WarKirby
Arty person
I've just remembered an awesome idea from another mod I once played, that would be nice in FF.
Basically, whenever the number of units in a stack increased beyond a certain value, say.... 20. All units there would recieve the Crowded promotion, which gave a penalty to strength and withdrawal chance, as well as making the units take more collateral damage.
This provided a nice way to make stacks of doom less invincible, and forced spreading out of large armies, instead of crowding it all on the nearest hill forest.
The penalties started out small. -10% strength, etc. But it increased with more crowding. 30 units gave Crowded II, which adde a farther 20% penalty. 40 units gave crowded III, an additional 25% penalty, making vast stacks horribly weak.
I think it could have really improved the game a lot, if they ever did it properly. Alas, they never got around to teaching the AI that massive stacking was bad, so it ended up giving human players an unfair advantage. I think xienwolf would be capable of doing it properly, though.
It could add some more interesting tactical depth, beyond "biggest stack wins" tactics. Perhaps the focus on small numbers of elite units in FF would necessitate reducing those thresholds, but I think the concept has potential.
What does everyone think of this idea?
Basically, whenever the number of units in a stack increased beyond a certain value, say.... 20. All units there would recieve the Crowded promotion, which gave a penalty to strength and withdrawal chance, as well as making the units take more collateral damage.
This provided a nice way to make stacks of doom less invincible, and forced spreading out of large armies, instead of crowding it all on the nearest hill forest.
The penalties started out small. -10% strength, etc. But it increased with more crowding. 30 units gave Crowded II, which adde a farther 20% penalty. 40 units gave crowded III, an additional 25% penalty, making vast stacks horribly weak.
I think it could have really improved the game a lot, if they ever did it properly. Alas, they never got around to teaching the AI that massive stacking was bad, so it ended up giving human players an unfair advantage. I think xienwolf would be capable of doing it properly, though.
It could add some more interesting tactical depth, beyond "biggest stack wins" tactics. Perhaps the focus on small numbers of elite units in FF would necessitate reducing those thresholds, but I think the concept has potential.
What does everyone think of this idea?