Hi every1,
I've started playing large maps recently, on emperor and immortal, and over the course of about a dozen games have encountered something I wasn't quite expecting - significantly increased difficulty. Thats right - with default settings, I have really noticed how much harder than standard maps they can be.
Th reason: simple. The land area in large can be 100% more than standard, yet the total number of civs only goes up from 7 to 9. This means that AI's, on average, get around 40-50% more land. On standard, I thought an AI rexing to 9-10 cities was doing pretty damn well. On large, its not uncommon to see a Catherine/Gilga/etc settling 15+ cities.
What does this translate to? Well, here are some implications:
1) Greater global tech speed: this is something I *really* noticed when stepping up to large maps. Emperor AI's on large can feel a lot like immortal on standard. Of course, I may get a few more cities myself on large maps to help maintain a tech lead, but..
2) Military tech obsoletes faster. Just like going from epic->normal speed, with global research moving much faster, there is noticeably less time between significant military techs, meaning the "war window" is smaller and you need to move quicker. This is greater compounded by ...
3) Each civ has more land. This means I have to spend more turns covering the distances I need to cover when invading them to get the cities/capitulation I want. The land-mass is so much bigger that effective "speed" of my units is slower. Again this is the epic->normal effect happening, and when combined with 2) is quite profound.
Having come from a standard/normal background, and having played over a dozen games on large/epic now... I would even say that the combination of points 2) and 3) make large/epic easily on par difficulty-wise with standard/normal. I would even say sometimes it can be a bit harder, and large/normal is certainly significantly harder than standard/normal.
Anyone else been pleasantly surprised by the added challenge in moving up map sizes? In some ways its made me realize how easy standard maps can be, particularly for domination.
I'd hate to see what huge is like ..I don't think my poor cpu could handle that though.
edit: for immortal players, if you're finding the jump to Deity too large, you might try moving to large/immortal if your computer can handle it. It'll provide a bit of extra challenge without feeling like you're banging your head against a wall moving to standard/Deity.
Large/Deity or Huge/Deity would just be frightening - especially multiple continents where REXer's on other massive landmasses have time to expand. Would lead to most games being just about impossible I would think.
I've started playing large maps recently, on emperor and immortal, and over the course of about a dozen games have encountered something I wasn't quite expecting - significantly increased difficulty. Thats right - with default settings, I have really noticed how much harder than standard maps they can be.
Th reason: simple. The land area in large can be 100% more than standard, yet the total number of civs only goes up from 7 to 9. This means that AI's, on average, get around 40-50% more land. On standard, I thought an AI rexing to 9-10 cities was doing pretty damn well. On large, its not uncommon to see a Catherine/Gilga/etc settling 15+ cities.
What does this translate to? Well, here are some implications:
1) Greater global tech speed: this is something I *really* noticed when stepping up to large maps. Emperor AI's on large can feel a lot like immortal on standard. Of course, I may get a few more cities myself on large maps to help maintain a tech lead, but..
2) Military tech obsoletes faster. Just like going from epic->normal speed, with global research moving much faster, there is noticeably less time between significant military techs, meaning the "war window" is smaller and you need to move quicker. This is greater compounded by ...
3) Each civ has more land. This means I have to spend more turns covering the distances I need to cover when invading them to get the cities/capitulation I want. The land-mass is so much bigger that effective "speed" of my units is slower. Again this is the epic->normal effect happening, and when combined with 2) is quite profound.
Having come from a standard/normal background, and having played over a dozen games on large/epic now... I would even say that the combination of points 2) and 3) make large/epic easily on par difficulty-wise with standard/normal. I would even say sometimes it can be a bit harder, and large/normal is certainly significantly harder than standard/normal.
Anyone else been pleasantly surprised by the added challenge in moving up map sizes? In some ways its made me realize how easy standard maps can be, particularly for domination.
I'd hate to see what huge is like ..I don't think my poor cpu could handle that though.
edit: for immortal players, if you're finding the jump to Deity too large, you might try moving to large/immortal if your computer can handle it. It'll provide a bit of extra challenge without feeling like you're banging your head against a wall moving to standard/Deity.
Large/Deity or Huge/Deity would just be frightening - especially multiple continents where REXer's on other massive landmasses have time to expand. Would lead to most games being just about impossible I would think.