We've got some leeway with domination yet. Even if we culture fill the empty tiles we'll still have 108 tiles to get before domination. The empty spaces should help our cause, as the AI will undoubtedly build settlers like crazy to try to fill them in. I think empty "killing fields" with a line of cities at choke points would do nicely.
Wow! That's what I call a stack of artillery!
Everything looks good. Hit enter.
IT
Wounded enemy units leave only to be replaced by fresh reinforcements.
A lot of temple builds complete, give new build orders for units (mostly infantry).
Turn 1) 1862 AD
Use artillery to redline defenders in Gordium. Lose a Cav to an infantry unit, but 2 of our infantry units win and Gordium is razed.
Kill what stragglers I can with our contingency forces.
IT
Same as always ... Wounded leave. Fresh reinforcements arrive.
Turn 2) 1864 AD
Artillery focuses on Tyre and her gems. Enemy infantry proves tough to beat in the mountains, even though they're redlined we suffer casualties in attempting to clear them out.
IT
A Chinese
ARMY attacks New Bangalore 2 but is defeated by an infantry unit. Don't see many AI armies. Greeks take a crack at the same city with some Cav. A lot of unit builds finish.
Turn 3) 1866 AD
Artillery does a pathetic job with Tyre, but they get the job done in redlining the 2 defenders.
And the Gems are ours.
Pretty successful turn all in all. Also manage to clear most of the enemy units from the mountains.
IT
Tyre is now the focus of the AI's attack. We lose one defender and a wounded infantry. One of our Cavalry sucessfully fights off 4 attackers.
Many of our cities enter 'We love the Mahatma' day since we've now given them gems.
Unit builds complete, more unit builds ordered.
Turn 4) 1868 AD
Clearing out units and organizing attacks on Bactra and Canton.
IT
More of the same.
Turn 5) 1870 AD
Redline everything around. Kill most. Bombard Bactra, bring pop down to one, redline 2 defenders in the city. Canton is a weak city. Easily redline lone musket defender.
IT
It's an Aztec invasion! Montezuma lands a wounded longbow next to Hyderabad 2. Persia lands a Cav on the other side.
Turn 6) 1872 AD
Take care of the invaders.
Bactra will fall next turn.
Up to this point I had forgotten about stealing techs. We have plenty of gold for a safe steal.
And we get sanitation from the Chinese.
IT
Persian and Greek troops make up most of the forces moving into our territory near Tyre.
Turn 7) 1874 AD
More tough fighting in the mountains. If it wasn't for the ability to redline everything around it would be impossible.
I shouldn't have been so bold above. Didn't take any losses at Bactra, but Xeres reinforced and I didn't have sufficient numbers to kill all of the defenders.
I had brought reinforcements to the Island with Troy on it. The city is blockaded by ironclads, and all of the tiles are pillaged. Killed the Infantry defender, but a rifle is backing him up. Not enough artillery firepower to see if he's alone.
IT
Oddly, only 2 Greek infantry show up at Tyre. I had been working on pillaging the rails/roads in the open territory E of Beijing, China had been attacking New Delhi 2 from the SW. It took me a turn or two to realize that it was an interior city, and then I saw the (railed) route S of Beijing. Mao seems intent on stopping me from taking this route from him, as he sends 4 Cavalry after the infantry doing the pillaging.
Turn 8) 1876 AD
We have enough artillery so I dispatch some to begin bombarding Washington. I think this will be a nice choke point to cut off AI support from that peninsula.
Have enough attackers this time.
And Bactra is razed.
Canton is also razed.
Troy is razed this turn as well.
(Thought I took a screenshot but apparently didn't)
IT
AI has given up on the Southern region for now. Apparently Beijing 2, New Madras 2, and New Bangalore 2 are the new weak spots as several Cavalry (Greek and Chinese) show up there.
Turn 9) 1878 AD
Move on Sardis and Sidon to rid the world of Xeres and his pain in the butt Cavalry.
Begin attack on Washington with great success. Might fall next turn.
IT
Again, the center of our line is the focus of the AI.
Turn 10) 1880 AD
Clean up units in our territory.
... and we have our choke in the North.
Greatly weaken Sardis but don't have enough attackers in place to take it this turn.
Shore up interior defenses and bring more attackers to Sardis and Sidon.
Post Turnset
We are currently 306 tiles under the domination limit. In the beginning I switched some culture builds to units. At this point I see little need in building anything other than military units. Sardis and Sidon should fall to the next player. With those 2 cities razed, there should be a lot of open space to tempt the AI into building Settlers. Since we're going for conquest time is going to be our biggest opponent. Hopefully things will go quicker for us in the relatively flat land that remains. Research is still at zero and we have plenty of gold to steal a tech, but nobody has anything
to steal right now.
*****The Save*****