Save
http://www.civfanatics.net/uploads11/Schizophrenic_Shaka,_550_AD.SAV