ST3- Sirian's Followers

That was quite a collision between you and Egypt on the histographic highway. The Traffic jam killed 10 civs.:hammer:

Exactly which steroid did you guys take in 1163AD?!?!?! I want some.
 
Originally posted by Sirian


Exactly which steroid did you guys take in 1163AD?!?!?!


Our golden age. :shotgun:

Nah....mass production of Vodka was discoverd![dance] [party] :band:
 
*Hopes for a "Victory by Domination" message any day.*

I don't know about anybody else, but its taken me a shorter time to finish an entire GAME than what it took me on my last 10 turns on this one! I really hope this doesn't get back to me!
 
Being my anniversary weekend, I am not able to play more this time around but I was able to fill in the gap before the Big War. :tank:

I never say a Babylonian troop so that war is meaning less if we want to get peace with them. Persia and the Celts now have an alliance against them. Egypt is using their ROP with Persia and sent about 20 infantry over to our 3 cities in four turns. Their transport never made it that far south. :D I cleared their ironclads from the Greek Island, but a sub sank one of the battleships in the Greek Defense Force. Most of the navy was trying to attack at Alasund. That is why there is a stack of artillery there. The got some good luck and were able to take out 2 destroyers.

I must confess that I let a couple of cities riot. :blush: They all start to look the same scrolling from the F1 screen. As projects completed, I focused on courthouses, police stations and hospitals. Developed cities that were building armor were switched to airports if they needed one. It does not help if we can produce 20 armors per turn if only 10 can join the battle.

Now For Persia. The wine deal ended when I hit “End Turn” the first time. (Some of the new lands needed the wine to forget how we ran over their homes. That is most of the rioting.) X-man has one infantry shadowed by a modern armor near Kalinin. There is a mixed army, another mech infantry, 3 infantry and 2 guerillas outside of Rouen. We have a modern armor army camped nearby. They have 2 tanks and 3 mechs near New St. Petersburg. The bulk of their forces are in old Germany. There is an army of 2 tanks and 2 mechs, one other mech, 9 infantry and one guerilla. We have a tank army and a mech on the mountain above their army. New Heidleburg is holding 5 mechs and 13 MA’s to clean them out. In reserves, we have a MA army, 14 MA’s and 6 mechs camped near Moscow. And for good measure, 89 artillery are sitting outside Smolensk. :hammer: That should take care of our home.

On the other side of the world, Lisht and Avaris have had boarder expansions so we have some more breathing room. I lined up eight of our battleships to protect the transports going back and forth between Vitebsk and Smolensk. I just dropped off about 50 artillery this turn. There are seven transports for ferry duty. Most new troops were airlifted to Vitebsk then fortified. I lost count of how many troops are there. Plenty for a good blitz. Be sure to see what all is over there.

This turn, I have already put to work the workers and took care of the few Egyptians. Our gems to Persia has expired so feel free to declare when every you want. I did not so Mazarin can move troops as he sees fit before attacking.


Go Get Them!!!
 
Hurt 'em bad, Mazarin!!! Remember, the proud Russian people have been eating Persian dust for over 5000 years now, we've got a wee bit of a grudge against them.

I think if you ask them to leave our territory, they may even do us the service of declaring war on
us!:slay: :rocket2:
 
we won!

I immediately declared war on the persians and made peace with egypt+babs; started razing+replacing the Persian cities in the south. The turns took pretty long since I was not aware of how close we've been to domination and I was remining our northern core massively. After a couple of turns, many battles and without the opportunity to use our first ICBM, this message appeared:

win.jpg


125 hours:eek: took quite a long time -even for a huge map; here's the histograph

Great game, I'm glad we could come out as the winners -even though our lands were pretty food-poor at the beginning. Deity seems to put too much pressure on the players to experience the tweaks in this game -we have not been able to have medieval wars -emperor would be a better level for testing purposes:)

The last save
 
[dance] [party] [party] [dance]

Great Job, everyone! This was actually my first S.G. Diety win. Things looked pretty bleak for a while there in the first two ages. The tweaks looked pretty good, but as Mazarin pointed out, without firing a shot offensively until just before Tanks, we didn't test things out thoroughly.

Thanks to all!
 
Bleak? RubberJ, you ain't seen bleak yet, my friend. This was a cruise control game. If you win on Deity by domination/conquest with all victory conditions enabled, you didn't come close to bleak. In fact, we were about NINTH out of sixteen on land holdings early in the middle ages, when the land grab phase completed. That's middle of the pack, and surely one of the strongest showings at that point in a deity game I've yet seen. Most deity games see you clearly at the BOTTOM, in last place or ahead of only one or two civs that got shafted on their start position or got ganged on and beaten down very early.

These lands were far from poor. I loved them! All that desert meant we'd have oil, and really, relative to our total land holding, it wasn't all that much. We had a river, so a lot of that became flood plain, which is good. And we had multiple iron. Multiple luxuries. Horses, saltpeter, rubber, uranium, aluminum. We lacked for nothing. A far cry from Epic 30's "one rubber available, if you managed to settle in the right dirction" resource drought. :) Wait until you have a game where you're a whole age behind in tech and there are SoDs of rifles and cavs waltzing past your regular warriors on their way to attack another AI. Then you'll understand bleak. :)


VERY NICELY PLAYED, everybody. Yes, we had a favorable position in not having any close neighbors, but we still made the most of it and there was no drugtaking going on under the bleachers. :lol: I can't think of a single moment where I banged my head on the desk :wallbash: or yelled at the monitor :rant: and that may actually be a FIRST for me in all my SG's! (No joke.)

As for testing... people are overemphasizing the middle age unit tweaks. We tested a lot in this game: the science changes, the new marines (somebody said they really stung more when the AI's were using them), the rifles and guerillas, the space race changes, the specialists, the wonders were in play. All in all, enough testing between the ST games played so far to see that the tweaks are working out as planned.

Thanks for playing, and hope to see you all again for another run at something in future.


- Sirian
 
I can't think of a single moment where I banged my head on the desk or yelled at the monitor and that may actually be a FIRST for me in all my SG's! (No joke.)

Oh Great ! I have lived to see the Day ! :lol:

Jokes apart I really enjoyed this SG as well, it was a bit in "cruise control" but it made the game nicer and indeed all the players were very strong :thumbsup:

The ST mod is really well thought of and does 'balance' the game a bit more : I am even playing with the mod in my PBEM against anarres :D
You can follow the game on www.civ3duelzone.com)

So thanks a lot to Sirian for the mod and also for taking over this SG when we were struggling to find players ;)
 
Well done everyone!! I'm still humbled to have had the oppertunity to play with some of the best players around.

@Sirian I should hope I would not do anything :smoke: . When I first got Civ3, I went to the Official website and started going through the links. Your Great Library is the first site I came across that helped me understand the details needed to consistantly beat the AI's. I found CivFanatics and RealmsBeyond from there. Thank you for that wealth of knowledge and the chance to play with you. :worship:

-6GenTexan :grad: of the Sirian School of Civ
 
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