ST3- Sirian's Followers

I'm glad you got in a partial turn, Tex. Yeah, these big maps in the modern age involve a lot of logistics. :)

Mazarin, you're up.

SkyFish? When are you due back?


- Sirian
 
May I suggest something? I know we always want to keep Succession Games moving along at a good clip, but this is after all a huge map. 10 turns at full war in the Modern Age - plus keeping a log report - can take a looong time. How about extending the time from 48 to 72 hours so that people don't feel so time stressed?
 
72 hours is a great idea...it took me longer than expected although I have not been keeping a detailed log (hardly possible with that many cities/units:)

infrastructure: a lot of land had to be improved, especially jungles took many worker turn. I built about 40 more native workers and some from newly captured cities. The southern core was producing military due to lack of alternatives; heroic epic, military academy and the pentagon have been constructed, longvity rushed and cure of cancer should be finished in about 6 turns.
the northern core was building infrastructure: granaries, courthouses, police stations, factories... I've been very reluctant on cash-rushing (some granaries/courts/markets) that were going to pay off quicklybecause I wanted to be able to keep research high and we only had ~10k in the bank.

science: I kept researching genetics because of the money that had already been invested into that...I'd definetly would have prefered the modern armor route. Persia researched Ecology on my turns; that's why I gifted Babylon one tech to get to Modern Age; this broke Persia's monopoly and I could get Ecology, Dyes and Change from Babylon for Computers and Rocketry. I wanted the Babs to get Computers because they'll be our only ally vs. Persia.
After genetics I started on synth. fibers, will be finished in 5 turns.

military: Germany and spain have been taken out quickly giving us Sistine in the process :); I already declared war on France to prevent them getting Computers before we attack. They have already lost a couple of smaller cities, I did not want to attack infantry in metropolises with tanks, but we should be able to kill them quickly once we get modern armor.

Sirian, I left many units unmoved, so you can decide how to set them up for your turns. The turn
 
am back !
sorry for letting u down :( but am anxious to take a turn in our game :D
 
IT 1425AD: Our new palace location is (inadvertantly?) exploiting the recently uncovered corruption bug involving greater density/proximity of cities at FP compared to Palace. We're getting a bunch of "free" production, as a result. :( I'd rather see our Palace moved back to Dnep, or perhaps Stavanger, where we stop the bug and make out OK, but things are such a mess on the home front, I'm not up to dealing with it myself.

We are stretched thinner than any game in which I've ever participated in, solo or SG. We can barely mount one defender per city, with really none to spare for field use, which will mean higher casualties for exposed units, whom we cannot afford to cover. That's not all bad -- we're still far better off than our remaining two opponents -- and we can't exactly pause for twenty turns to fill in the gaps -- but wow.

I declare war on Greece and increase research to 90%.


1430AD: Two transports of units (pretty much all our spares, including a bunch of conscript mechs) land in Greece. Nothing much on the French front, wading through their cultural control. Redlined the MASSIVE French Clad pack south of St. Pete, after they did some damage to the city. Sending our fleet, such as it is, after them, expecting help from Persia, too.

1435AD: Capture two Greek cities, pop two leaders. Rush an airport and a battleship. Transports return with two more loads, mostly tanks pulled off idle duty on the French border, who were sitting around parked with nothing to do because they couldn't reach the enemy. Burn down two French cities and push settlers forward.

1440AD: Capture Athens. Greeks have HUNDREDS of obsolete units, or so it seems. And here they all come, a swarm of chances for leaders, and next turn to be armor promotion training camps. I pop four leaders on one turn with our elite tanks. Rushed another battleship and created three armies, to be sent back to Moscow and be filled with elite armors.

1445AD: We discover Synthetics. About half our tanks are parked in Moscow and Athens, just waiting for promotion to armor, which I do without even having to scroll anywhere, since they are right there at the bottom of the screen as these cities finish projects. I promote about 40 by hand. In Greece, these promote to elite left and right, wiping out the hordes of hoplites, muskets and longbows. In France, capture or raze about six cities. Promote the rest of our tanks to armor.

Saved the game. Between turns (Thurs night) Isabel arrived in SW PA, and power flickerings took out my computer while the English were moving tanks around down in Germany. All my screenshots of leaders (about eight total) went buh-byes, as well.

This evening, resumed the game. I never did lose power last night, but I did shut down after the first flicker, and good thing, as power flicked about half a dozen more times over the following couple hours. I never did lose power completely, but apparently winds blew trees onto some lines and took them out, and the power grid effectively re-routed, like over and over and over, and recovered almost instantly. Some folks in my area did lose power, and I was watching live as Bam-Bam's home town of Alexandria Virginia was shown to be underwater in the downtown. (I get DC stations up here on my satellite -- grew up in DC area and can't miss my Redskins, you know). WUSA had a reporter on Union Street, wading through about a foot of water. I saw today, everyone up and down the Chesapeake Bay, and by extension the Potomac River, really got hit bad by the tide combined with the storm surge. Lot o flooding. All we got here was steady rain for about 24 hours. Hardly any wind to speak of, the highest winds actually came through here on the very tail end of the storm this afternoon. Go figure. I guess I got lucky, because some parts of PA did get a lot of wind and downed trees. But we had such mean thunderstorms this year and last, I lost half of the two biggest trees on my property in different storms, and just lucky the big one fell AWAY from the house! By comparison, Isabel was a tame storm, wind-wise, for me, but certainly dumped tons of rain, which doesn't bother me on this steep hillside, on top of the old coal mine.

Anyway, I'm fine here.

1450AD: Rolled out the armor en masse, and with help of settlers that finally got into position, broke through France's culture barrier into Joanie's soft backside up where the Celts used to be. Wiped out about half of France on one turn. Took another Greek city and marched armors into place for two more captures next turn. Rushed another battleship up by Greece with another leader. Last of the French clad stack was wiped out by Persia, so no more French at sea menace south of the core.

Our wounded (who had movement left) are in Moscow, and so are several armies waiting to be filled. One stack of artillery sits unused nearby, and two spare settlers. Some others are advanced into French territory to speed access. The French clads on the inner sea (you'll see them) have no home port to retreat to, so they will not go away. Either build cruise missiles to take them out, or a ship on the inland sea, or else let them run amok.

Remember, we are aiming for domination. I would have played ten turns, but the storm interrupted, so oh well. Got in my five, and left Skyfish some interesting stuff to play through.


Skyfish <<< UP NOW
Rubberjello < On Deck
6gnTxn
Mazarin
Sirian


ST3 - 1450AD


- Sirian
 
Really nice to know you were all right during that nasty storm ! Thanks a lot for the update :)
And for leaving me some action in the game ;)

Got it !
 
IT 1425AD: Our new palace location is (inadvertantly?) exploiting the recently uncovered corruption bug involving greater density/proximity of cities at FP compared to Palace. We're getting a bunch of "free" production, as a result.
atm, I don't know how to deal with that bug in my solo games, too:( I've alway been building in the core, so they had about 12-15 tiles they could use and trying to move my palace to a wider spaced area later. I do not want to stop playing my games like that, because it does make sense IMO, but I am exploiting this bug.
We are stretched thinner than any game in which I've ever participated in, solo or SG. We can barely mount one defender per city, with really none to spare for field use, which will mean higher casualties for exposed units, whom we cannot afford to cover.
I left you with one defender per city because I know, you don't like empty cities and was afraid of the whip;) At this point, we can afford letting cities exposed Persia will not attack us as long as we give them somebody to fight against; once our continent is cleared, we will go after them anyway.
 
1455 : The deep settlers establish bridge heads to French core. We bomb down Rouen to size 3 and capture it.
We build a Modern Armor in Moscow and take Bayonne, after due bombardments.
In the North we capture Corinth and Sparta. Normally I would rush settlers out of every corrupt city and fill all
the gaps in France but our defences are stretched too thin so I will wait for that yet...
Indeed France still picks at any slightly open unit, I miss a few workers and they are captured
1460 : Cataractorum flips to the French , we only lose a Mech inf. We start to get WW in some corrupt cities.
After heavy bombardment, Paris and its outadted Oracle are razed, the flips are just too dangerous.
Greeeks are destroyed and North island is ours.
1465 : Mainly troop movements. All those manual workers are a real pain :)
1470 : France is down to one city. Rushed tons of Libs in our new land.
1475 : with only a size 3 city left, France still gets a last flip but without too much damage for us. We anihilate them. Massive movement of troops towards England. Both isthmus are blocked, fortresses are built, garrisons cities is Yaroslavi on the neck of land between ex-France and ex-germany
Most mil units still have movement so if you feel like it go ahead and attack England (even though we still ahve a deal for 7 turns with them) 2 empty armies in Moscow and a special offensive force that can be used to take out the English troops in our territory is near Moscow.

http://www.civfanatics.net/uploads5/ST3_of_the_Russians,_1475_AD.zip

Please check Preferences as some movements are not showing.
 
Got it.
These turns might take a while, so I will probably do updates in 2 or 3 installments. I'm not looking forward to killing English Mechs...it's going to be bloody.
 
The English dont have Modern Armors yet so the time is now...
Watch out for those roaming units in our territory, I would blockade the 2 isthmus leading to England and kill those spare units first, let their tanks " gas themselves " on our fortified Mech Infs and then start pushing inside to the English core.
Good luck :goodjob:
 
Pre-turn Rush a few buildings and get the lay of the land. 166 Artillery? Sheesh! What did that squat fat guy with a gold fetish and funny hairstyle who turned his sordid semi-fame into hawking dodgy long-distance phone plans? Ahh yes... "I pity the fool!"

1480: What rock did this guy crawl out from under?
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He had better hope he has armor-piercing axes or something! :lol:

Anyways, I ask our good friend Lizzy to please vacate our lands, and she responded with:
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Woohoo! That will help with our War Weariness somewhat. Enlist Persia in our war against her (MA for 37 gpt). I just don't want Persia to be enlisted against us, since they are our next target! I then spend a couple of hours on this turn hunting down all the English troops in our territory, bombarding them, and then mowing them down. Hmmm...England had a MPP with Babylon. They declare war on us and we loose our supply of Dyes. Get more Dyes from the Ottomans. Use Ivan to create another Army. In total, 3 more Great Leaders were generated this turn. 1 made a new army while the other two hurried some mundane builds. Over 80 English units were destroyed this turn, and we suffered very little losses. We capture Bonn, Chittigong, Zaragoza, Jaipur and Toledo. (All their outlying cities). We also capture Pamplona and link up with our two orphan cities on the other side of the inland sea and will be able to reinforce their defenses. I still have 20+ M.A.'s left over, but I sit back and see what England will throw at us next turn.

IT Babylonia swarms around our lone foothold (Vitebsk) on their continent. I airlifted over 6 Mechs last turn, and we kill at least 10 Bab mechs defending , with lots more on the way. They manage to kill 2 of ours. Bab ships surround the city. England does a massive invasion against Pamplona. At least 35+ tanks and mechs attack the city, where our main invasion force is housed. We lose about 6 Mechs (Artillary sure do help defending! Too bad I can't get any over to Vitebsk)

1485: We vault into second place on the Histo score! I clean up the dregs of the British attack with no losses. Lots of former French cities are still resisting? Those French must really disdain Russian culture! (Heh!) The invasion of England proper begins! Norwich falls with the loss of one Elite MA against 4 Reg Mechs and a Vet Tank. We destroy 4 Bombers and a Fighter.
Dover also falls with 4 Vet Mechs and the loss of two of our MAs. Ipswich put up a stiff defense, but it fell also, with what I hope is most of the rest of the British Air Force. (2 MA lost). Richmond falls, and the English straggler cities on the land bridge are cut off from their homeland. (Armies of Modern Armor sure help reduce casualties!) Working down the land bridge, the small cities of New Bangalore, Portsmouth, Nemausus, and Lindum all fall easily with no casualties for us (they had no culture expansions). Set up some defense, and institute a draft in our core cities to get some conscripts to help out with garrisoning.

IT: Vitebsk and the Babs: 14 Bab Tanks and Mechs attack and our valiant defenders fought off every single one of them! We get Lenin in a defensive battle with an Elite Mech (I can't evacuate him, so I'll have to hurry something in the city). England and Babylonia sign an alliance against Persia! Persia will take Babs to the cleaners, so this is bad news because they may get stronger. Absolutely no English offensive activity. (Did they crash into Anarchy?) We get some much-needed border expansions in old France.

1490: Lenin hurries a Battleship in Vitebsk (Boy! are those Bab Ironclads that are pounding the city going to get a surprise!) Capture Oxford - a size 30 city, with 2 MA losses. We also lose 2 MAs while taking Reading (London is within sight!) Capture the 4 junk cities on the land bridge with no losses - Tolosa, Curovernum, Laperdum, and Ratae Coritanrum. There was lots of wounded Armor taking those cities though, so the takeover of the core is going to slow down. We do take York though (it was under-defended for a first ring city, only 3 Reg Mechs. The capture of Warwick was a freakin' bloodbath, 5 Armours bit the dust in capturing this city defended by 5 Mechs. With the last of our healed forces I was able to take Bristol with only 1 loss.

IT: There are huge naval battles between the Persians, Babs, and English. One of our battleships successfully fights off a Sub attack. The Babs desert the battle over Vitebsk like a meeting where somebody throws a dead skunk on the table. They have to worry about Persia now. England sends out a sole Mech to recover some slaves.

1495: We are well into England's core now. Lizzie must be cowering in her milk bath. ;) To be continued...
 
Hey all....I managed to eliminate the English. I had a question though. Since we own the whole dang huge continent, and our two core areas are nearly maxed out on square development, can I go ahead and automate (shift "a") our workers? I know many people don't like worker automation in Succession Games, but this IS a huge map, the turns are taking a long time, and we are closing in on the domination win, so I guess this is kind of a poll.

Thanks
 
1495: The battle for London was, as expected, tough. It was defended by 7 Vet Mechs, but bombardment and attacks by our MA armies saw us lose only 3 Armors. Lizzie is sent packing to Hastings. Carlisle falls easily (there was still a couple of spear defenders!, and we kill a couple of Battleships in port. The same thing happens in Canterbury to the North. We get Trotsky in the battle for Hastings (lose 2 Armors there), and he forms yet another army.

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Brighton and Hastings falls in quick succession (some heavy losses on our part. Zuhkov is also generated during this time. We also gain England's sole claim to fame in the Wonder game. More importantly, we disconnect their last oil source.

By the way...what heck did Sirian/Skyfish do to these poor French sods? ;)
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IT: Dover flips, but we only lose 2 Conscript Mechs. Persia is cleaning up on the high seas. Some English penetration with Guerrillas, but nothing major. Persia is making inroads into Babylonian territory. Global warming removes a Jungle square for us.

1500: Dover recaptured, Birmingham falls with no losses, as does Liverpool with the destruction of 2 more British Battleships. Leeds is captured with the loss of 2 Armors. Gloucester is bombarded to a pulp and is captured with no losses and we capture a Catapult. :lol: Cambridge falls, as does Manchester. England is definitely on the ropes now. Exeter falls with 3 Armors lost. Leicester, Bath, and Berwick fall in quick succession with few losses and the generation of 2 more Great Leaders. There is only Newcastle left, but I can't get to it this turn because of the huge culture ring around it.

IT: Egypt is moving in for a sneak attack? War Weariness goes up a notch. Some more fringe cities riot. Hastings flips (1 Mech lost). Persia is making steady progress against the Babylonians.

1505: Recapture Hastings and capture Newcastle. ARGHH!! There is an English settler on a ship somewhere. Begin Airlifting Modern Armors over to the other continent. Sink 2 Bab Destroyers. Heal up units (about 90% of our offensive units are "wounded" as of this point).

IT: Egypt (as expected) sneak-attacks us. The hills around Vitebsk (again!) turns into a mortuary as we defend and kill around 25 Egyptian Infantry and Guerrillas. Persia takes another big chunk of Babylonian territory.

1510: I use the 2 cruise missles to attack a redlined (by our artillery) Battleship/Transport combo foolishly near our shores. We lucked out!
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War weariness goes to zero. (I think we actually have War Happiness with the Egyptian sneak attack.) Eliminate some wandering Egyptian stacks on our home continent. Airlift 14 more Armors over there. Rush build Transports and send 3 over there protected by our Destroyers/Battleships. Clean up the dregs of the Egyptian Infantry attack, and launch an invasion of our own with 12 Modern Armors. Sending some workers over also to help link up our city to the rest of the continent (all roads were pillaged by the Babs)

IT: We get tons of WLTC days. Egypt moves 12 Infantry next to Vitebsk. Lose 2 empty Transports in the north to Egyptian Destroyers. ( Bad me. I should have waited for the escorts!) Tromso gets Disease from one Jungle tile???? It has a hospital though???? We lost our Incense from Ottomans for some reason (a city flip)?

1515: The former lands of England are looking much better now with only 2 resisting cities left. Libraries and Marketplaces are being rushed whereever possible, and the culture expansions are kicking in. We attack Avaris and gain another Great Leader (Peter) We capture it with no losses. We conquer Lisht with a single MA loss. I sent 3 Egyptian Destroyers and a Destroyer/Transport Combo to the bottom of the sea with our Battleships.

IT: A few Egyptian Infantry invade. We lose a Destroyer to an Egyptian Destroyer.

1520: Big decision time! We can't pursue our war against the Egyptians any longer. We need a second front either through an ROP with Persia or a seaborne invasion. We don't have the units in place for a seaborne invasion. An ROP with Persia is doable if we give them Ivory, but we would be locked into it and even if we take out all of Egypt, Babylon, and Ottomans, we still might not have enough area for a Domination win. Then unless Persia does something stupid and declares on us, and if? we are playing by honorable rules, we will be stuck for 20 turns. I decide to wait and build up our forces on the other continent. We only have 5 turns left on the last deal with Persia. Rush build some more Airports to get more units over there.

IT: The world is finally leaving us alone.

1525: My only boring turn (kind of a relief, actually!). Intercepted an Egyptian Ironclad/Transpo combo near the former Greek Island - kill the clad but not the Trasporter (yet). The majority of our army is now over on the other continent, and we can airlift about 20 units a turn and there is now 7 transporters shuttling back and forth also. We have 220 Mechs, 131 Modern Armors, and 180 Artillary.


Don't forget! We have significant Persian forces wandering around the former France area! Keep 80+ Artillary and 15 Modern Armor around to take them out. Most of our workers have been automated. Also be aware that Persia has a MASSIVE fleet of Battleships.

The Game (1525)

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