ST5 Conquer the wall...
2150BC (0) City planning.It is tempting to go for the far horse. Excellent city were you can chose between coast and non coast, but still have two dyes, horses and a cow.
It will take a great while before that city would be productive though, so barring all jungle, it may be the fourth city instead of third.
Scout some jungle with the Teoti Jag, and discover a source of gems in the jungle. So, there are three must haves in the immediate frontline.
Land is very very sparse as well. Much as I would want Gems, that is the last spot to fill, since it is all jungle and/or seawater.
Horse site in the far east looks more and more tempting, as grabbing that would keep mongols from horses. Then the wisdom of standing between a mongol and his horse could of course be debated...
IBT: Tenochtitlan Settler->Jag
2110 Send jag with settler, hunting for horse-site. SCout some more. Whip temple in Teoti. Will be culture war with two Iro cities.
IBT: Teoti Temple->Jag, Iros Start to build Oracle, as do Babs
2070 Western scout jag disperse a barb camp, and we are 25 gold richer.
A bit indecisive about Celts 26 gold. Their gold has not increased, and I would not like them to go buy from someone other than us. Will make the trade. 26 gold now is probably better than perhaps 35 in three turns.
IBT: Nada
2030 MM Teno for both growth and extra shields.
Mongols are up Horseback, Greeks are up Horse and Writing, as is Iros.
IBT: Teno Jag->Jag ( Need someone that can hunt barbs, as we got a barb camp to our north, and I do not want AI forces waltzing around in our hinterlands.
1990 Woops, our eastern scout is almost killed as he tries his luck against a barb camp. Luckily he retreats. Greeks will get that camp now.
3 gpt and 86 gold will not buy Writing.
1950 Flee with our barb hunters after they get ebaten in jungle warfare. Perhaps train them a bit before letting them lose in the jungle.....
IBT: Teno Jag->Settler, Teotis culture expands.
1910: Found Tlatelolco near the horses, and set it on worker.
MOve our southernmost jag close to another barb fleeing one.
4gpt and 70 gold will get us Writing from Babs.
Writing gets us 10 gold, Horseback and Contact with Chinese from Celts
Get 15 gold from Celts for contact with Japanese.
Get 13 gold from China for Contact with Japanese.
IBT: Our wounded jag survives.
1870: Movement. MM cities. All two that are MMable.
1830: More movement. Hunting for barbs in our north.
IBT: Teoti Jag->Worker. Really strapped for workers. If we want a jag war, then veto worker for a barracks.
1790 We may have to change conventional wisdom about when barbs fortify. Seems like they rather fortify than stand exposed on plain land.
Everyone except China is at tech parity. China is three techs behind. ( Iron, Alphabet and Writing. )
1750 Raise lux tax to 30 to support size 5 Teno. Teno will have settler in one if not vetoed. Suggest to fill in with the iron/river site between mainland and horsetown.
We have a fortified Jag in the extreme south, resting. Wake him in case you want to explore before he has healed himself.
Suggested city sites on colored dots. North as lesser priority.
Here there be a save
2150BC (0) City planning.It is tempting to go for the far horse. Excellent city were you can chose between coast and non coast, but still have two dyes, horses and a cow.
It will take a great while before that city would be productive though, so barring all jungle, it may be the fourth city instead of third.
Scout some jungle with the Teoti Jag, and discover a source of gems in the jungle. So, there are three must haves in the immediate frontline.
Land is very very sparse as well. Much as I would want Gems, that is the last spot to fill, since it is all jungle and/or seawater.
Horse site in the far east looks more and more tempting, as grabbing that would keep mongols from horses. Then the wisdom of standing between a mongol and his horse could of course be debated...
IBT: Tenochtitlan Settler->Jag
2110 Send jag with settler, hunting for horse-site. SCout some more. Whip temple in Teoti. Will be culture war with two Iro cities.
IBT: Teoti Temple->Jag, Iros Start to build Oracle, as do Babs
2070 Western scout jag disperse a barb camp, and we are 25 gold richer.
A bit indecisive about Celts 26 gold. Their gold has not increased, and I would not like them to go buy from someone other than us. Will make the trade. 26 gold now is probably better than perhaps 35 in three turns.
IBT: Nada
2030 MM Teno for both growth and extra shields.
Mongols are up Horseback, Greeks are up Horse and Writing, as is Iros.
IBT: Teno Jag->Jag ( Need someone that can hunt barbs, as we got a barb camp to our north, and I do not want AI forces waltzing around in our hinterlands.
1990 Woops, our eastern scout is almost killed as he tries his luck against a barb camp. Luckily he retreats. Greeks will get that camp now.
3 gpt and 86 gold will not buy Writing.
1950 Flee with our barb hunters after they get ebaten in jungle warfare. Perhaps train them a bit before letting them lose in the jungle.....
IBT: Teno Jag->Settler, Teotis culture expands.
1910: Found Tlatelolco near the horses, and set it on worker.
MOve our southernmost jag close to another barb fleeing one.
4gpt and 70 gold will get us Writing from Babs.
Writing gets us 10 gold, Horseback and Contact with Chinese from Celts
Get 15 gold from Celts for contact with Japanese.
Get 13 gold from China for Contact with Japanese.
IBT: Our wounded jag survives.
1870: Movement. MM cities. All two that are MMable.
1830: More movement. Hunting for barbs in our north.
IBT: Teoti Jag->Worker. Really strapped for workers. If we want a jag war, then veto worker for a barracks.
1790 We may have to change conventional wisdom about when barbs fortify. Seems like they rather fortify than stand exposed on plain land.
Everyone except China is at tech parity. China is three techs behind. ( Iron, Alphabet and Writing. )
1750 Raise lux tax to 30 to support size 5 Teno. Teno will have settler in one if not vetoed. Suggest to fill in with the iron/river site between mainland and horsetown.
We have a fortified Jag in the extreme south, resting. Wake him in case you want to explore before he has healed himself.
Suggested city sites on colored dots. North as lesser priority.

Here there be a save