Bleak? RubberJ, you ain't seen bleak yet, my friend. This was a cruise control game. If you win on Deity by domination/conquest with all victory conditions enabled, you didn't come close to bleak. In fact, we were about NINTH out of sixteen on land holdings early in the middle ages, when the land grab phase completed. That's middle of the pack, and surely one of the strongest showings at that point in a deity game I've yet seen. Most deity games see you clearly at the BOTTOM, in last place or ahead of only one or two civs that got shafted on their start position or got ganged on and beaten down very early.
These lands were far from poor. I loved them! All that desert meant we'd have oil, and really, relative to our total land holding, it wasn't all that much. We had a river, so a lot of that became flood plain, which is good. And we had multiple iron. Multiple luxuries. Horses, saltpeter, rubber, uranium, aluminum. We lacked for nothing. A far cry from Epic 30's "one rubber available, if you managed to settle in the right dirction" resource drought.

Wait until you have a game where you're a whole age behind in tech and there are SoDs of rifles and cavs waltzing past your regular warriors on their way to attack another AI. Then you'll understand bleak.
VERY NICELY PLAYED, everybody. Yes, we had a favorable position in not having any close neighbors, but we still made the most of it and there was no drugtaking going on under the bleachers.

I can't think of a single moment where I banged my head on the desk

or yelled at the monitor :rant: and that may actually be a FIRST for me in all my SG's! (No joke.)
As for testing... people are overemphasizing the middle age unit tweaks. We tested a lot in this game: the science changes, the new marines (somebody said they really stung more when the AI's were using them), the rifles and guerillas, the space race changes, the specialists, the wonders were in play. All in all, enough testing between the ST games played so far to see that the tweaks are working out as planned.
Thanks for playing, and hope to see you all again for another run at something in future.
- Sirian