IT 1425AD: Our new palace location is (inadvertantly?) exploiting the recently uncovered corruption bug involving greater density/proximity of cities at FP compared to Palace. We're getting a bunch of "free" production, as a result.

I'd rather see our Palace moved back to Dnep, or perhaps Stavanger, where we stop the bug and make out OK, but things are such a mess on the home front, I'm not up to dealing with it myself.
We are stretched thinner than any game in which I've ever participated in, solo or SG. We can barely mount one defender per city, with really none to spare for field use, which will mean higher casualties for exposed units, whom we cannot afford to cover. That's not all bad -- we're still far better off than our remaining two opponents -- and we can't exactly pause for twenty turns to fill in the gaps -- but wow.
I declare war on Greece and increase research to 90%.
1430AD: Two transports of units (pretty much all our spares, including a bunch of conscript mechs) land in Greece. Nothing much on the French front, wading through their cultural control. Redlined the MASSIVE French Clad pack south of St. Pete, after they did some damage to the city. Sending our fleet, such as it is, after them, expecting help from Persia, too.
1435AD: Capture two Greek cities, pop two leaders. Rush an airport and a battleship. Transports return with two more loads, mostly tanks pulled off idle duty on the French border, who were sitting around parked with nothing to do because they couldn't reach the enemy. Burn down two French cities and push settlers forward.
1440AD: Capture Athens. Greeks have HUNDREDS of obsolete units, or so it seems. And here they all come, a swarm of chances for leaders, and next turn to be armor promotion training camps. I pop four leaders on one turn with our elite tanks. Rushed another battleship and created three armies, to be sent back to Moscow and be filled with elite armors.
1445AD: We discover Synthetics. About half our tanks are parked in Moscow and Athens, just waiting for promotion to armor, which I do without even having to scroll anywhere, since they are right there at the bottom of the screen as these cities finish projects. I promote about 40 by hand. In Greece, these promote to elite left and right, wiping out the hordes of hoplites, muskets and longbows. In France, capture or raze about six cities. Promote the rest of our tanks to armor.
Saved the game. Between turns (Thurs night) Isabel arrived in SW PA, and power flickerings took out my computer while the English were moving tanks around down in Germany. All my screenshots of leaders (about eight total) went buh-byes, as well.
This evening, resumed the game. I never did lose power last night, but I did shut down after the first flicker, and good thing, as power flicked about half a dozen more times over the following couple hours. I never did lose power completely, but apparently winds blew trees onto some lines and took them out, and the power grid effectively re-routed, like over and over and over, and recovered almost instantly. Some folks in my area did lose power, and I was watching live as Bam-Bam's home town of Alexandria Virginia was shown to be underwater in the downtown. (I get DC stations up here on my satellite -- grew up in DC area and can't miss my Redskins, you know). WUSA had a reporter on Union Street, wading through about a foot of water. I saw today, everyone up and down the Chesapeake Bay, and by extension the Potomac River, really got hit bad by the tide combined with the storm surge. Lot o flooding. All we got here was steady rain for about 24 hours. Hardly any wind to speak of, the highest winds actually came through here on the very tail end of the storm this afternoon. Go figure. I guess I got lucky, because some parts of PA did get a lot of wind and downed trees. But we had such mean thunderstorms this year and last, I lost half of the two biggest trees on my property in different storms, and just lucky the big one fell AWAY from the house! By comparison, Isabel was a tame storm, wind-wise, for me, but certainly dumped tons of rain, which doesn't bother me on this steep hillside, on top of the old coal mine.
Anyway, I'm fine here.
1450AD: Rolled out the armor en masse, and with help of settlers that finally got into position, broke through France's culture barrier into Joanie's soft backside up where the Celts used to be. Wiped out about half of France on one turn. Took another Greek city and marched armors into place for two more captures next turn. Rushed another battleship up by Greece with another leader. Last of the French clad stack was wiped out by Persia, so no more French at sea menace south of the core.
Our wounded (who had movement left) are in Moscow, and so are several armies waiting to be filled. One stack of artillery sits unused nearby, and two spare settlers. Some others are advanced into French territory to speed access. The French clads on the inner sea (you'll see them) have no home port to retreat to, so they will not go away. Either build cruise missiles to take them out, or a ship on the inland sea, or else let them run amok.
Remember, we are aiming for domination. I would have played ten turns, but the storm interrupted, so oh well. Got in my five, and left Skyfish some interesting stuff to play through.
Skyfish <<< UP NOW
Rubberjello < On Deck
6gnTxn
Mazarin
Sirian
ST3 - 1450AD
- Sirian