ST3- Sirian's Followers

:goodjob: then!

I must say that it is a relief in this game to actually have a war. Sometimes, that is why I don't like playing Diety much. The challange to survive is certainly there, but not being able to pursue any aggressive warfare for such a long time (if at all!) makes Emporer level more attractive to me at times.
 
6thGenTexan: if you're back today (6th) and available, go ahead and slip a turn in.

- Sirian
 
I'm back. I've got it. And I've got a lot of catching up to do in this game.

@Sirian Happy Belated Birthday. Mine was on the 3rd.

6gntxn
 
Sorry for the delay. I was sick yesterday and was not able to get this up. :(

Looking around:

The Vikings only wonder, Leo's, is in Copenhagen. New troops will open a western front to take Vasdso--Alesund--Copenhagen. Eastern front will capture Stavanger, native gems, and Hareid. Oslo if things go our way.
Deneporp is building artillery. I give it a barracks to be ready for real units.
There is some open dyes and wine to be poached in old Roman land but we would be up against Persia so I leave the settlers at home.

Babs and Egypt ally verses Carthage then Cleo gets a peace aggement. :smoke:
Persia and India team up against England and Carthage. Ottomans join India v. Carthage.
I blink and we loose the 3 gurillas near Stockholm...re animate battles for my benefit.

1160AD-1 Dneporp barrack--infantry Birka library--temple, needs culture against India. Kursk police--court. It looks like I starved stockholm unneccisarily and cost us a worker. MM for no growth while the workers pop out. Germany gets Electronics for 123GPT+26g. Carthage gets THe Corporation for 44GPT+12g. France gets Spices for 14GPT+252g. England gets them for 41GPT+17g. England still has GPT but nothing to get it with. Same with Gandhi. I do not want to give him oil. Stavanger is captured with 2 reisitors/population and another artillery.

Celts and Ottomans join up against Egypt. Germany and Babylon stop fighting. Rome and India join up against Egypt.

1170AD-2 Astrakhan stock--hospital Grozny police--stock Maikop police--court Rush temple in Birka. Resistance in Stavanger ended. Moving workers to new lands.

Greece and Ottomans join up against Egypt. I only saw 2 counter-attacks

1180AD-3 Birka temple--university (border expands) Kursk court--infantry Capture Hareid with 1pop/resistor.

Ottomans and Celts team up against Germany.

1190AD-4 Birka university--factory(I guess I did rush it) Silkgrad stock--hospital Kharkov police--court Maikop court--stock Vadso captured with a worker, 1 pop/resistor.

Rome and Carthage stop fighting. Spaing and Englad join forces against the Celts. India and England find peace. Spain wants us to join an embargo verses the Celts. Kiev riots because of the war! 32% want peace. :aargh: That is the only problem city. It Turns out they did not have a police station or colosseum. Two palace expansions.

1200AD-5 Astrakhan hospital--barracks We lost X-man's wines so get them back with Combustion for Furs+7550. England can only pay 220GPT. I'll take so someone else doesn't even though it seems like a steep discount from 3rd to 4th.

India and Egypt stop fighting.

1210AD-6 Magnitogorsk hospital--bank Asrakhan barracks--infantry Grozny stock--barracks
Stop producing Cossacks, giving Kiev a colosseum and Minsk a courthouse. One worker from Stockholm, can get another before growth. Changed extra tax men to scientist but it does not shave a turn off of our research. It dioes look like Flight and Mass Prod are so the Radio might come in.

Persians and Rome stop fighting. Celts want embargo against the Romans.

1220AD-7 Minsk court--infantry Karkov court--stock Grozney barrack--infantry Alesund now ours with one pop/resistor and two workers. One of my two elite cossacks died. Rush Library in Vadso and Hareid. Flight has arrived in Persia, Indaia, and England. Capture Oslo with 1 pop/resistor.

Ottomans and Babylin stop fighting.

1230AD-8 Kiev colosseum--police Maikop stock--infantry Germany razes the city NE of Oslo. Wakeup a settler to claim it. Temples rushed in Vadso, Oslo and Hareid. Cossack raiders capture 6 workers from around Trondheim.

Ottomans want alliance verses Carthage. India and Carthage find peace. Greece and Rome also.
Vikins now ask for peace. :rolleyes:

1240AD-9 Oslo start library, Hareid and Vadso start universities. Silkgrad hospital--police Temple rushed in Alesund. Forgot about Stavanger and Stockholm. Cannto build any foreign workers so I rush temples. India and Persia have Radio. :wallbash: 8504g to India for Radio and map. Radio and 130g to England for Flight. Fire all scientists.

Grece and Babylon find peace. So do Spain and Rome, England and the Vikings, Rome and the Vikings, Germany and Spain...

1250AD-10 Stockholm,Stavanger and Alesund start libraries. Copenhagem captured with Leo's and an artillery. Temple rushed.

Newly created units are still in their city. I have not started any airports or civil defences yet. Artillery is in place to take Bodo and Aarhus next turn. The shelling of Tromso can start after more artillery is moved next turn. I was keeping Germany from getting to close to Tronheim and Bergen has not been touched. Germany is interfering with the movement of troups around Vadso. The Germans are clearing from the razed city and the settler can go one square west now. That is where I was planning to go whenever Germany moved.


Who's next? :confused:
 
I would guess Sirian is next, and then (since Skyfish didn't mention when he would be back from holidays), maybe me?

So, are we at tech parity and need Motorized Transportation to get into the next age? Do we have a pre-build going for the U.N.? (and/or Seti)?

Good job in getting those Viking cities with a minimum of offensive units at hand.
 
We are at tech parity. Nobody has motorized or amphibious. :) The only pre-build is the palace and that is only 3-4 turns. Our troops are spread out now, but will all end up at Tronheim in about 4 turns. It should not take any longer than that to get Bodo, Aarus and Tromso.

6gntxn
 
IT 1250AD: Situation looks good. Of course, me being me, I must find nits to pick. ;) Wow, are we artillery heavy or what. Almost 100 arty, barely more than that in infantry, very few cossacks. That's not a bad emphasis for the kind of warfare we'ce recently been through, but there need to be enough ground pounders to mop up after all the shelling. We've got one city redlined and ready for plucking, but no attackers in position to pluck it. The thing that is usually bad about too much arty is weariness. All the shelling packs on the weariness in a hurry. We seem to have done OK on that front this time, though. I shuffle a few units.

1255AD: Yep, weariness just went up another notch. I have to run 10% lux and hire a couple of clowns. Fortunately, there isn't much left of the Vikings.

1265AD: There isn't anything left of the Vikings.

1270AD: MassProd is learned by the leading AI's. (My favorite tech! MASS PROD! Oh yeah. Zap-zap-zap. :whipped: :spank: :hammer: Love the Mass Prod. I can, like, poke the entire roster with that thing!) I buy in from X-man (of all people) for Silks and ~5k. Start Motors at 100% science, due in 5. Start the Palace in Dnep. (No, not a prebuild. I'm moving the palace, since the war ended and we pulled no leaders).

1275AD: Our golden age expires. Motors still due in 1295AD, though. Um... rushbuying all kinds of stuff in Scandinavia: libraries, courthouses, granaries, factories. There is a giant sucking sound as the cash is drained from the treasury. 45k... 40k... 35k... 30k...

1295AD: We discover Motors. Hrm... AI's discovered Amphibious on the same turn. Glug. Welp... I sell Motors @2nd to Ghandi for 9k+ (Wow, low price, he must have been researching it), then trade @3rd along with ~1k to X-man for Amphibious. We three civs enter the Modern Age together. Ugh-glug. X-man pulled Computers. :( We get Fission. I expect Ghandi to buy Comps from Persia next turn. I set research to Computers at max, to reduce how much money we'll be paying somebody. Oh, and worse news. Ghandi got oil from someone.

1300AD: Ghandi could not afford Computers! Wowsers. Um... but we can. With one full turn of research invested, we can trade Fission to X-man straight up for Computers, swapping our monopolies. I pull the trigger, then sell Fission @3rd to Ghandi for 15k+, all he had. Hrm. This means he does not yet have computers and... our window of opportunity will be narrow.

Yo, Ghandi. We require a warm water port on the Black Sea, and oh, a coupla other minor concessions from you. Da?

NYET? Nyet, you say? "With respect" you must refuse? With respect, we declare war.

st3-1300ad.jpg


Bombard, reduce and capture New Bombay, Pune and Karasjok with minimal losses, using half a dozen tanks and about that many cossacks. Also picked up a couple stray slaves.

Sign Persia, England, Spain, Germany, Babylon, Greece, and Egypt to Military Alliances against India. (We probably will not make peace until India has been wiped out).

I'm thinking Domination victory here. However, I turned my Palace into the UN in Dnep. Also building SETI. We need the UN to make sure we don't lose on the vote.

I hit shift-U on our infantry. That promoted more than half, but a lot remain. Next player needs to do unit shuffle.


Don't overdo the artillery! That could put us under too much weariness. Just get cities below size 13, and peel some HP's off the defenders. We should be churning out half a dozen tanks per turn or more, plus we'll have mechs, and India won't. Don't park all the artillery, but don't use it unless you have a legit target, especially radar towers or any enemy units that enter our territory, where it would be easy to promote tanks. (A leader now should rush the UN! Anywhere. And swap Dnep to SETI and the other one to Manhatten).

AFAIK, SkyFish is still out of the loop. So Rubberjello is up next.

Have fun conquering India. :)


ST3 - 1300AD


- Sirian
 
I set rally points. The tanks will gather at Silkgrad.

Here's the situation immediately after Scandinavia was eliminated.

st3-1265ad.jpg


Already looks a lot different.
I spent our workers here improving the new second core
Plus you see the three Indian cities I took at the end of the round.


- Sirian
 
Oh Yeah! I've had lots of practice at this stage of the game lately. Artillery loses its attactiveness as an offensive weapon, but they are great for picking off stagglers and allowing for fast promotions of tanks.

I will wait at least 12 hours for (by some miracle) Skyfish turns up, mainly because I have plans tonight already.

One more question(TM) You mentioned a palace jump, but didn't follow through on it once you decided on the UN? If we do get more than one leader and which to rush a palace, and make fair progress against India, where would you say the best place to put it?

( You got Greece into a MA with us against India? What are they going to do...throw their longbows against their tanks?:D )
 
For those that want a quick summary:
st3pic0021.jpg


For those that want to get bored out of their skull:

Preturn: Hurry a few more builds. Trade a few obsolete techs to the bottom dwellers for ~700 gold and 500 gpt. We are at 100% Research on Miniaturization, due in 12, with a small deficit. I wake up a bunch of infantry and pile them on the newly conquered cities to pacify them as soon as possible. I also move a bunch of infantry around to do the upgrades to Mech Inf. Wake up fighters and bombers and move them to the Indian front.

IT: Celts and India sign a Trade Embargo against us. 5 Indian Ironclads pound our coastline in the North. Some Indian movement, all Infantry/Guerrilas, but no stack of doom invasion. Refuse an offer of MA against of the Celts by the English (They are nearly dead already, Lizzie. Get over it!) A German Infantry SoD approaches our primary Indian target city of New Madras. I think my primary goal this set of turns with India is too capture their towns, while preventing our erstwhile allies from doing the same!

1305 (1) We get our final palace addition. Persians start Seti. Only two resisters left total in our newly conquered Indian cities. Bombard and redline a total of 14 Indian invaders, use the rest of the artillery against New Madras. Coninue the Inf to Mech Inf Upgrade shuffle. (One of the main advantages of owning Sun Tzu, IMO, is avoiding this shuffle in the Modern Age!) ;) Gain 6 tank promotions to Elite cleaning up the Indian dregs. We also get our first G.L. of the Tank age - Ivan the Terrible. He is used to rush the U.N. in Kharkov. Dnep is changed to Seti, Odessa to Manhattan. New Madras is captured with no losses along with a worker. It was defended by 3 Reg and 1 Vet infantry. We take Reykjavik with the loss of 1 tank and capture 2 Artillerys (Great RNG luck there - twas defended by 4 Vet Infantry). Hmmm...I was expecting Vikes there to greet us as liberators, but they are all resisting Indians. Cossack raids gain us 5 more Indian workers. We have enough forces left to attack Bombay. We conquer it with a loss of 2 Tanks - it was defended by 6 Infantry.

IT: An invasion by a small force of Indian Inf+Guer. One exposed Tank is hit and retreats. We build the UN. Persians start Seti. Stifle the vote in the UN, since the downtrodden Russian people finally have the military initiative for the first time in their history!

1310 (2) Pummel the invading stack, clean up with tanks and get two more promotions. All Infantry now upgraded. We attack and conquer Ganges with only 1 tank loss. (Just ahead of a stack of 40+ German Infantry!). We also capture Dacca with a one tank loss (I bombarded the heck out of it though because I was out of tanks...not much left - M.I. finished it off.) Nothing new on the Diplo/Tech front.

IT:Persia does not want to renew our ROP and Incense for Spices swap. I give him 25 extra gold and he accepts. Persia destroys the Carthinginians. Renew spice deal with Lizzy. Only 3 Indian Infantry invade this turn. Persians start the Manhattan Project. Persian Ironclads are bombarding the heck out of that poor German city in our West.

1315: (3) Keep hurrying Infrastructure in Viking Lands. Resistance in the Indian cities is fierce. Healing turn. Set up stacks of death to go after Indus and Bengal and Delhi.

IT: Persia drags Babylon into the war against Germany. An Indian Guerrilla actually takes out one of our Mechs! Grrr! Pollution delays Dnep's Seti project by one turn.

1320: (4) Lose 2 Bombers to enemy intercepters. We capture Bengal and destroy 7 Bombers. It was defended by 5 Infantry and we lost 2 tanks and red-lined a bunch more. (RNG was not so good here). In the battle for Indus, we were considerably more lucky - no tanks lost against 5 Infantry and destroyed 2 Fighters and 3 Bombers. The battle for Delhi I thought would be titanic, and it was. It was defended by 1 Artillery, 5 Vet. Infantry, 2 Vet Guerrillas and 3 Reg Infantry (India hasn't started conscripting yet?). We lost 4 tanks and red-lined about 10. I decide to raze the city because it was still size 23, we needed slaves, and I want to replace it with one "safe" city up there. Set up for an attack on Calcutta next turn. Indian capital has moved to Karachi.

IT: The almost dead Romans ask for a MPP. Ceasar must think Cathy is prettty stooopid. A few seconds later, the French finish them off. Plenty of warfare between the Persians and Germans off our coast. There is absolutely no offensive Indian movement this turn, they must be on the ropes. An audible sigh of relief when no Indian cities flip.

1325: (5) Murmansk founded on the ashes of Delhi. Lahore is captured with the loss of only one tank, and 3 Artillery captured. We capture Calcutta with no losses and 2 Artillery taken. (it was bombarded to the ground) We are into the soft underbelly now, as Madras is taken after only being defended 2 Vet Infantry. We gain a total of 7 workers from this city and Cossack raids into the surrounding neighborhood. Trade a few more old techs to the cellar-dwellars, and trade Fission to England for 430 gold and 383 gpt.

IT: We renew our Wine - Furs swap with Persia. Zero Indian movment. Now that we are near the Northern front, we see England and Spain doing their best to give Gandhi some hell. Some border expansions start kicking in.

1330: (6) Hyderabad is captured after a fairly tough battle (2 Tanks lost). Positioning turn for the final push against India.

IT: Germany wants a MPP. We just stare at him. He takes the Babs town of Shuppak on our Western coast. We build the Manhattan Project in Odessa, and the Seti Program in Dnepropetrovsk.

1335: (7) Kolhapur is captured relatively easily (no losses), and we destroy what is left of the Indian fleet. We capture Karachi next, with 2 artillary. We lost two tanks there against some elite defenders (England/Spain must have been promoting them). Speaking of which, these 7,7 Guerrillas are really tough, and the 10,7 Marines are really, really tough. Banglalore was a really tough battle where we lost 3 tanks and redlined a bunch of others. But we gained control of Magellen's Expedition (The only Wonder that India had). We lose 3 more tanks taking Punjab, and now India is down to only one town.
*SIGH* My bad luck in getting another leader is foiling our palace jump plans. I start it again in Dnep. We approach the last Indian town with everything we can scrap together.


I build Vitebsk on the other continent in an open space. I figure a possible toehold over there is worth the risk.

IT: Aiiggghhh! The English capture the last Indian city of Chittigong. We had 24 Tanks parked outside of it for next turn!
 
Very nice work. :goodjob:

Good thing we had help from Greece. I don't think you could have managed it otherwise. :lol:

France as next target? Letting Germany absorb their offense for us? :D

(You didn't sell anything to France, did you? I would have likely chosen England as next target, but...)


- Sirian
 
Originally posted by Sirian
I set rally points. The tanks will gather at Silkgrad.
Would you mind explaining rally points? I tried to use them but nothing ever moved there. I couldn't find an entry in the manual. (other than they were possible)

Having military gather at a striking point seems just what is needed coming into the modern age but I couldn't get it to work. Thanks in advance for entertaining my OT topic, its the first I've ever seen rally points mentioned in an SG.
 
Hey Rubberjello,

Has our save file gotten so large you are still uploading it? :lol:

I'll get it today.

6gntxn

PS--I missed the title of your post..."first 7 turns" :rolleyes: oops.
 
Rally points are set per city, and they will reset if the city stops building units (builds a building or wonder instead). So they are only effective in combination with "build same unit" preference.

Right click on the city. Choose Set Rally Point. Select the tile you want and click. This will issue an "auto-goto" order to any unit produced in that city. The goto order will not take effect until the unit's turn comes up. This does not happen at the beginning of each turn. You have to "cycle through" the units for it to happen. If you want to use the rallying units FIRST, this isn't much help. You normally have to go through your worker list and any units left unfortified on the last turn before new units execute the rally order.

You can set any tile as rally point. Works on land or sea. But land points do nothing for ships, while sea points do nothing for groundpounders. Air units can only rally to cities or airfields.

Gotta love PTW! I could never go back to playing without stack movement, rally points, improved unit cycling, etc. :)


- Sirian


EDIT: Tex, he still had three turns left to play. That was only a partial report. :)
 
Originally posted by Sirian
France as next target? Letting Germany absorb their offense for us? :D
(You didn't sell anything to France, did you? I would have likely chosen England as next target, but...)
- Sirian

:blush: Errr...14 turns left on a spice deal to both England and France.

I was originally thinking of GL fishing with Spain next (no current deals), take them out in 4-5 turns, and then our ROP with Germany (4 turns) expires and then attack them with the help of France & England & Persia.

If we are going for a domination victory, I was thinking of palace-moving in a pretty big jump...say to former India? Most of their factories and population survived intact, and we don't have to wait to clear jungle.
 
great turns, 6thGenTexan, Sirian and Rubberjello!

If we can continue at this pace, we'll have our continent pretty soon for ourselves. I'd consider declaring war on X-man and getting some allies to get hin into communism/war time soon. He's the only serious opponent for us now.

If we are going for a domination victory, I was thinking of palace-moving in a pretty big jump...say to former India? Most of their factories and population survived intact, and we don't have to wait to clear jungle
I'd try to take down Bismark ASAP an move our palace to Germany he has excellent land (IIRC). Additionaly, we could consider moving the FP to a more central position. Odessa or Silktown might be nice. Do we have any wonders in our FP-city the pop and improvements could be built up quickly again.
 
1340: (8) Healing turn. Can't declare war against Spain because the expansion of their borders after the Indian cities fell trapped some units inside. Rush Libraries in newly conquered lands.

IT: Izzy warns us to get out. (We're trying! We're trying! Dangnabit!) A flotilla of French Ironclads pass by to the South (at least 30 of them)

1345: (9) Rushing, Healing, building roads and Railroads. We now have over 80 tanks :) Since Spain is a pure Leader-fishing expedition, I declare war and don't invade, hoping to get them to send a stack of easy-kill units to us.

IT: Spain is a disappointment....one Rifle invades. :( Some plans just don't work out like you would like them to, apparently.

1350: (10) Take Valencia with no losses, and gain a Great Leader!
st3pic0031.jpg

I will save him for 6GenTex to do with him what he wants, or we can vote on it. Once we declare war on Germany and pound Bismarck's huge stacks of Infantry with our 115+ artillery and clean up with our tanks, we may well gain 3-4 leaders in a single turn, so keep that in mind. Uh-Oh. Lizzie snagged Mortorized from somewhere, because we see her first tank. (She didn't have the money to buy it last time I checked, so she must have researched it). Persia finally researched something - Rocketry, and has a monopoly on it. Ottoman Dye deal is up this IT, give them an old tech?




I have been building tanks in our core cities. These produce 70 to 90 shields, so what I have been doing is rushing a worker, then settler then swapping over to Tank so that it could be built in one turn. Expensive, yes, but I needed to build up a force fast for Germany. Rally point is still Silkgrad. Miniaturzation is due in 2 at max Science. I have NOT built any Research Labs because I thought we would use our next leader to rush the Internet. Once that happens, our science rate will really spike up! Germany has at least 3 stacks of 20+ Infantry roaming around, plus 2 Infantry armies. There are 2 turns left for ROP with them to expire. Worry about a 2 front war? Spain is absolutely no challenge and should only take a minimal effort (but a while) to finish them.

@Mazarin: Our FP is in Minsk where we have Wall Street and Inteligence Agency, but no wonders.
The Game (1350)

Our army and lands:
st3pic004.jpg


The late-blooming Russians.
st3pic005.jpg
 
@Mazarin: Our FP is in Minsk where we have Wall Street and Inteligence Agency, but no wonders.
then, moving the fp is not worth the effort...this game probably won't last long enough to matter. The north of Scandinavia could be a nice place to move the palace to...if we get more leaders from germany, we could repeat that:)
 
Now I've got it. :) I'll find a nice place up north for the Palace for about 10 turns when there is a better place in old Germany.
 
Real life has conspired against me this weekend. Friday morning, it looked like I would have plenty of time but that changed by that night. I feel moving the game along is more important than my practicing commanding vast armies. When I play, I go for Diplo or Space, so this mass combat is foreign to me. I now have a good save to practice on if I find some time before my next turn. :) So in order to keep the game moving forward, I am passing the torch to Mazarin early. Here is my report and save:


I will be rushing culture buildings every turn in Vitebsk and ending with an airport to send reinforcement if needed. I like Madras for a Palace jump. When Dneprop switches to Internet, Madras will get the Palace. Nothing else to do but End Turn.

Ottoman deal ends. The Babylonians can no longer afford the GPT they were paying for a RoP. They only have 13GPT available now.

1355-1 Kolhapur riots. Resistance in Valencia ends. Science down to 40%. Salamanca fell without any losses.

1360-2 Miniaturization-->Genetics @ best. (Two wonders for leaders. :goodjob: ) Resistance in Salamanca ends. Palace rushed in Madras. Dneprop working on the Internet. Germany now has 13 infantry + an Army on our border. No more time on our RoP but they still owe us 24GPT for 8 turns. I want to use all of our artillery so it is time to open the second front. :hammer: Trade maps with Germany to get updated info. Cannot get GPT from the Persians so Alliance vs. the Germans + Miniaturization for Rocketry+Dyes+2582g. (All they have.) France gets Flight and Alliance for 60GPT+341g. England gets Alliance+RoP+Gems for 16GPT+358. I thought about leaving them out, but if Germany bought them in, it would cost us 645GPT. Kill off Germany's border guards and take Molde and New Hannover. Take Saville. Spain is producing horsemen and archers now. :lol:

Babylon and Germany stop fighting. Persians start the Internet. Palace move adds 70GPT. Pass on UN vote. Lose one tank to counter attacks from Germany. They did move 9 more infantry and a second Army for me to kill off.

1365-3 Lose 2 tanks at New Hamburg. Get Stalin from killing stack of infantry. Start an army. Trade one tank for a worker and 3 artillery in New Konigsberg. Pick up a worker and lose a mech inf at Barcelona.

Spain kills off 2 of my worker hunting Cossacks. :sad: Germany sends an ironclad to bomb our shores of Bengal and moves up another 5 infantry. Persia lands 11 infantry near New Konigserg and England has moved troops here, too.

1370-4 Pick up Lenin capturing The Colossus in Madrid. He completes the Internet. Trade a tank for artillery in New Cologne. Meet Trotsky cleaning up German infantry and start second army. Lose one tank at Stuttgart but get Zukhov.

Lose the redlined tank "Zukhov" to German counter attack. I forgot to cover him and the 45 artillery with him. :smoke: France is starting to take German cities near their border.

1375-5 Rush culture in non-resisting new cities. Reclaim our 45 artillery from Germany. That is all I have done on this turn.

I have enough workers on auto anti-pollution duty to keep that in check. I got hit with 2 or 3 each turn. The global warming did dry up a jungle square for us. I have started building Sam Sites for Strategic Missile Defense. The army in the field has only 2 tanks. I was used to make Heroic Epic and the Military Academy available. Tblisi has the unused leader and an empty army. There are 5 or 6 German infantry to pick off. New Heidelburg & New Leipzig should fall this turn before the English can get there. New Stuttgart will fall this turn, also. Murcia and Santiago are ready to fall in Spain. We will need our transport and a few marines for Spain. They have a 2 square island. I did not realize this until late last turn so our transport is a long way away. One transport full would also take over the Greek Island.


Passing the torch.
 
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